Commit Graph

63 Commits

Author SHA1 Message Date
M1_IDMhan
200ce10122 Closed #15 Character player movement 2023-08-15 17:29:24 +09:00
M1_IDMhan
6f44edcd7b #13 Test Map 2023-08-14 01:13:03 +09:00
M1_IDMhan
56cd48ed12 #13 Now card effect on when card on ground, add asset All 1n One 2023-08-12 04:57:41 +09:00
M1_IDMhan
5b457ae5be #13 Now summons boat prefab when user drop the card 2023-08-12 02:50:36 +09:00
M1_IDMhan
9e27d0f29f Closed #17 InShipCam 2023-08-12 01:21:26 +09:00
NTG
6b7b33dbb3 Physic 프로젝트 셋팅 변경
Weapon->Ground, Water
2023-08-11 03:13:18 +09:00
NTG
5c03db81cf Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
#	BlueWater/ProjectSettings/NavMeshAreas.asset
2023-08-11 03:04:15 +09:00
NTG
88f970c2d9 closed #10, #14
1. 화살이 충돌하는 과정에서 버벅이는 버그 수정
2. 원거리 Ai(궁수) 공격 충돌 테스트 완료
3. 화살을 발사하는 구조 변경
기존 : 애니메이션 실행 후 일정 시간이 지나면 화살을 발사(렉걸리는 경우 싱크가 안맞음)
변경 후 : 애니메이션 클립을 복제해 애니메이션에 event를 추가하여 일정한 순간에 화살을 발사하게 변경(싱크 맞춤)
2023-08-11 03:03:23 +09:00
M1_IDMhan
02faf68af6 #13 Input name change and add infobox of variable 2023-08-11 02:47:30 +09:00
M1_IDMhan
a15e8cf91e #15 Ready to movement in ship 2023-08-10 22:33:10 +09:00
M1_IDMhan
8af4158f44 #10 Add Projectile Asset 2023-08-10 17:23:04 +09:00
M1_IDMhan
784b0c364d #13 Boat now make mouse spot and line renderer 2023-08-10 15:39:59 +09:00
M1_IDMhan
51b44fddb8 #13 Boat Prefabs change 2023-08-10 13:42:03 +09:00
M1_IDMhan
5f95f67232 #13 Update boat and component references 2023-08-10 10:32:21 +09:00
M1_IDMhan
f47cabc061 #13 Remove redundant water materials, optimize Toon Water Material 2 and NavMesh settings, add new prefabs to main scene 2023-08-10 10:31:12 +09:00
M1_IDMhan
b65931de1a #13 AssaultMode Boat Prefabs, Card Ani Change 2023-08-09 16:47:55 +09:00
NTG_Lenovo
86065e52a9 #10 Testing long range ai (arrow attack system)
Additional commit content
1. Modified ObjectPool Function(OnReleaseArrow and naming).
2. Modified hitBox tag in aiPrefab.
3. Modified Physics layer.
4. Modified TargetInfo variable from TargetTransform variable in FieldOfView script.
5. Added GetCurrentHp() in IAiStat script.
2023-08-09 16:44:09 +09:00
NTG_Lenovo
01a9906e95 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/ProjectSettings/TagManager.asset
2023-08-09 10:44:57 +09:00
M1_IDMhan
749d3dc633 #13 Assault Mode Test 2023-08-09 01:58:35 +09:00
NTG_Lenovo
d72c13e43c Testing a long-range attack ai 2023-08-08 16:53:35 +09:00
M1_IDMhan
68b2e11b1a #13 Assasult Mode Test 2023-08-08 16:08:41 +09:00
NTG_Lenovo
f6d858dfec 1. Change the 02.Main_TG2 scene for testing
2. Add DebugType used for Utils.GetComponentAndAssert()
2023-08-08 14:33:49 +09:00
NTG
ea03670618 #12 Add conditions for using the camera zoom function 2023-08-08 02:23:37 +09:00
NTG
517ebcf21f closed #12 Add island camera setting (ref.Bad North)
Camera function
- Zoom-in, Zoom-out, rotation

Additional commit content
- Add scene 02.Main_TG2
2023-08-08 01:43:26 +09:00
NTG
6051afd27c Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-08 01:13:34 +09:00
M1_IDMhan
775c58ca76 Git Server Test 2023-08-07 22:18:15 +09:00
koko
05cf8201d8 아일랜드 테스트 씬 업로드 2023-08-06 02:40:08 +09:00
M1_IDMhan
174619aeee Add GUI Pack, Ordin Asset 2023-08-05 01:53:27 +09:00
M1_IDMhan
551b0ac8ed #11 Shader Change 2023-08-05 01:02:49 +09:00
2cf45d3dea 로우 폴리 베드노스 맵 테스트 씬 추가 2023-08-03 17:00:22 +09:00
NTG_Lenovo
8bd4a3f3ca #7 Add FieldOfView script in aiPrefab
Additional commit content
- Add arrow prefab, script, objectPool system
- fixed 02.Main_TG Scene
- testing fieldOfView
2023-08-03 17:00:14 +09:00
613cd78fa4 Merge remote-tracking branch 'origin/main' 2023-08-03 14:50:29 +09:00
e22ac739d1 메터리얼 색깔 입력, 테스트 씬 수정 2023-08-03 14:50:08 +09:00
NTG_Lenovo
f1c4bdc95b 1. move script folder location
2. change namespace "BlueWater -> BlueWaterProject"
2023-08-03 14:49:05 +09:00
NTG_Lenovo
bd465b9f89 Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts:
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiController.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/AiWeight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Archer.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Axeman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SpearKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Spearman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/SwordKnight.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Ai/Type/Swordman.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiBase.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IAiStat.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Interface/IDamageable.cs.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility.meta
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs
#	BlueWater/Assets/Cube World Set URP - Proto Series/Assets/Bitgem/Cube_World/_Materials/URP_Multicolor_Material/Multicolor shader related/Editor/Utility/Utils.cs.meta
2023-08-03 14:33:33 +09:00
NTG_Lenovo
bd9c1a6cef #7 Add NavMeshAgent and layer
fixed aiPrefab
2023-08-03 14:32:17 +09:00
M1_IDMhan
9c462a3910 #5 bad north testmap 2023-08-03 13:15:00 +09:00
NTG_Lenovo
08826dfc19 Code cleanup 2023-08-03 12:54:59 +09:00
NTG_Lenovo
c86dc6b7b2 #7 Add rigidbody and collider of aiPrefab
Additional commit content
- Set aiStat for testing
- Add ai interface script
- Add layer and fix physics setting
2023-08-03 12:38:50 +09:00
M1_IDMhan
0e44c44b85 #6 ship move 2023-08-03 11:54:21 +09:00
M1_IDMhan
3973258f79 #6 Default Gerstner Wave 2023-08-03 10:03:08 +09:00
M1_IDMhan
922ed8e56e #6 Add Toon Water And GerstnerWave / InputAction Change 2023-08-03 02:10:40 +09:00
M1_IDMhan
b33c3859d0 #11 Extra Material Of Quibli 2023-08-02 22:48:17 +09:00
M1_IDMhan
5624e82819 #11 Quibli Material 2023-08-02 22:47:03 +09:00
M1_IDMhan
ddcb3e31b0 #6 InputAction, #5 Add Quibli Asset 2023-08-02 18:12:26 +09:00
NTG_Lenovo
7380e480cc closed #1 add prefab of ai(Pirate, Enemy)
#7 add AiController and fixing script
2023-08-02 16:45:11 +09:00
M1_IDMhan
f6b7a433df #5 Add Cube World, Doozy, LostTemple Asset 2023-08-02 15:08:03 +09:00
M1_IDMhan
13bb03c6ad #6 Water Color And Fog Setting 2023-08-02 14:37:30 +09:00
M1_IDMhan
5c2d84e613 #6 Water And Ship 2023-08-02 14:36:11 +09:00
NTG_Lenovo
9190fa313c Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG 2023-08-02 10:19:19 +09:00