Commit Graph

499 Commits

Author SHA1 Message Date
M1_IDMhan
f47cabc061 #13 Remove redundant water materials, optimize Toon Water Material 2 and NavMesh settings, add new prefabs to main scene 2023-08-10 10:31:12 +09:00
M1_IDMhan
b65931de1a #13 AssaultMode Boat Prefabs, Card Ani Change 2023-08-09 16:47:55 +09:00
NTG_Lenovo
86065e52a9 #10 Testing long range ai (arrow attack system)
Additional commit content
1. Modified ObjectPool Function(OnReleaseArrow and naming).
2. Modified hitBox tag in aiPrefab.
3. Modified Physics layer.
4. Modified TargetInfo variable from TargetTransform variable in FieldOfView script.
5. Added GetCurrentHp() in IAiStat script.
2023-08-09 16:44:09 +09:00
NTG_Lenovo
01a9906e95 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/TagManager.asset
2023-08-09 10:44:57 +09:00
M1_IDMhan
749d3dc633 #13 Assault Mode Test 2023-08-09 01:58:35 +09:00
NTG_Lenovo
d72c13e43c Testing a long-range attack ai 2023-08-08 16:53:35 +09:00
M1_IDMhan
68b2e11b1a #13 Assasult Mode Test 2023-08-08 16:08:41 +09:00
NTG_Lenovo
f6d858dfec 1. Change the 02.Main_TG2 scene for testing
2. Add DebugType used for Utils.GetComponentAndAssert()
2023-08-08 14:33:49 +09:00
NTG
ea03670618 #12 Add conditions for using the camera zoom function 2023-08-08 02:23:37 +09:00
NTG
517ebcf21f closed #12 Add island camera setting (ref.Bad North)
Camera function
- Zoom-in, Zoom-out, rotation

Additional commit content
- Add scene 02.Main_TG2
2023-08-08 01:43:26 +09:00
NTG
6051afd27c Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-08 01:13:34 +09:00
M1_IDMhan
775c58ca76 Git Server Test 2023-08-07 22:18:15 +09:00
koko
05cf8201d8 아일랜드 테스트 씬 업로드 2023-08-06 02:40:08 +09:00
M1_IDMhan
174619aeee Add GUI Pack, Ordin Asset 2023-08-05 01:53:27 +09:00
M1_IDMhan
551b0ac8ed #11 Shader Change 2023-08-05 01:02:49 +09:00
2cf45d3dea 로우 폴리 베드노스 맵 테스트 씬 추가 2023-08-03 17:00:22 +09:00
NTG_Lenovo
8bd4a3f3ca #7 Add FieldOfView script in aiPrefab
Additional commit content
- Add arrow prefab, script, objectPool system
- fixed 02.Main_TG Scene
- testing fieldOfView
2023-08-03 17:00:14 +09:00
613cd78fa4 Merge remote-tracking branch 'origin/main' 2023-08-03 14:50:29 +09:00
e22ac739d1 메터리얼 색깔 입력, 테스트 씬 수정 2023-08-03 14:50:08 +09:00
NTG_Lenovo
f1c4bdc95b 1. move script folder location
2. change namespace "BlueWater -> BlueWaterProject"
2023-08-03 14:49:05 +09:00
NTG_Lenovo
bd465b9f89 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs.meta
2023-08-03 14:33:33 +09:00
NTG_Lenovo
bd9c1a6cef #7 Add NavMeshAgent and layer
fixed aiPrefab
2023-08-03 14:32:17 +09:00
M1_IDMhan
9c462a3910 #5 bad north testmap 2023-08-03 13:15:00 +09:00
NTG_Lenovo
08826dfc19 Code cleanup 2023-08-03 12:54:59 +09:00
NTG_Lenovo
c86dc6b7b2 #7 Add rigidbody and collider of aiPrefab
Additional commit content
- Set aiStat for testing
- Add ai interface script
- Add layer and fix physics setting
2023-08-03 12:38:50 +09:00
M1_IDMhan
0e44c44b85 #6 ship move 2023-08-03 11:54:21 +09:00
M1_IDMhan
3973258f79 #6 Default Gerstner Wave 2023-08-03 10:03:08 +09:00
M1_IDMhan
922ed8e56e #6 Add Toon Water And GerstnerWave / InputAction Change 2023-08-03 02:10:40 +09:00
M1_IDMhan
b33c3859d0 #11 Extra Material Of Quibli 2023-08-02 22:48:17 +09:00
M1_IDMhan
5624e82819 #11 Quibli Material 2023-08-02 22:47:03 +09:00
M1_IDMhan
ddcb3e31b0 #6 InputAction, #5 Add Quibli Asset 2023-08-02 18:12:26 +09:00
NTG_Lenovo
7380e480cc closed #1 add prefab of ai(Pirate, Enemy)
#7 add AiController and fixing script
2023-08-02 16:45:11 +09:00
M1_IDMhan
f6b7a433df #5 Add Cube World, Doozy, LostTemple Asset 2023-08-02 15:08:03 +09:00
M1_IDMhan
13bb03c6ad #6 Water Color And Fog Setting 2023-08-02 14:37:30 +09:00
M1_IDMhan
5c2d84e613 #6 Water And Ship 2023-08-02 14:36:11 +09:00
NTG_Lenovo
9190fa313c Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-02 10:19:19 +09:00
222ad73761 테스트 씬 업로드 2023-08-01 16:56:55 +09:00
NTG_Lenovo
79d31e7f2d #4 Changing the AiWeight script
and add Utils script
2023-08-01 16:56:29 +09:00
53d042bfb8 Merge remote-tracking branch 'origin/main' 2023-08-01 16:34:52 +09:00
b606fbca41 테스트 씬 첫 번째 업로드 2023-08-01 16:25:29 +09:00
M1_IDMhan
be08df77d0 Add AStar Asset 2023-08-01 15:49:57 +09:00
NTG_Lenovo
7f62d89fd7 1. Add Navigation Package
2. Add 4types of prefab and animation
2023-08-01 15:39:04 +09:00
NTG_Lenovo
dd53991f62 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-01 14:52:37 +09:00
M1_IDMhan
c57b1bdd6e #2 URP Setting Change 2023-08-01 14:50:37 +09:00
M1_IDMhan
e7a8d13457 #2 Add Crest Water 2023-08-01 14:46:51 +09:00
M1_IDMhan
ebb6dc49b9 gitlab-ci.yml create 2023-08-01 13:54:25 +09:00
NTG_Lenovo
d767e3bde5 Add NTG Branch Test 2023-08-01 13:22:07 +09:00
M1_IDMhan
37c2da9b9c BlueWater First Push 2023-08-01 13:03:57 +09:00
DM Han
8ba5d46d19 Initial commit 2023-08-01 02:50:21 +00:00