Commit Graph

13 Commits

Author SHA1 Message Date
NTG
f8308d556b Merge branch 'develop' of 121.165.94.242:capers/bluewater into NTG 2024-01-29 00:47:30 +09:00
NTG
27267fbeeb Closes #150
+ 주인공 스킬(검의 왈츠)가 추가되었습니다.
  ㄴ 검의 왈츠 애니메이션이 추가되었습니다.
  ㄴ 스킬에 맞게 UI를 표시합니다.
+ 주인공이 더 이상 공격 중에 이동할 수 없습니다.
+ 새로운 스킬 시스템으로 변경하였습니다.
+ Combat씬에서 사용할 Camera, Ui를 추가하였습니다.
+ Input Action이 변경 되었습니다. (UseSkill => ActivateMainSkill)
+ Idamameable 인터페이스에 GetCurrentHp() 기능이 추가되었습니다.
  ㄴ 변경에 따라 기존 스크립트들에 추가되었습니다.
2024-01-29 00:46:56 +09:00
IDMhan
548a584ceb Closes #163 Now Can Change Scene To 02.Ocean 2024-01-27 05:00:26 +09:00
NTG_Lenovo
43cd84c48e #78 대포(작살) 프로세스바 만드는 중
+ OceanCamera, OceanUi 추가
+ CameraManager, UiManager에 Ocean 데이터 추가
+ Scene 이름 변경 (02.Combet -> 02.Combat)
2023-12-13 16:14:31 +09:00
IDMhan
9ea7fcd4a8 #71 02.Ocean / Tycoon 2023-12-11 21:56:43 +09:00
NTG_Lenovo
4ec33e70fe Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/Feel/FeelDemos/Barbarians/Materials/FeelBarbarianAttackParticleMaterial.mat
#	BlueWater/Assets/Feel/FeelDemos/Barbarians/Materials/FeelBarbarianDustMaterial.mat
#	BlueWater/Assets/Feel/FeelDemos/Barbarians/Materials/FeelBarbarianTopDownGroundRocks.mat
#	BlueWater/Assets/Feel/FeelDemos/Barbarians/Materials/FeelBarbarianTopDownMountains.mat
#	BlueWater/Assets/Feel/FeelDemos/Blob/Materials/FeelBlobEyes.mat
#	BlueWater/Assets/Feel/FeelDemos/Blob/Materials/FeelBlobPlastic.mat
#	BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchCarBodyRed.mat
#	BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchCarBodyYellow.mat
#	BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchCarWheels.mat
#	BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchCarWindows.mat
#	BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchChalet.mat
#	BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchGround.mat
#	BlueWater/Assets/Feel/FeelDemos/Tactical/Materials/FeelTacticalShirtMaterial.mat
#	BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_BlueSquares.mat
#	BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_DarkGreyCrosses.mat
#	BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_DarkGreyDots.mat
#	BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_GreenCrosses.mat
#	BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_LightGreyDots.mat
#	BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_RedSquares.mat
#	BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_YellowCrosses.mat
2023-11-30 10:46:32 +09:00
IDMhan
286a4d0b3c Closes #61 CameraShake, Class name change TimeManager -> VisualFeedbackManager 2023-11-30 10:45:24 +09:00
NTG_Lenovo
8069748e49 맵 크기 변경
+ 스킬 구조 변경
+ 공격시 히트스톱 추가
+ Lava 추가 중
2023-11-29 15:13:25 +09:00
IDMhan
6f1cbf4cd9 Closes #60 HitStop 2023-11-29 11:39:46 +09:00
IDMhan
a82255ee81 Closes #55 In Ship Camera Follow Offset revoke when end interaction 2023-11-21 04:48:10 +09:00
IDMhan
a15c9eb789 #37 OrderToPrisonState, RestorePreviousState and Light setting 2023-10-26 17:52:06 +09:00
IDMhan
4617e57d59 #37 Interaction and convarsation 2023-10-24 11:29:50 +09:00
IDMhan
79ec520c01 #37 CameraController now Manager with singleton 2023-10-23 12:32:29 +09:00