NTG_Lenovo
2e7348ed52
#43 FieldBoss01 Test.ver001
...
+ 03.Stage_Test_SJ2 씬 추가 (성진님 테스트용)
+ Layer Skill 추가
+ LavaEruption 스킬 로직 변경, 데미지 공유
+ 플레이어 공격 받을 때, 카메라 쉐이킹 테스트
2023-11-30 13:16:35 +09:00
NTG_Lenovo
2d1ed3f287
Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
2023-11-30 10:49:44 +09:00
IDMhan
2114b9e41a
[HOTFIX] Bugfix
2023-11-30 10:49:29 +09:00
NTG_Lenovo
273800abcf
Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
2023-11-30 10:48:06 +09:00
IDMhan
0ea6254cdd
Fixed #61 cameraShake
2023-11-30 10:47:37 +09:00
NTG_Lenovo
4ec33e70fe
Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
...
# Conflicts:
# BlueWater/Assets/Feel/FeelDemos/Barbarians/Materials/FeelBarbarianAttackParticleMaterial.mat
# BlueWater/Assets/Feel/FeelDemos/Barbarians/Materials/FeelBarbarianDustMaterial.mat
# BlueWater/Assets/Feel/FeelDemos/Barbarians/Materials/FeelBarbarianTopDownGroundRocks.mat
# BlueWater/Assets/Feel/FeelDemos/Barbarians/Materials/FeelBarbarianTopDownMountains.mat
# BlueWater/Assets/Feel/FeelDemos/Blob/Materials/FeelBlobEyes.mat
# BlueWater/Assets/Feel/FeelDemos/Blob/Materials/FeelBlobPlastic.mat
# BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchCarBodyRed.mat
# BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchCarBodyYellow.mat
# BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchCarWheels.mat
# BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchCarWindows.mat
# BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchChalet.mat
# BlueWater/Assets/Feel/FeelDemos/SquashAndStretch/Materials/FeelSquashAndStretchGround.mat
# BlueWater/Assets/Feel/FeelDemos/Tactical/Materials/FeelTacticalShirtMaterial.mat
# BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_BlueSquares.mat
# BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_DarkGreyCrosses.mat
# BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_DarkGreyDots.mat
# BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_GreenCrosses.mat
# BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_LightGreyDots.mat
# BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_RedSquares.mat
# BlueWater/Assets/Feel/MMTools/Tools/MMPrototypeTextures/MMBRP_Materials/MMBPR_YellowCrosses.mat
2023-11-30 10:46:32 +09:00
IDMhan
286a4d0b3c
Closes #61 CameraShake, Class name change TimeManager -> VisualFeedbackManager
2023-11-30 10:45:24 +09:00
NTG_Lenovo
8069748e49
맵 크기 변경
...
+ 스킬 구조 변경
+ 공격시 히트스톱 추가
+ Lava 추가 중
2023-11-29 15:13:25 +09:00
IDMhan
c4b6c61ebb
Merge remote-tracking branch 'origin/main'
...
# Conflicts:
# BlueWater/ProjectSettings/DynamicsManager.asset
2023-11-29 11:40:29 +09:00
IDMhan
6f1cbf4cd9
Closes #60 HitStop
2023-11-29 11:39:46 +09:00
7e1d42fb76
Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
2023-11-28 22:46:23 +09:00
c61ccb46a5
$43 FieldBoss01 테스트 작업
...
+ FieldBoss01 BT 구현
+ FieldBoss01가 사용하는 스킬(LineRush, LavaEruption, BigLavaEruption, VolcanicEruption) 추가
+ 보스 전용 HpSlider 추가
2023-11-28 22:45:40 +09:00
IDMhan
93505c673b
Closes #59 Jail can not use 2 NPC
2023-11-24 14:25:47 +09:00
IDMhan
207156cef9
Closes #53 Prison -> Jail, Now Player Can Order Go To Jail NPC, And Bark
2023-11-24 11:15:02 +09:00
IDMhan
1a972a3018
Closes #50 #51 Use Toilet And Vomit, NPC Get Around Points
2023-11-24 02:52:14 +09:00
IDMhan
851911ce39
#51 Revoke Npc MotionSick System And MaxValue 100 -> 300 (30Sec)
2023-11-22 23:08:47 +09:00
NTG_Lenovo
44a8603258
#43 보스 스킬 작업 중
2023-11-22 16:20:22 +09:00
NTG_Lenovo
d5fd449fb7
#43 보스 몬스터 구현 중
2023-11-21 16:31:14 +09:00
IDMhan
a82255ee81
Closes #55 In Ship Camera Follow Offset revoke when end interaction
2023-11-21 04:48:10 +09:00
NTG_Lenovo
2cbd7dd194
#43 기본 보스 구성 중
...
+ 2d형 기본 맵 구성 중
+ 스파인 오브젝트 테스트
2023-11-21 04:48:10 +09:00
NTG_Lenovo
ab4354cc43
#44 스킬 시스템 구현 및 플레이어 스킬 공격 추가
2023-11-21 04:48:09 +09:00
bd43540064
#44 스킬 시스템 구현 중2
2023-11-21 04:48:09 +09:00
NTG_Lenovo
b0650b9eb3
#44 스킬 시스템 구현 중
...
+ Skill관련 image, material, shader 추가
+ ISkill 인터페이스 삭제
+ ActiveSkill 메커니즘 변경
+ RadiusActiveSkill 구현
2023-11-21 04:48:09 +09:00
NTG_Lenovo
7b5665a11b
+ RPG indicator 에셋 추가 (스킬 예시)
2023-11-21 04:48:09 +09:00
NTG_Lenovo
7df78bab8b
보스 스킬 쉐이더 작업 중
2023-11-21 04:48:08 +09:00
IDMhan
5c3dbf8b63
BarkUI layer index change
2023-11-20 14:31:17 +09:00
IDMhan
9acecd2322
Closes #49 Apply Grid Each Room
2023-11-18 03:27:34 +09:00
IDMhan
3ed6f92ae3
Closes #47 Block Grid
2023-11-17 14:12:23 +09:00
IDMhan
9661f313fa
#45 Add GridObject RumBarrel, Chickenroom @GoDoRii
2023-11-16 01:42:23 +09:00
IDMhan
cd9f632457
Closes #46 Now ZKey Rotation Only Left/Right @GoDoRii
2023-11-16 01:15:11 +09:00
IDMhan
dc08b450c8
#45 Housing Object and new inship house
2023-11-13 15:48:15 +09:00
IDMhan
23f12cf724
Merge remote-tracking branch 'origin/main'
...
# Conflicts:
# BlueWater/Assets/Editor.meta
# BlueWater/Assets/Editor/SpineSettings.asset.meta
2023-11-01 18:25:46 +09:00
IDMhan
436243fa0f
#45 Housing system with Grid builder asset
2023-11-01 18:25:09 +09:00
NTG_Lenovo
4a70315d56
Spine 런타임 에셋 추가
...
+ iDamageable 관통률 삭제
+ #44 스킬 시스템 구성 및 임시 스킬 FireBoom 작업
2023-11-01 16:39:12 +09:00
NTG_Lenovo
3fcf2edf68
스킬 시스템 밑작업 중
2023-10-31 16:37:23 +09:00
a0a3fd6030
Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
2023-10-31 03:51:03 +09:00
96f1528a96
closed #42 회피 중 공격 수정
...
+ 필드 보스 작업 중
2023-10-31 03:50:02 +09:00
IDMhan
a35f0327d8
#37 Nature AI (Vomit whit motionSick)
2023-10-31 00:45:05 +09:00
2840306ceb
PlayerInput 방식 변경
...
+ 기존의 SendMessage 형식 사용
+ 집 데스크탑 씬 동기화
2023-10-26 19:48:26 +09:00
eebe94dda0
Merge remote-tracking branch 'origin/main'
2023-10-26 18:49:44 +09:00
aca0ff6f44
플레이 테스트 안되는거 수정
2023-10-26 18:48:36 +09:00
IDMhan
4b664495b9
Merge remote-tracking branch 'origin/main'
2023-10-26 17:52:13 +09:00
IDMhan
a15c9eb789
#37 OrderToPrisonState, RestorePreviousState and Light setting
2023-10-26 17:52:06 +09:00
NTG_Lenovo
c8d1acec32
#42 플레이어 수동 제어로 변경
...
+ Input System 로직 변경 및 Actions 추가
ㄴ 컴포넌트 내의 Behavior :
SendMessage -> Invoke Unity Events
ㄴ OnEnable, OnDisable에서 이벤트 연결 방식
+ 마우스 왼쪽 키, K 기본 공격
+ 마우스 Space 키 구르기(무적)
+ 구르기 중 Trail 파티클로 임시 표현
+ 공격 시 Trail Particles로 임시 범위 표시
2023-10-26 16:00:08 +09:00
NTG_Lenovo
50841c604f
Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
2023-10-26 15:55:08 +09:00
NTG_Lenovo
642e189c1c
#42 플레이어 수동 제어 변경
...
+ Crewmate가 target이 있으면 따라오지 않게 변경
+ Player Input Attack 추가
+ 플레이어 공격 잔상 테스트
2023-10-25 16:32:57 +09:00
999f45a7ea
태건님 씬 고쳐준거 업로드
2023-10-24 18:02:34 +09:00
NTG_Lenovo
397d0fe410
씬 재로딩시 crewmate 리스폰 추가 작업 중
2023-10-24 16:27:11 +09:00
IDMhan
2a2f66f1e3
Merge remote-tracking branch 'origin/main'
2023-10-24 11:29:58 +09:00
IDMhan
4617e57d59
#37 Interaction and convarsation
2023-10-24 11:29:50 +09:00