using System.Collections; using System.Collections.Generic; using Cinemachine; using Sirenix.OdinInspector; using UnityEngine; public class CameraController : MonoBehaviour { [Required("드렛지 카메라를 넣어주세요.")] public CinemachineVirtualCamera dredgeCam; [Required("습격모드 카메라를 넣어주세요.")] public CinemachineVirtualCamera assaultCam; [Required("보트내부 카메라를 넣어주세요.")] public CinemachineVirtualCamera InShipCam; public void CamAssaultMode() { assaultCam.Priority = 1; dredgeCam.Priority = 0; } public void CamDredgeMode() { dredgeCam.Priority = 1; assaultCam.Priority = 0; } public void CamInShipMode() { InShipCam.Priority = 1; dredgeCam.Priority = 0; assaultCam.Priority = 0; } }