Commit Graph

79 Commits

Author SHA1 Message Date
M1_IDMhan
ea4320988c #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
NTG
13cfeb3315 closed #9 근거리 Ai 공격, 충돌 테스트
#7 근거리 무기(MeleeWeapon) 추가
#8 부대 제어 수정 필요(기획 변경)

- Ai 버벅이던 현상 수정(Rigidbody interpolate 문제)
- UnitController 상세화(인스펙터창)
- 오펜스 관련 Ai 기본 설정
- Props 레이어 추가, House 태그 추가
- Physic 충돌 레이어 변경
- Ai 전체 프리팹 수정
- 테스트용 오펜스 ai 타겟 건물 추가
- Swordman 애니메이션 이벤트 누락 수정
2023-08-22 03:08:11 +09:00
NTG_Lenovo
6ba9aed9f9 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-17 11:57:24 +09:00
NTG_Lenovo
11678cae8c closed #22 AI 방패막기 애니메이션 추가
Layer - Unit 추가
UnitManager 싱글톤 변경(GameManager 수정)
2023-08-17 11:56:45 +09:00
M1_IDMhan
7e3932f30b Close #19 Ship rocking 1st fix completed 2023-08-17 11:02:18 +09:00
M1_IDMhan
7ba25e1296 #13 bug fix and test shader 2023-08-16 10:38:47 +09:00
M1_IDMhan
200ce10122 Closed #15 Character player movement 2023-08-15 17:29:24 +09:00
M1_IDMhan
6f44edcd7b #13 Test Map 2023-08-14 01:13:03 +09:00
M1_IDMhan
5b457ae5be #13 Now summons boat prefab when user drop the card 2023-08-12 02:50:36 +09:00
M1_IDMhan
9e27d0f29f Closed #17 InShipCam 2023-08-12 01:21:26 +09:00
NTG
6b7b33dbb3 Physic 프로젝트 셋팅 변경
Weapon->Ground, Water
2023-08-11 03:13:18 +09:00
NTG
5c03db81cf Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
#	BlueWater/ProjectSettings/NavMeshAreas.asset
2023-08-11 03:04:15 +09:00
M1_IDMhan
f47cabc061 #13 Remove redundant water materials, optimize Toon Water Material 2 and NavMesh settings, add new prefabs to main scene 2023-08-10 10:31:12 +09:00
M1_IDMhan
b65931de1a #13 AssaultMode Boat Prefabs, Card Ani Change 2023-08-09 16:47:55 +09:00
NTG_Lenovo
86065e52a9 #10 Testing long range ai (arrow attack system)
Additional commit content
1. Modified ObjectPool Function(OnReleaseArrow and naming).
2. Modified hitBox tag in aiPrefab.
3. Modified Physics layer.
4. Modified TargetInfo variable from TargetTransform variable in FieldOfView script.
5. Added GetCurrentHp() in IAiStat script.
2023-08-09 16:44:09 +09:00
NTG_Lenovo
01a9906e95 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/TagManager.asset
2023-08-09 10:44:57 +09:00
M1_IDMhan
749d3dc633 #13 Assault Mode Test 2023-08-09 01:58:35 +09:00
NTG_Lenovo
d72c13e43c Testing a long-range attack ai 2023-08-08 16:53:35 +09:00
M1_IDMhan
68b2e11b1a #13 Assasult Mode Test 2023-08-08 16:08:41 +09:00
NTG
6051afd27c Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-08 01:13:34 +09:00
M1_IDMhan
174619aeee Add GUI Pack, Ordin Asset 2023-08-05 01:53:27 +09:00
M1_IDMhan
551b0ac8ed #11 Shader Change 2023-08-05 01:02:49 +09:00
NTG_Lenovo
bd465b9f89 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs.meta
2023-08-03 14:33:33 +09:00
NTG_Lenovo
bd9c1a6cef #7 Add NavMeshAgent and layer
fixed aiPrefab
2023-08-03 14:32:17 +09:00
NTG_Lenovo
c86dc6b7b2 #7 Add rigidbody and collider of aiPrefab
Additional commit content
- Set aiStat for testing
- Add ai interface script
- Add layer and fix physics setting
2023-08-03 12:38:50 +09:00
M1_IDMhan
3973258f79 #6 Default Gerstner Wave 2023-08-03 10:03:08 +09:00
M1_IDMhan
ddcb3e31b0 #6 InputAction, #5 Add Quibli Asset 2023-08-02 18:12:26 +09:00
M1_IDMhan
e7a8d13457 #2 Add Crest Water 2023-08-01 14:46:51 +09:00
M1_IDMhan
37c2da9b9c BlueWater First Push 2023-08-01 13:03:57 +09:00