using System.Collections.Generic; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [CreateAssetMenu(fileName = "EnemyUnitStatDataSo", menuName = "ScriptableObjects/EnemyUnitStatData", order = 5)] public class EnemyUnitStatDataSo : ScriptableObject { public List enemyUnitStatDataList = new(GlobalValue.ENEMY_UNIT_STAT_DATA_CAPACITY); } }