using UnityEngine; using UnityEngine.UI; namespace Blobcreate.ProjectileToolkit.Demo { public class EscMenu : MonoBehaviour { public Canvas menuPrefab; [TextArea] public string description; Canvas menu; void Update() { if (Input.GetKeyDown(KeyCode.X)) { if (menu != null) { menu.enabled = !menu.enabled; } else { menu = Instantiate(menuPrefab); var t = menu.GetComponentInChildren(); t.alignment = TextAnchor.UpperLeft; t.fontSize = 24; t.text = description; } } } } }