Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
f899e9ca2d
File diff suppressed because it is too large
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@ -84,11 +84,11 @@ namespace BlueWaterProject
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|||||||
}
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}
|
||||||
|
|
||||||
combatAnimator.runtimeAnimatorController = archerController;
|
combatAnimator.runtimeAnimatorController = archerController;
|
||||||
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows").transform;
|
|
||||||
|
|
||||||
|
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows")?.transform;
|
||||||
if (!arrowsPoolLocation)
|
if (!arrowsPoolLocation)
|
||||||
{
|
{
|
||||||
var objectPoolData = GameObject.Find("ObjectPoolData").transform;
|
var objectPoolData = GameObject.Find("ObjectPoolData")?.transform;
|
||||||
if (!objectPoolData)
|
if (!objectPoolData)
|
||||||
{
|
{
|
||||||
objectPoolData = new GameObject("ObjectPoolData").transform;
|
objectPoolData = new GameObject("ObjectPoolData").transform;
|
||||||
|
@ -85,11 +85,11 @@ namespace BlueWaterProject
|
|||||||
}
|
}
|
||||||
|
|
||||||
combatAnimator.runtimeAnimatorController = archerController;
|
combatAnimator.runtimeAnimatorController = archerController;
|
||||||
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows").transform;
|
|
||||||
|
|
||||||
|
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows")?.transform;
|
||||||
if (!arrowsPoolLocation)
|
if (!arrowsPoolLocation)
|
||||||
{
|
{
|
||||||
var objectPoolData = GameObject.Find("ObjectPoolData").transform;
|
var objectPoolData = GameObject.Find("ObjectPoolData")?.transform;
|
||||||
if (!objectPoolData)
|
if (!objectPoolData)
|
||||||
{
|
{
|
||||||
objectPoolData = new GameObject("ObjectPoolData").transform;
|
objectPoolData = new GameObject("ObjectPoolData").transform;
|
||||||
|
8
BlueWater/Assets/02.Scripts/Ai/Tower.meta
Normal file
8
BlueWater/Assets/02.Scripts/Ai/Tower.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d834347f4033f5a4895d848e658d8d76
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
BlueWater/Assets/02.Scripts/Ai/Tower/TowerAi.cs
Normal file
8
BlueWater/Assets/02.Scripts/Ai/Tower/TowerAi.cs
Normal file
@ -0,0 +1,8 @@
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|||||||
|
// ReSharper disable once CheckNamespace
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||||||
|
namespace BlueWaterProject
|
||||||
|
{
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||||||
|
public class TowerAi : BaseAi
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
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11
BlueWater/Assets/02.Scripts/Ai/Tower/TowerAi.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Ai/Tower/TowerAi.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c3edcdb980004df49baa002cf4b18860
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
3
BlueWater/Assets/02.Scripts/Ai/Tower/Type.meta
Normal file
3
BlueWater/Assets/02.Scripts/Ai/Tower/Type.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ee066f60c2e44dda2859804ac4ecdb4
|
||||||
|
timeCreated: 1695134020
|
242
BlueWater/Assets/02.Scripts/Ai/Tower/Type/ArrowTower.cs
Normal file
242
BlueWater/Assets/02.Scripts/Ai/Tower/Type/ArrowTower.cs
Normal file
@ -0,0 +1,242 @@
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|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using Sirenix.OdinInspector;
|
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|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
using UnityEngine.Pool;
|
||||||
|
|
||||||
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
|
{
|
||||||
|
public class ArrowTower : TowerAi, IDamageable
|
||||||
|
{
|
||||||
|
#region Property and variable
|
||||||
|
|
||||||
|
[Title("Tower Stat")]
|
||||||
|
[SerializeField] private bool isDrawGizmosInFieldOfView = true;
|
||||||
|
[SerializeField] private bool isPredictAttack = true;
|
||||||
|
|
||||||
|
[OnValueChanged(nameof(SetLayer))]
|
||||||
|
[SerializeField] private EAiType aiType;
|
||||||
|
[SerializeField] private float maxHp;
|
||||||
|
[SerializeField] private float currentHp;
|
||||||
|
[SerializeField] private float atk;
|
||||||
|
[SerializeField] private float atkRange;
|
||||||
|
[SerializeField] private float atkCooldown;
|
||||||
|
[SerializeField] private float shieldPenetrationRate;
|
||||||
|
[SerializeField] private float inaccuracy;
|
||||||
|
|
||||||
|
[Title("실시간 타겟 정보")]
|
||||||
|
[SerializeField] private LayerMask targetLayer;
|
||||||
|
[SerializeField] private LayerMask arrowLayer;
|
||||||
|
[SerializeField] private Collider[] colliderWithinRange;
|
||||||
|
[SerializeField] private Collider targetCollider;
|
||||||
|
|
||||||
|
[Title("화살 오브젝트 관리")]
|
||||||
|
[Tooltip("화살 오브젝트 풀링할 최대 갯수")]
|
||||||
|
[SerializeField] private int arrowMaxSize = 100;
|
||||||
|
|
||||||
|
private Transform arrowsPoolLocation;
|
||||||
|
private IObjectPool<Arrow> arrowPool;
|
||||||
|
private Transform shootLocation;
|
||||||
|
|
||||||
|
private const int TARGET_MAX_SIZE = 20;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Unity built-in Methods
|
||||||
|
|
||||||
|
private void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
if (!isDrawGizmosInFieldOfView) return;
|
||||||
|
|
||||||
|
Gizmos.color = Color.blue;
|
||||||
|
Gizmos.DrawWireSphere(transform.position, atkRange);
|
||||||
|
|
||||||
|
if (!targetCollider) return;
|
||||||
|
|
||||||
|
Gizmos.color = Color.red;
|
||||||
|
Gizmos.DrawLine(shootLocation.position, targetCollider.bounds.center);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
InitComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SetCurrentHp(maxHp);
|
||||||
|
|
||||||
|
StartCoroutine(nameof(Attack));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region IDamageable interface
|
||||||
|
|
||||||
|
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||||
|
{
|
||||||
|
var changeHp = Mathf.Max(currentHp - attackerPower, 0);
|
||||||
|
SetCurrentHp(changeHp);
|
||||||
|
|
||||||
|
// 건물 파괴
|
||||||
|
if (changeHp == 0f)
|
||||||
|
{
|
||||||
|
Die();
|
||||||
|
// RemoveIslandInfo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Custom methods
|
||||||
|
|
||||||
|
private void InitComponent()
|
||||||
|
{
|
||||||
|
shootLocation = transform.Find("ShootLocation");
|
||||||
|
|
||||||
|
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows")?.transform;
|
||||||
|
if (!arrowsPoolLocation)
|
||||||
|
{
|
||||||
|
var objectPoolData = GameObject.Find("ObjectPoolData")?.transform;
|
||||||
|
if (!objectPoolData)
|
||||||
|
{
|
||||||
|
objectPoolData = new GameObject("ObjectPoolData").transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!objectPoolData.Find("Arrows"))
|
||||||
|
{
|
||||||
|
Instantiate(new GameObject("Arrows"), Vector3.zero, Quaternion.identity, objectPoolData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
arrowPool = new ObjectPool<Arrow>(CreateArrow, OnGetArrow, OnReleaseArrow, OnDestroyArrow, maxSize:arrowMaxSize);
|
||||||
|
|
||||||
|
colliderWithinRange = new Collider[TARGET_MAX_SIZE];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetLayer()
|
||||||
|
{
|
||||||
|
switch (aiType)
|
||||||
|
{
|
||||||
|
case EAiType.NONE:
|
||||||
|
targetLayer = 0;
|
||||||
|
break;
|
||||||
|
case EAiType.PLAYER:
|
||||||
|
case EAiType.PIRATE:
|
||||||
|
targetLayer = LayerMask.GetMask("Enemy");
|
||||||
|
break;
|
||||||
|
case EAiType.ENEMY:
|
||||||
|
targetLayer = LayerMask.GetMask("Player") | LayerMask.GetMask("Pirate");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
targetLayer = 0;
|
||||||
|
arrowLayer = 0;
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
|
||||||
|
arrowLayer = targetLayer | LayerMask.GetMask("Ground") | LayerMask.GetMask("Water") |
|
||||||
|
LayerMask.GetMask("Props");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Attack()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
FindNearestTargetInRange(atkRange);
|
||||||
|
|
||||||
|
if (!targetCollider)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(atkCooldown);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
var arrow = arrowPool.Get();
|
||||||
|
var targetPos = isPredictAttack ? PredictTargetPosition(shootLocation, targetCollider, arrow.GetArrowSpeed()) : targetCollider.bounds.center;
|
||||||
|
|
||||||
|
arrow.SetShootingArrow(shootLocation.position, transform.position,
|
||||||
|
targetPos, aiType, atk, shieldPenetrationRate, inaccuracy, false);
|
||||||
|
arrow.ShootArrowCoroutine();
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(atkCooldown);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FindNearestTargetInRange(float range)
|
||||||
|
{
|
||||||
|
Array.Clear(colliderWithinRange, 0, TARGET_MAX_SIZE);
|
||||||
|
|
||||||
|
var maxColliderCount = Physics.OverlapSphereNonAlloc(transform.position, range, colliderWithinRange,
|
||||||
|
targetLayer, QueryTriggerInteraction.Collide);
|
||||||
|
|
||||||
|
if (maxColliderCount <= 0)
|
||||||
|
{
|
||||||
|
SetTargetCollider(null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var nearestDistance = Mathf.Infinity;
|
||||||
|
Collider nearestTargetTransform = null;
|
||||||
|
|
||||||
|
for (var i = 0; i < maxColliderCount; i++)
|
||||||
|
{
|
||||||
|
var distanceToTarget = Vector3.Distance(shootLocation.position, colliderWithinRange[i].bounds.center);
|
||||||
|
|
||||||
|
if (!IsRaycastHitTarget(shootLocation.position, colliderWithinRange[i]) || distanceToTarget >= nearestDistance) continue;
|
||||||
|
|
||||||
|
if (distanceToTarget >= nearestDistance) continue;
|
||||||
|
|
||||||
|
nearestDistance = distanceToTarget;
|
||||||
|
nearestTargetTransform = colliderWithinRange[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
SetTargetCollider(nearestTargetTransform);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsRaycastHitTarget(Vector3 startPos, Collider target)
|
||||||
|
{
|
||||||
|
var direction = ((target.bounds.center) - (startPos)).normalized;
|
||||||
|
var raycastHitTarget = Physics.Raycast(startPos, direction, out var hit, atkRange, arrowLayer, QueryTriggerInteraction.Collide);
|
||||||
|
|
||||||
|
return raycastHitTarget && target == hit.collider;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 PredictTargetPosition(Transform shooter, Collider target, float arrowSpeed)
|
||||||
|
{
|
||||||
|
var targetVelocity = target.GetComponent<NavMeshAgent>().velocity;
|
||||||
|
|
||||||
|
var targetPos = target.bounds.center;
|
||||||
|
var directionToTarget = targetPos - shooter.position;
|
||||||
|
var distanceToTarget = directionToTarget.magnitude;
|
||||||
|
var timeToImpact = distanceToTarget / arrowSpeed;
|
||||||
|
var predictedPosition = targetPos + targetVelocity * timeToImpact;
|
||||||
|
|
||||||
|
return predictedPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Die()
|
||||||
|
{
|
||||||
|
StopAllCoroutines();
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetCurrentHp(float value) => currentHp = value;
|
||||||
|
private void SetTargetCollider(Collider value) => targetCollider = value;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ObjectPool Function
|
||||||
|
|
||||||
|
private Arrow CreateArrow()
|
||||||
|
{
|
||||||
|
var arrow = Instantiate(UnitManager.Inst.ArrowPrefab, shootLocation.position, Quaternion.identity, arrowsPoolLocation).GetComponent<Arrow>();
|
||||||
|
arrow.SetManagedPool(arrowPool);
|
||||||
|
return arrow;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGetArrow(Arrow arrow) => arrow.gameObject.SetActive(true);
|
||||||
|
private void OnReleaseArrow(Arrow arrow) => arrow.ReleaseArrowSetting();
|
||||||
|
private void OnDestroyArrow(Arrow arrow) => Destroy(arrow.gameObject);
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bd421891d0204bc5a748862f0ac9c0f1
|
||||||
|
timeCreated: 1695134049
|
@ -41,6 +41,7 @@ namespace BlueWaterProject
|
|||||||
// 건물 파괴
|
// 건물 파괴
|
||||||
if (changeHp == 0f)
|
if (changeHp == 0f)
|
||||||
{
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
RemoveIslandInfo();
|
RemoveIslandInfo();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -222,6 +222,8 @@ namespace BlueWaterProject
|
|||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float GetArrowSpeed() => arrowSpeed;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
8
BlueWater/Assets/05.Prefabs/Ai/Tower.meta
Normal file
8
BlueWater/Assets/05.Prefabs/Ai/Tower.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 3085f74cbac6afc42a29da983ebfdecc
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
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171
BlueWater/Assets/05.Prefabs/Ai/Tower/ArrowTower.prefab
Normal file
171
BlueWater/Assets/05.Prefabs/Ai/Tower/ArrowTower.prefab
Normal file
@ -0,0 +1,171 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
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|
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|
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|
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|
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -13,6 +13,7 @@ TagManager:
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- Unit
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- Area
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- Tower
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- Default
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- TransparentFX
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- TransparentFX
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||||||
|
Loading…
Reference in New Issue
Block a user