using Blobcreate.ProjectileToolkit.Demo; using UnityEngine; public class TurnOffGodMode : MonoBehaviour { public SimpleHealth healthComponent; public int limitHealth = 100; bool hasTriggered; void Update() { if (Input.GetKeyDown(KeyCode.G)) { if (hasTriggered) return; healthComponent.MaxHealth = limitHealth; hasTriggered = true; } } }