Commit Graph

428 Commits

Author SHA1 Message Date
NTG_Lenovo
f19f199a13 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-10-23 13:33:43 +09:00
NTG_Lenovo
0a472a3e3d 카메라 수정 대기 2023-10-23 13:33:27 +09:00
IDMhan
79ec520c01 #37 CameraController now Manager with singleton 2023-10-23 12:32:29 +09:00
NTG_Lenovo
264d02b5b4 Physics Crewmate <-> Crewmate 다시 추가 2023-10-23 12:15:54 +09:00
NTG_Lenovo
16f04ed265 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-10-23 12:15:07 +09:00
IDMhan
725492aa20 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
2023-10-23 12:13:29 +09:00
IDMhan
e0cda7cd42 #37 Npc Conversation, order action 2023-10-23 12:12:13 +09:00
NTG_Lenovo
3c2e8d68bd closed #39 오브젝트 형식의 원거리 공격(ObjectWeapon) 구현
+ 파티클, 오브젝트 형식의 공격에서 autoDestory추가
  ㄴ 자동으로 autoDestoryTime이 지난 후 파괴
+ TenTen(원거리 무기) Dagger 추가
2023-10-23 11:48:27 +09:00
NTG_Lenovo
56eb1d5f34 closed #38 땅으로 꺼지는 버그 수정
+ HpSlider 크기 축소
+ Enemy HpSlider 밝은 빨간색으로 변경
+ 카메라 축소
2023-10-23 10:52:30 +09:00
5d11163841 테스트용 씬 추가 2023-10-20 18:36:08 +09:00
NTG_Lenovo
84c6147790 03.Stage_Test Hierarchy 수정 2023-10-20 15:20:06 +09:00
NTG_Lenovo
a00890d779 Physics 변경 Crewmate <-> Crewmate
+ 캐릭터 죽을 때, HpSlider 안사라지는 버그 수정
2023-10-20 15:17:52 +09:00
NTG_Lenovo
f7b7eff9f0 IDamageable 인터페이스에 Die함수 추가
+ 기본 프리팹 변경에 맞게 수정
+ 캐릭터들 Die 로직 변경
2023-10-20 15:10:48 +09:00
IDMhan
153e78dfd1 Merge remote-tracking branch 'origin/main' 2023-10-20 14:44:09 +09:00
IDMhan
9036f876c1 [Prefabs] Character change 2023-10-20 14:43:28 +09:00
NTG_Lenovo
5ee43e54ee Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-10-20 14:34:48 +09:00
NTG_Lenovo
43eb378a26 #34 #35 InIslandPlayer, Crewmate, Enemy 조정
+ 03.Stage_Test 간단한 지형지물 추가
+ 캐릭터 HpSlider 기능 추가 및 연동
+ UiCanvas 추가(캐릭터 HpSlider 관리)
+ Sorting Layer(UI) 추가
+ FX 파티클 ParticleWeapon 스크립트로 관리
  ㄴ MagicOrk의 Fireball

fixed
+ InIslandPlayer가 스폰되고 나서 카메라가 흔들리거나 내려가는 버그 수정
2023-10-20 14:34:30 +09:00
IDMhan
fe6312c0ea Merge remote-tracking branch 'origin/main' 2023-10-20 10:27:08 +09:00
IDMhan
e5122a971c #37 OrderAction 2023-10-20 10:26:57 +09:00
NTG
e6d1867454 + 파티클 사운드 조정
+ 죽었을 때, 움직임 방지
2023-10-20 00:00:34 +09:00
NTG
14b950679f Tag 추가
InIslandPlayer, CombatCrewmate, FieldMinion, FieldBoss

+ MagicOrk의 fireball FX파티클 테스트용 추가
+ Player 이동시 Crewmate 움직임 보정
2023-10-19 18:15:14 +09:00
NTG_Lenovo
bbc0836b6d Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
2023-10-18 16:28:49 +09:00
NTG_Lenovo
58a582c176 Layer, Tag, Physic 초기화 및 재설정
+ IView, IAiView 분리 및 수정
+ ObjectPool 기능 추가 준비 중
2023-10-18 16:28:15 +09:00
IDMhan
6143f3450a [Package] Jetbrains 2023-10-18 12:03:09 +09:00
IDMhan
5b75e1f836 #37 Npc Idle Action, Order Action Dialogue System 2023-10-18 11:36:56 +09:00
NTG_Lenovo
142933c5a5 #34 Crewmate 연동 작업 2023-10-17 16:31:10 +09:00
NTG_Lenovo
e33e979c54 #35 InIslandPlayer 행동 추가
+ IAiView 변경
+ INormalAttack 인터페이스 추가
+ FieldMinion, InIslandPlayer의 BehaviorTree 인터페이스로 통합
+ 행동 트리 Target 검색, 추적 로직 변경
2023-10-16 16:27:29 +09:00
NTG_Lenovo
f721a13675 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
2023-10-16 11:24:04 +09:00
NTG_Lenovo
2bb986becb #34 #35 상세 내용 아래에 기재
+ SPUM 프리팹 회전 값 변경
  (0, 90, 0) -> (0, 0, 0)
+ 프리팹 원본 보존(씬에 Viking 따로 사용)
+ ProjectSetting Physics 수정
  Player <-> Props 충돌 추가
+ IAnimationBridge 인터페이스 추가
+ Crewmate(동료) class 추가
+ Enemy MagicOrk 추가
  Magic particleSystem 기능 추가 중
2023-10-12 15:32:02 +09:00
IDMhan
ff1f96f30c Merge remote-tracking branch 'origin/main' 2023-10-12 10:09:48 +09:00
IDMhan
f7d0f2a2a7 Closed #33 Inship Basic Environment and #36 Start Ai 2023-10-12 10:09:31 +09:00
NTG
59c4b14d1a #34 #35 InIslandPlayer, Ai 2D 베이스 변경 작업
+ SPUM 프리팹 NavMeshAgent 위치 변경, 콜라이더, Agent 크기 변경
+ SPUM에서 제공되는 NormalAnimator의 공격 모션에 Event 추가
+ Ork 프리팹 UnitRoot에 Animator Bridge 추가
+ IAiView 타겟을 검색하는 Ai 인터페이스 추가
+ IHelpCall 주변 아군에게 타겟을 공유하는 인터페이스 추가
+ 기존 02.Scripts.Ai.BehaviorTree에는 그대로 냅두고,
  02.Scripts.Ai.NewBehaviorTree 폴더를 추가하여 사용
+ Enemy의 BehaviorTree인 Minion 추가
+ InIslandPlayer의 기본 이동 구현
2023-10-12 05:26:45 +09:00
NTG
e715ee9a35 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-10-10 20:28:57 +09:00
IDMhan
77bbd26602 #33 Insideplayer and Insidefloor 2023-10-10 10:15:18 +09:00
NTG
073f99384d Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/01.Scenes/03.Stage_Test.unity.meta
#	BlueWater/Assets/02.Scripts/GameManager.cs
2023-10-06 16:17:41 +09:00
IDMhan
e12d414881 #33 restore 2023-10-06 14:41:16 +09:00
NTG_Lenovo
17172a0633 #35 InIslandPlayer 추가
- Player 이동 구현

- 03.Stage_Test 테스트 씬 추가
- SPUM prefab 스케일 1 -> 2 변경
2023-10-05 16:56:53 +09:00
NTG_Lenovo
383f8d5637 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/Resources/SPUM/SPUM_Sprites/Packages/MS_Orc/0_Hair.meta
2023-10-05 13:12:16 +09:00
NTG_Lenovo
11d68b850b InIslandPlayer 배치 기능 추가 2023-10-05 13:11:46 +09:00
NTG_Lenovo
8440e2022d SPUM 캐릭터 프리팹 애니메이터 장착 2023-10-05 11:48:48 +09:00
NTG_Lenovo
9a0697ee83 SPUM 캐릭터 프리팹 기본 값 변경(NPC 제외) 2023-10-05 10:29:07 +09:00
M1_IDMhan
d2ccd05be3 #33 MainScene change 2023-10-01 02:43:16 +09:00
M1_IDMhan
f33afdfd45 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	BlueWater/Assets/Resources/SPUM/SPUM_Units/Unit000.prefab
2023-10-01 01:17:41 +09:00
M1_IDMhan
081f8cd13d [Package] Update 2023-10-01 01:17:20 +09:00
f7dd43d4f4 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	BlueWater/Assets/Resources/SPUM/SPUM_Sprites/Packages/MS_Orc.meta
#	BlueWater/Assets/Resources/SPUM/SPUM_Sprites/Packages/MS_Orc/0_Hair.meta
#	BlueWater/Assets/Resources/SPUM/SPUM_Sprites/Packages/MS_Orc/1_FaceHair.meta
#	BlueWater/Assets/Resources/SPUM/SPUM_Sprites/Packages/MS_Orc/2_Cloth.meta
2023-09-27 14:45:33 +09:00
5b62ff74f6 spum 캐릭터들 업데이트 2023-09-27 14:41:24 +09:00
NTG_Lenovo
715cfac330 #34 Character 폴더 내부 정리 2023-09-27 14:30:06 +09:00
M1_IDMhan
65c9bd0de7 #34 name change 2023-09-27 11:55:13 +09:00
M1_IDMhan
36e7ac6067 2 2023-09-27 11:21:18 +09:00
M1_IDMhan
71587d440e [Asset] re SPUM Orc 2023-09-27 11:21:00 +09:00
M1_IDMhan
6a973c1bcb [Asset] SPUM Orc 2023-09-27 11:19:25 +09:00
NTG_Lenovo
ae806d01da #34 Character2D 내의 폴더 및 스크립트 이름 수정 2023-09-27 11:13:08 +09:00
NTG_Lenovo
2c67b7e052 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-09-27 10:29:55 +09:00
NTG_Lenovo
4db27e0443 #34 AI 2D베이스 기초 구성 추가 2023-09-27 10:29:45 +09:00
M1_IDMhan
6e42cb693a [Asset] PixelHeroes, SPUM 2023-09-26 15:24:34 +09:00
M1_IDMhan
5ac40b88ef Merge remote-tracking branch 'origin/main' 2023-09-26 15:13:21 +09:00
M1_IDMhan
929f807459 [Asset] Add Behavior Designer 2023-09-26 15:12:44 +09:00
ffc398cd89 활살 타워 업데이트 SJ2씬 업로드 2023-09-26 13:55:28 +09:00
45b46f9a95 Merge remote-tracking branch 'origin/main' 2023-09-26 13:33:30 +09:00
32e402f80b 타워 배치 씬 업로드 2023-09-26 13:32:59 +09:00
M1_IDMhan
79e3f89a1f #19 Camera bug fixed 2023-09-24 13:51:27 +09:00
M1_IDMhan
14f63a60e8 [URP] Graphic setting change 2023-09-24 13:47:12 +09:00
M1_IDMhan
268dfe7373 [Asset] Screen Space Cavity Curvature 2023-09-24 13:38:25 +09:00
M1_IDMhan
18f1e6a838 [Asset] Remove Quibli 2023-09-24 13:37:39 +09:00
M1_IDMhan
e5ef5dca35 #31 Z key now can make card 2023-09-20 18:06:45 +09:00
NTG_Lenovo
d4662ab3e6 Ai, House SelectionBase(부모 선택) 추가 2023-09-20 15:51:14 +09:00
NTG_Lenovo
c19186e666 CombatAi 움직이는 애니메이션 속도 조절
타워 타겟 지정
2023-09-20 15:43:24 +09:00
NTG_Lenovo
4e7987ee0d CombatAi Animator speed 값 변경 2023-09-20 14:01:46 +09:00
NTG_Lenovo
517dbfde0d closed #8 유닛 제어 오류 수정
- Unit input system 수정
2023-09-20 13:54:25 +09:00
462271d683 Merge remote-tracking branch 'origin/main' 2023-09-20 13:17:44 +09:00
eed017fb7b 아군 유닛 데이터 수정, 타워 프리팹 수치 수정 2023-09-20 13:16:40 +09:00
M1_IDMhan
f899e9ca2d Merge remote-tracking branch 'origin/main' 2023-09-20 13:15:18 +09:00
M1_IDMhan
4fa116fb23 #31 Assault camera update, Player Input change 2023-09-20 13:15:04 +09:00
NTG_Lenovo
269ab8a676 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-09-20 12:31:09 +09:00
NTG_Lenovo
c56898125c #24 화살타워 추가 2023-09-20 12:30:58 +09:00
M1_IDMhan
3669c9c897 #31 Assault mode enemy update 2023-09-20 12:27:33 +09:00
NTG
5f20d3d57a #24 화살타워(ArrowTower) 만드는 중 2023-09-20 02:22:19 +09:00
M1_IDMhan
07f2330908 #31 Camera priority change 2023-09-20 02:00:53 +09:00
M1_IDMhan
01c9cdb955 Merge remote-tracking branch 'origin/main' 2023-09-20 01:59:08 +09:00
M1_IDMhan
ead1f1c1ab #31 Assault mode change with camera 2023-09-20 01:58:52 +09:00
koko
07928c7dfb 에너미 AI 배치 2023-09-20 01:03:00 +09:00
NTG_Lenovo
2d1d5702e6 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-09-18 16:44:04 +09:00
NTG_Lenovo
ff1faec034 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-09-18 16:43:10 +09:00
M1_IDMhan
59233a4f13 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	BlueWater/Assets/RayFire/Tutorial/Material/Default-Material.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/concrete.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/concrete_dark.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/concrete_exterior.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/concrete_interior.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/glass.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/ground.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/ice.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/metal.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/orange.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/slabs.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/wood.mat
#	BlueWater/Assets/RayFire/Tutorial/Material/wood_dark.mat
2023-09-18 16:43:00 +09:00
NTG_Lenovo
057c491c42 Ai archer DefensePos Gizmos 위치 오류 수정 2023-09-18 16:42:41 +09:00
M1_IDMhan
0f647c75bd #31 UI and camera ready 2023-09-18 16:42:35 +09:00
ffd34a1c21 성진 씬 추가 2023-09-18 16:33:24 +09:00
bb5f802047 AI 첫번째 테스트 (테스트 아처 추가, 화살 속도 증가) 2023-09-18 16:32:38 +09:00
NTG_Lenovo
4437e44106 스크립트 실행 순서 변경(GameManager) 2023-09-18 15:46:56 +09:00
NTG_Lenovo
cc6eb456c1 Enum 위치 변경, Draw 위치 오류 수정 2023-09-18 15:28:37 +09:00
M1_IDMhan
d5a77eeb7c Main scene merge 2023-09-18 14:42:34 +09:00
M1_IDMhan
511c56216d Merge remote-tracking branch 'origin/main' 2023-09-18 14:06:22 +09:00
M1_IDMhan
30ad001eea #31 Assault mode camera view 2023-09-18 14:06:11 +09:00
NTG_Lenovo
08233a9f1e #23 디펜스 Ai 보완 2023-09-18 14:02:11 +09:00
NTG
b342cb3adf Ai 테스트 2023-09-18 09:21:55 +09:00
NTG_Lenovo
fc65abc7b4 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-09-13 16:06:10 +09:00
NTG_Lenovo
12ff50f646 Ai 상속 구조 변경 중2 2023-09-13 16:05:21 +09:00
M1_IDMhan
bfddfefed2 #31 Change assault mode camera test 2023-09-13 15:54:24 +09:00
M1_IDMhan
c5f35a4a00 [Asset] Material for URP 2023-09-13 14:10:30 +09:00
M1_IDMhan
d027b297ff [Asset] Add Cozy Weather 2023-09-13 14:07:40 +09:00
M1_IDMhan
0eb7c3cf3c [Hotfix] FindObjectOfType -> FindAnyObjectByType 2023-09-13 13:56:22 +09:00
NTG_Lenovo
5a56a9039b Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-09-13 12:23:47 +09:00
NTG_Lenovo
2b846a54e0 Ai 상속 틀 변경 2023-09-13 12:23:27 +09:00
NTG
e534106cde Ai 전체 구조 변경 중2 2023-09-12 23:46:57 +09:00
NTG_Lenovo
fd050c4f68 Ai 전체 구조 변경 중 2023-09-12 16:41:11 +09:00
M1_IDMhan
6cc19dfcef Closed #30 Enemy targeting and fire to canon 2023-09-12 14:37:15 +09:00
NTG_Lenovo
639ee838bc Behavior Tree 테스트 중 2023-09-11 16:16:02 +09:00
M1_IDMhan
1a2f374fb5 #30 Targeting and fire whit targetUI 2023-09-11 14:15:18 +09:00
NTG_Lenovo
72c961dbc4 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-09-11 12:41:14 +09:00
NTG_Lenovo
c1e4175e26 유닛 배치 오류 수정 2023-09-11 12:41:02 +09:00
M1_IDMhan
c72b97cc61 Add Asset "Behavior Designer" 2023-09-11 12:34:42 +09:00
M1_IDMhan
460b8107cf #30 Radar target ui timing and set active 2023-09-11 10:55:36 +09:00
NTG_Lenovo
243fcbd0ef #23 디펜스 AI 보완 작업 중
+ 공격 애니메이션 수정
+ NavMesh 장애물, 회피 수정
2023-09-05 16:17:24 +09:00
NTG_Lenovo
de69533b8d Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-09-05 10:28:22 +09:00
NTG_Lenovo
024db4dbd6 #23 디펜스 AI 추가 작업 중 2023-09-04 16:31:04 +09:00
M1_IDMhan
f7b033ee32 Closed #21 Canon fire with E Key 2023-09-04 13:21:57 +09:00
M1_IDMhan
cc1ac655c4 #21 Projectile asset and fire canon 2023-09-04 12:20:01 +09:00
NTG_Lenovo
2f56d399c0 Ai 이동속도 증가, Main_TG 씬 추가 2023-09-04 10:39:51 +09:00
NTG_Lenovo
1b2c12ec4e 메인 씬, Boat 변경 2023-08-31 16:44:36 +09:00
NTG_Lenovo
71e56b558b Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/02.Scripts/AssaultMode/Boat.cs
2023-08-31 16:39:15 +09:00
NTG_Lenovo
dc00036723 #29 유닛 이동 방식 수정 중
1. IDamageable 인터페이스 수정
2. Ai 프리팹 크기 변경, 깃발 LookAt 추가
3. Boat 공격 선택 매개변수 제거
2023-08-31 16:38:08 +09:00
M1_IDMhan
9384999047 #11 Mouse cursor change 2023-08-31 15:46:13 +09:00
M1_IDMhan
09c56b52f9 #11 Background material change, Mouse cursor change 2023-08-31 01:55:43 +09:00
M1_IDMhan
62618284b0 #25 Clone card from card list 2023-08-31 00:36:22 +09:00
NTG_Lenovo
89367e7d56 #28 동적 캐릭터 생성 방식 테스트용 2023-08-30 16:20:31 +09:00
NTG_Lenovo
ad7da74ed4 메인 씬 병합 2023-08-30 14:57:45 +09:00
NTG_Lenovo
98a205d804 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/02.Scripts/DataManager.cs
2023-08-30 14:19:51 +09:00
NTG_Lenovo
a8e34e4f3b #28 유닛 생성 및 배치 방식 변경 테스트용(씬 병합) 2023-08-30 14:18:09 +09:00
M1_IDMhan
b3e439b5c4 #21 Canon ready 2023-08-30 14:17:26 +09:00
NTG_Lenovo
4ed3453f3b #28 유닛 생성 방식 변경 중2 2023-08-30 11:10:16 +09:00
M1_IDMhan
575c6ef2d0 Closed #26 Camera change bug fix 2023-08-29 13:23:27 +09:00
NTG_Lenovo
ea170ca058 #28 유닛 생성 방식 변경 중 2023-08-29 12:41:24 +09:00
NTG
6438ca89a0 closed #27 AiView, AiStat, Unit, Card SO 추가
1.enum 변수들 NONE = 0 -> NONE = -1 변경
2.meleeWeapon -> closeWeapon 이름 변경
3.BaseCharacter(기본캐릭터) 조립형 프리팹 수정
2023-08-29 04:52:23 +09:00
NTG
8a54f64a2e DataManager 수정 2023-08-24 16:15:32 +09:00
NTG
52efb99600 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/02.Scripts/DataManager.cs
2023-08-24 16:12:39 +09:00
NTG
3f8e3c6a79 버전 변경 후 자동 셋팅 변경 2023-08-24 15:57:02 +09:00
M1_IDMhan
c752857107 [Hotfix] Unity upgrade bug 2023-08-24 15:51:53 +09:00
M1_IDMhan
fce3aeae2f Unity Version Upgrade 2023.1.9 2023-08-23 16:32:24 +09:00
NTG_Lenovo
daa0c9f06e #25 카드 시스템 작업 중 유니티 버전 변경 2023-08-23 16:24:31 +09:00
M1_IDMhan
46a19eb8c0 Merge remote-tracking branch 'origin/main' 2023-08-23 11:58:08 +09:00
M1_IDMhan
d00ede5aa3 #21 Canon camera setting 2023-08-23 11:58:03 +09:00
NTG_Lenovo
bd2803b002 싱글톤 수정 버전 2023-08-23 11:09:21 +09:00
M1_IDMhan
6c78a25e45 #25 Add card list 2023-08-23 10:10:33 +09:00
NTG_Lenovo
e066f0ea52 #25 카드시스템과 유닛 컨트롤러 연동 작업 중
Utils.LoadPrefabFromFolder() 폴더 내에서 프리팹 찾는 기능 추가
2023-08-22 15:48:37 +09:00
NTG_Lenovo
099520203e Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-22 15:47:36 +09:00
M1_IDMhan
ea4320988c #21 Ready for canon shot and destroy object 2023-08-22 14:31:24 +09:00
NTG_Lenovo
60da0d14a1 유닛 생성시 UnitController의 rotation에 영향을 받던 문제 해결 2023-08-22 12:34:18 +09:00
NTG
13cfeb3315 closed #9 근거리 Ai 공격, 충돌 테스트
#7 근거리 무기(MeleeWeapon) 추가
#8 부대 제어 수정 필요(기획 변경)

- Ai 버벅이던 현상 수정(Rigidbody interpolate 문제)
- UnitController 상세화(인스펙터창)
- 오펜스 관련 Ai 기본 설정
- Props 레이어 추가, House 태그 추가
- Physic 충돌 레이어 변경
- Ai 전체 프리팹 수정
- 테스트용 오펜스 ai 타겟 건물 추가
- Swordman 애니메이션 이벤트 누락 수정
2023-08-22 03:08:11 +09:00
NTG_Lenovo
ecb6f47713 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-17 16:58:13 +09:00
NTG_Lenovo
7fa593f6ee #8 유닛 이동, 공격 테스트 중
- Ai프리팹 이동속도 변경, 애니메이션 및 애니메이션 이벤트 추가 및 변경
- Enemy의 화살이 안맞는 오류 수정
- 유닛 생성시 UnitName이 아무 값도 안들어있으면 자동 이름변경
- 인터페이스(IAiMover, IFieldOfView, IDamageable) 구조 변경
- 유닛 선택 구조 변경(여러 유닛 겹쳐서 선택하던 오류 수정)
2023-08-17 16:57:46 +09:00
M1_IDMhan
b8753696e5 hotfix GameManager.cs 2023-08-17 12:47:02 +09:00
M1_IDMhan
3d83d5cc04 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	BlueWater/Assets/02.Scripts/GameManager.cs
2023-08-17 12:44:26 +09:00
M1_IDMhan
9cadf1d486 Close #20 Card on boat 2023-08-17 12:42:12 +09:00
NTG_Lenovo
6ba9aed9f9 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-17 11:57:24 +09:00
NTG_Lenovo
11678cae8c closed #22 AI 방패막기 애니메이션 추가
Layer - Unit 추가
UnitManager 싱글톤 변경(GameManager 수정)
2023-08-17 11:56:45 +09:00
M1_IDMhan
eb99ca0575 Merge remote-tracking branch 'origin/main' 2023-08-17 11:02:26 +09:00
M1_IDMhan
7e3932f30b Close #19 Ship rocking 1st fix completed 2023-08-17 11:02:18 +09:00
NTG_Lenovo
c7350db4f3 CreateUnit 인덱스 오류 수정 2023-08-17 10:52:14 +09:00
NTG_Lenovo
8b7f3a14fd AiController 빌드 오류 수정(전처리기 위치 변경) 2023-08-17 10:48:13 +09:00
M1_IDMhan
66711e9851 Merge remote-tracking branch 'origin/main' 2023-08-17 10:04:23 +09:00
M1_IDMhan
6efe51bd0b #20 Boat on card ready 2023-08-17 10:04:08 +09:00
NTG_Lenovo
da77fa7740 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
#	BlueWater/ProjectSettings/TagManager.asset
2023-08-16 14:44:36 +09:00
NTG_Lenovo
dbbb923e23 GlobalValue 추가 2023-08-16 14:40:33 +09:00
M1_IDMhan
ee942d0f2d #13 LightingData.asset 2023-08-16 10:39:03 +09:00
M1_IDMhan
7ba25e1296 #13 bug fix and test shader 2023-08-16 10:38:47 +09:00
NTG_Lenovo
fb7893d0f5 #7 FieldOfView, AiMover 삭제 후 AiController의 인터페이스화
Ai 프리팹 구성요소 변경
2023-08-16 08:34:55 +09:00
NTG
42f15c5a6e #8 UnitController 이용한 Ai 그룹화 테스트
- 그룹 상호작용에 따른 하이라이트 효과 적용
1. 마우스 커서 올림 - 하얀색 외곽선
2. 그룹 선택 - 파란색 외곽선

- Arrow, Archer 코루틴 문제 구조 변경
- FieldOfView 인터페이스화
- new input system Unit Action 추가
- GameManager 슬로우모드(부대 선택시) 추가
- Ai 전체 프리팹 stat 수치 변경
- 원거리 이동 중에 공격시 멈추면서 공격하도록 변경
- Layer, ProjectSetting Physics 추가 및변경
2023-08-16 05:36:04 +09:00
M1_IDMhan
200ce10122 Closed #15 Character player movement 2023-08-15 17:29:24 +09:00
M1_IDMhan
6f44edcd7b #13 Test Map 2023-08-14 01:13:03 +09:00
M1_IDMhan
56cd48ed12 #13 Now card effect on when card on ground, add asset All 1n One 2023-08-12 04:57:41 +09:00
M1_IDMhan
5b457ae5be #13 Now summons boat prefab when user drop the card 2023-08-12 02:50:36 +09:00
M1_IDMhan
9e27d0f29f Closed #17 InShipCam 2023-08-12 01:21:26 +09:00
NTG
6b7b33dbb3 Physic 프로젝트 셋팅 변경
Weapon->Ground, Water
2023-08-11 03:13:18 +09:00
NTG
5c03db81cf Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
#	BlueWater/ProjectSettings/NavMeshAreas.asset
2023-08-11 03:04:15 +09:00
NTG
88f970c2d9 closed #10, #14
1. 화살이 충돌하는 과정에서 버벅이는 버그 수정
2. 원거리 Ai(궁수) 공격 충돌 테스트 완료
3. 화살을 발사하는 구조 변경
기존 : 애니메이션 실행 후 일정 시간이 지나면 화살을 발사(렉걸리는 경우 싱크가 안맞음)
변경 후 : 애니메이션 클립을 복제해 애니메이션에 event를 추가하여 일정한 순간에 화살을 발사하게 변경(싱크 맞춤)
2023-08-11 03:03:23 +09:00
M1_IDMhan
02faf68af6 #13 Input name change and add infobox of variable 2023-08-11 02:47:30 +09:00
M1_IDMhan
a15e8cf91e #15 Ready to movement in ship 2023-08-10 22:33:10 +09:00
M1_IDMhan
8af4158f44 #10 Add Projectile Asset 2023-08-10 17:23:04 +09:00
M1_IDMhan
784b0c364d #13 Boat now make mouse spot and line renderer 2023-08-10 15:39:59 +09:00
M1_IDMhan
51b44fddb8 #13 Boat Prefabs change 2023-08-10 13:42:03 +09:00
M1_IDMhan
5f95f67232 #13 Update boat and component references 2023-08-10 10:32:21 +09:00
M1_IDMhan
f47cabc061 #13 Remove redundant water materials, optimize Toon Water Material 2 and NavMesh settings, add new prefabs to main scene 2023-08-10 10:31:12 +09:00
M1_IDMhan
b65931de1a #13 AssaultMode Boat Prefabs, Card Ani Change 2023-08-09 16:47:55 +09:00
NTG_Lenovo
86065e52a9 #10 Testing long range ai (arrow attack system)
Additional commit content
1. Modified ObjectPool Function(OnReleaseArrow and naming).
2. Modified hitBox tag in aiPrefab.
3. Modified Physics layer.
4. Modified TargetInfo variable from TargetTransform variable in FieldOfView script.
5. Added GetCurrentHp() in IAiStat script.
2023-08-09 16:44:09 +09:00
NTG_Lenovo
01a9906e95 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/TagManager.asset
2023-08-09 10:44:57 +09:00
M1_IDMhan
749d3dc633 #13 Assault Mode Test 2023-08-09 01:58:35 +09:00
NTG_Lenovo
d72c13e43c Testing a long-range attack ai 2023-08-08 16:53:35 +09:00
M1_IDMhan
68b2e11b1a #13 Assasult Mode Test 2023-08-08 16:08:41 +09:00
NTG_Lenovo
f6d858dfec 1. Change the 02.Main_TG2 scene for testing
2. Add DebugType used for Utils.GetComponentAndAssert()
2023-08-08 14:33:49 +09:00
NTG
ea03670618 #12 Add conditions for using the camera zoom function 2023-08-08 02:23:37 +09:00
NTG
517ebcf21f closed #12 Add island camera setting (ref.Bad North)
Camera function
- Zoom-in, Zoom-out, rotation

Additional commit content
- Add scene 02.Main_TG2
2023-08-08 01:43:26 +09:00
NTG
6051afd27c Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-08 01:13:34 +09:00
M1_IDMhan
775c58ca76 Git Server Test 2023-08-07 22:18:15 +09:00
koko
05cf8201d8 아일랜드 테스트 씬 업로드 2023-08-06 02:40:08 +09:00
M1_IDMhan
174619aeee Add GUI Pack, Ordin Asset 2023-08-05 01:53:27 +09:00
M1_IDMhan
551b0ac8ed #11 Shader Change 2023-08-05 01:02:49 +09:00
2cf45d3dea 로우 폴리 베드노스 맵 테스트 씬 추가 2023-08-03 17:00:22 +09:00
NTG_Lenovo
8bd4a3f3ca #7 Add FieldOfView script in aiPrefab
Additional commit content
- Add arrow prefab, script, objectPool system
- fixed 02.Main_TG Scene
- testing fieldOfView
2023-08-03 17:00:14 +09:00
613cd78fa4 Merge remote-tracking branch 'origin/main' 2023-08-03 14:50:29 +09:00
e22ac739d1 메터리얼 색깔 입력, 테스트 씬 수정 2023-08-03 14:50:08 +09:00
NTG_Lenovo
f1c4bdc95b 1. move script folder location
2. change namespace "BlueWater -> BlueWaterProject"
2023-08-03 14:49:05 +09:00
NTG_Lenovo
bd465b9f89 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs.meta
2023-08-03 14:33:33 +09:00
NTG_Lenovo
bd9c1a6cef #7 Add NavMeshAgent and layer
fixed aiPrefab
2023-08-03 14:32:17 +09:00
M1_IDMhan
9c462a3910 #5 bad north testmap 2023-08-03 13:15:00 +09:00
NTG_Lenovo
08826dfc19 Code cleanup 2023-08-03 12:54:59 +09:00
NTG_Lenovo
c86dc6b7b2 #7 Add rigidbody and collider of aiPrefab
Additional commit content
- Set aiStat for testing
- Add ai interface script
- Add layer and fix physics setting
2023-08-03 12:38:50 +09:00
M1_IDMhan
0e44c44b85 #6 ship move 2023-08-03 11:54:21 +09:00
M1_IDMhan
3973258f79 #6 Default Gerstner Wave 2023-08-03 10:03:08 +09:00
M1_IDMhan
922ed8e56e #6 Add Toon Water And GerstnerWave / InputAction Change 2023-08-03 02:10:40 +09:00
M1_IDMhan
b33c3859d0 #11 Extra Material Of Quibli 2023-08-02 22:48:17 +09:00
M1_IDMhan
5624e82819 #11 Quibli Material 2023-08-02 22:47:03 +09:00
M1_IDMhan
ddcb3e31b0 #6 InputAction, #5 Add Quibli Asset 2023-08-02 18:12:26 +09:00
NTG_Lenovo
7380e480cc closed #1 add prefab of ai(Pirate, Enemy)
#7 add AiController and fixing script
2023-08-02 16:45:11 +09:00
M1_IDMhan
f6b7a433df #5 Add Cube World, Doozy, LostTemple Asset 2023-08-02 15:08:03 +09:00
M1_IDMhan
13bb03c6ad #6 Water Color And Fog Setting 2023-08-02 14:37:30 +09:00
M1_IDMhan
5c2d84e613 #6 Water And Ship 2023-08-02 14:36:11 +09:00
NTG_Lenovo
9190fa313c Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-02 10:19:19 +09:00
222ad73761 테스트 씬 업로드 2023-08-01 16:56:55 +09:00
NTG_Lenovo
79d31e7f2d #4 Changing the AiWeight script
and add Utils script
2023-08-01 16:56:29 +09:00
53d042bfb8 Merge remote-tracking branch 'origin/main' 2023-08-01 16:34:52 +09:00
b606fbca41 테스트 씬 첫 번째 업로드 2023-08-01 16:25:29 +09:00
M1_IDMhan
be08df77d0 Add AStar Asset 2023-08-01 15:49:57 +09:00
NTG_Lenovo
7f62d89fd7 1. Add Navigation Package
2. Add 4types of prefab and animation
2023-08-01 15:39:04 +09:00
NTG_Lenovo
dd53991f62 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-01 14:52:37 +09:00
M1_IDMhan
c57b1bdd6e #2 URP Setting Change 2023-08-01 14:50:37 +09:00
M1_IDMhan
e7a8d13457 #2 Add Crest Water 2023-08-01 14:46:51 +09:00
NTG_Lenovo
d767e3bde5 Add NTG Branch Test 2023-08-01 13:22:07 +09:00
M1_IDMhan
37c2da9b9c BlueWater First Push 2023-08-01 13:03:57 +09:00