Commit Graph

19 Commits

Author SHA1 Message Date
NTG
6b7b33dbb3 Physic 프로젝트 셋팅 변경
Weapon->Ground, Water
2023-08-11 03:13:18 +09:00
NTG
5c03db81cf Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
#	BlueWater/ProjectSettings/NavMeshAreas.asset
2023-08-11 03:04:15 +09:00
M1_IDMhan
f47cabc061 #13 Remove redundant water materials, optimize Toon Water Material 2 and NavMesh settings, add new prefabs to main scene 2023-08-10 10:31:12 +09:00
M1_IDMhan
b65931de1a #13 AssaultMode Boat Prefabs, Card Ani Change 2023-08-09 16:47:55 +09:00
NTG_Lenovo
86065e52a9 #10 Testing long range ai (arrow attack system)
Additional commit content
1. Modified ObjectPool Function(OnReleaseArrow and naming).
2. Modified hitBox tag in aiPrefab.
3. Modified Physics layer.
4. Modified TargetInfo variable from TargetTransform variable in FieldOfView script.
5. Added GetCurrentHp() in IAiStat script.
2023-08-09 16:44:09 +09:00
NTG_Lenovo
01a9906e95 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/TagManager.asset
2023-08-09 10:44:57 +09:00
M1_IDMhan
749d3dc633 #13 Assault Mode Test 2023-08-09 01:58:35 +09:00
NTG_Lenovo
d72c13e43c Testing a long-range attack ai 2023-08-08 16:53:35 +09:00
M1_IDMhan
68b2e11b1a #13 Assasult Mode Test 2023-08-08 16:08:41 +09:00
NTG
6051afd27c Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-08 01:13:34 +09:00
M1_IDMhan
174619aeee Add GUI Pack, Ordin Asset 2023-08-05 01:53:27 +09:00
M1_IDMhan
551b0ac8ed #11 Shader Change 2023-08-05 01:02:49 +09:00
NTG_Lenovo
bd465b9f89 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs.meta
2023-08-03 14:33:33 +09:00
NTG_Lenovo
bd9c1a6cef #7 Add NavMeshAgent and layer
fixed aiPrefab
2023-08-03 14:32:17 +09:00
NTG_Lenovo
c86dc6b7b2 #7 Add rigidbody and collider of aiPrefab
Additional commit content
- Set aiStat for testing
- Add ai interface script
- Add layer and fix physics setting
2023-08-03 12:38:50 +09:00
M1_IDMhan
3973258f79 #6 Default Gerstner Wave 2023-08-03 10:03:08 +09:00
M1_IDMhan
ddcb3e31b0 #6 InputAction, #5 Add Quibli Asset 2023-08-02 18:12:26 +09:00
M1_IDMhan
e7a8d13457 #2 Add Crest Water 2023-08-01 14:46:51 +09:00
M1_IDMhan
37c2da9b9c BlueWater First Push 2023-08-01 13:03:57 +09:00