주인공 스킬(검의 왈츠) 파티클 추가

This commit is contained in:
NTG 2024-01-29 03:16:35 +09:00
parent f8308d556b
commit fb4ac49c44
107 changed files with 38944 additions and 675 deletions

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@ -153,6 +153,7 @@ namespace BlueWaterProject
ui.gameObject.SetActive(true);
mainSkill.SkillInputData.InitInputData(myCollider, myRb, myVisualLook, MyCharacterOption.targetLayer, ui);
mainSkill.InitData();
}
}

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@ -6,5 +6,6 @@ namespace BlueWaterProject
SkillInputData SkillInputData { get; set; }
void ActivateSkill();
bool EnableSkill();
void InitData();
}
}

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@ -48,10 +48,32 @@ namespace BlueWaterProject
[field: DisableIf("@true")]
[field: SerializeField] public SkillInputData SkillInputData { get; set; }
protected Transform instantiateLocation;
public abstract void ActivateSkill();
public virtual bool EnableSkill() => enableSkill;
public virtual void InitData()
{
}
private void Start()
{
var instantiateObjects = GameObject.Find("InstantiateObjects").transform;
if (!instantiateObjects)
{
instantiateObjects = new GameObject("InstantiateObjects").transform;
}
instantiateLocation = instantiateObjects.Find("Particles");
if (!instantiateLocation)
{
instantiateLocation = new GameObject("Particles").transform;
instantiateLocation.SetParent(instantiateObjects);
}
}
public void CoolDown(float waitTime, Action onCooldownComplete = null)
{
StartCoroutine(CoolDownCoroutine(waitTime, onCooldownComplete));

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@ -12,6 +12,9 @@ namespace BlueWaterProject
public bool isHitStop = true;
[ShowIf("@isHitStop")]
public float hitStopDuration = 0.3f;
public ParticleSystem readyEffect;
public ParticleSystem hitEffect;
[field: SerializeField] public Collider[] HitColliders { get; private set; } = new Collider[MAX_HIT_NUM];
public int HitSize { get; private set; }
@ -23,6 +26,7 @@ namespace BlueWaterProject
SortCollidersByDistance();
enableSkill = false;
readyEffect.Play();
CoolDown(cooldown, () => enableSkill = true);
SkillInputData.skillUi.Cooldown(cooldown);
}
@ -38,6 +42,17 @@ namespace BlueWaterProject
return readySkill;
}
public override void InitData()
{
var parent = SkillInputData.playerCollider.transform.Find("Particles");
if (!parent)
{
parent = new GameObject("Particles").transform;
parent.transform.SetParent(SkillInputData.playerCollider.transform);
}
readyEffect = Instantiate(readyEffect, Vector3.zero, Quaternion.identity, parent);
}
private void SortCollidersByDistance()
{
HitColliders = HitColliders
@ -50,6 +65,8 @@ namespace BlueWaterProject
{
var iDamageable = hitCollider.GetComponent<IDamageable>();
iDamageable.TakeDamage(damage);
var effect = Instantiate(hitEffect, hitCollider.transform.position, Quaternion.identity, instantiateLocation);
effect.Play();
if (iDamageable.GetCurrentHp() == 0f)
{

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