using System; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [Serializable] public class FishInfo { [field: SerializeField] public string Name { get; private set; } [field: SerializeField] public int Count { get; private set; } public FishInfo(string name, int count) { Name = name; Count = count; } public void AddCount(int? value = null) { if (value == null) { Count++; } else { Count += (int)value; } } } }