using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public enum EAiType { NONE = -1, PLAYER, PIRATE, ENEMY } public enum EAttackerType { NONE = -1, OFFENSE, DEFENSE } public enum EOffenseType { NONE = -1, NORMAL, ONLY_HOUSE } public enum EDefenseType { NONE = -1, STRIKER, MIDFIELDER, DEFENDER, KEEPER } [SelectionBase] public class BaseAi : MonoBehaviour { } }