using System.Collections.Generic; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [CreateAssetMenu(fileName = "ActiveSkillSo", menuName = "ScriptableObjects/Skills/ActiveSkillSo", order = 0)] public class ActiveSkillSo : ScriptableObject { [field: SerializeField] public List ActiveSkillList { get; set; } } }