NTG_Lenovo
fb7893d0f5
#7 FieldOfView, AiMover 삭제 후 AiController의 인터페이스화
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Ai 프리팹 구성요소 변경
2023-08-16 08:34:55 +09:00
42f15c5a6e
#8 UnitController 이용한 Ai 그룹화 테스트
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- 그룹 상호작용에 따른 하이라이트 효과 적용
1. 마우스 커서 올림 - 하얀색 외곽선
2. 그룹 선택 - 파란색 외곽선
- Arrow, Archer 코루틴 문제 구조 변경
- FieldOfView 인터페이스화
- new input system Unit Action 추가
- GameManager 슬로우모드(부대 선택시) 추가
- Ai 전체 프리팹 stat 수치 변경
- 원거리 이동 중에 공격시 멈추면서 공격하도록 변경
- Layer, ProjectSetting Physics 추가 및변경
2023-08-16 05:36:04 +09:00
M1_IDMhan
200ce10122
Closed #15 Character player movement
2023-08-15 17:29:24 +09:00
M1_IDMhan
56cd48ed12
#13 Now card effect on when card on ground, add asset All 1n One
2023-08-12 04:57:41 +09:00
M1_IDMhan
5b457ae5be
#13 Now summons boat prefab when user drop the card
2023-08-12 02:50:36 +09:00
M1_IDMhan
9e27d0f29f
Closed #17 InShipCam
2023-08-12 01:21:26 +09:00
5c03db81cf
Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
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# Conflicts:
# BlueWater/ProjectSettings/DynamicsManager.asset
# BlueWater/ProjectSettings/NavMeshAreas.asset
2023-08-11 03:04:15 +09:00
88f970c2d9
closed #10 , #14
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1. 화살이 충돌하는 과정에서 버벅이는 버그 수정
2. 원거리 Ai(궁수) 공격 충돌 테스트 완료
3. 화살을 발사하는 구조 변경
기존 : 애니메이션 실행 후 일정 시간이 지나면 화살을 발사(렉걸리는 경우 싱크가 안맞음)
변경 후 : 애니메이션 클립을 복제해 애니메이션에 event를 추가하여 일정한 순간에 화살을 발사하게 변경(싱크 맞춤)
2023-08-11 03:03:23 +09:00
M1_IDMhan
02faf68af6
#13 Input name change and add infobox of variable
2023-08-11 02:47:30 +09:00
M1_IDMhan
a15e8cf91e
#15 Ready to movement in ship
2023-08-10 22:33:10 +09:00
M1_IDMhan
784b0c364d
#13 Boat now make mouse spot and line renderer
2023-08-10 15:39:59 +09:00
M1_IDMhan
5f95f67232
#13 Update boat and component references
2023-08-10 10:32:21 +09:00
M1_IDMhan
b65931de1a
#13 AssaultMode Boat Prefabs, Card Ani Change
2023-08-09 16:47:55 +09:00
NTG_Lenovo
86065e52a9
#10 Testing long range ai (arrow attack system)
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Additional commit content
1. Modified ObjectPool Function(OnReleaseArrow and naming).
2. Modified hitBox tag in aiPrefab.
3. Modified Physics layer.
4. Modified TargetInfo variable from TargetTransform variable in FieldOfView script.
5. Added GetCurrentHp() in IAiStat script.
2023-08-09 16:44:09 +09:00
NTG_Lenovo
01a9906e95
Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
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# Conflicts:
# BlueWater/ProjectSettings/TagManager.asset
2023-08-09 10:44:57 +09:00
M1_IDMhan
749d3dc633
#13 Assault Mode Test
2023-08-09 01:58:35 +09:00
NTG_Lenovo
d72c13e43c
Testing a long-range attack ai
2023-08-08 16:53:35 +09:00
M1_IDMhan
68b2e11b1a
#13 Assasult Mode Test
2023-08-08 16:08:41 +09:00
NTG_Lenovo
f6d858dfec
1. Change the 02.Main_TG2 scene for testing
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2. Add DebugType used for Utils.GetComponentAndAssert()
2023-08-08 14:33:49 +09:00
ea03670618
#12 Add conditions for using the camera zoom function
2023-08-08 02:23:37 +09:00
517ebcf21f
closed #12 Add island camera setting (ref.Bad North)
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Camera function
- Zoom-in, Zoom-out, rotation
Additional commit content
- Add scene 02.Main_TG2
2023-08-08 01:43:26 +09:00
6051afd27c
Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
2023-08-08 01:13:34 +09:00
M1_IDMhan
551b0ac8ed
#11 Shader Change
2023-08-05 01:02:49 +09:00
NTG_Lenovo
8bd4a3f3ca
#7 Add FieldOfView script in aiPrefab
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Additional commit content
- Add arrow prefab, script, objectPool system
- fixed 02.Main_TG Scene
- testing fieldOfView
2023-08-03 17:00:14 +09:00
613cd78fa4
Merge remote-tracking branch 'origin/main'
2023-08-03 14:50:29 +09:00
e22ac739d1
메터리얼 색깔 입력, 테스트 씬 수정
2023-08-03 14:50:08 +09:00
NTG_Lenovo
f1c4bdc95b
1. move script folder location
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2. change namespace "BlueWater -> BlueWaterProject"
2023-08-03 14:49:05 +09:00
M1_IDMhan
0e44c44b85
#6 ship move
2023-08-03 11:54:21 +09:00
M1_IDMhan
3973258f79
#6 Default Gerstner Wave
2023-08-03 10:03:08 +09:00