Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
f899e9ca2d
File diff suppressed because it is too large
Load Diff
@ -84,11 +84,11 @@ namespace BlueWaterProject
|
||||
}
|
||||
|
||||
combatAnimator.runtimeAnimatorController = archerController;
|
||||
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows").transform;
|
||||
|
||||
|
||||
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows")?.transform;
|
||||
if (!arrowsPoolLocation)
|
||||
{
|
||||
var objectPoolData = GameObject.Find("ObjectPoolData").transform;
|
||||
var objectPoolData = GameObject.Find("ObjectPoolData")?.transform;
|
||||
if (!objectPoolData)
|
||||
{
|
||||
objectPoolData = new GameObject("ObjectPoolData").transform;
|
||||
|
@ -85,11 +85,11 @@ namespace BlueWaterProject
|
||||
}
|
||||
|
||||
combatAnimator.runtimeAnimatorController = archerController;
|
||||
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows").transform;
|
||||
|
||||
|
||||
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows")?.transform;
|
||||
if (!arrowsPoolLocation)
|
||||
{
|
||||
var objectPoolData = GameObject.Find("ObjectPoolData").transform;
|
||||
var objectPoolData = GameObject.Find("ObjectPoolData")?.transform;
|
||||
if (!objectPoolData)
|
||||
{
|
||||
objectPoolData = new GameObject("ObjectPoolData").transform;
|
||||
|
8
BlueWater/Assets/02.Scripts/Ai/Tower.meta
Normal file
8
BlueWater/Assets/02.Scripts/Ai/Tower.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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8
BlueWater/Assets/02.Scripts/Ai/Tower/TowerAi.cs
Normal file
8
BlueWater/Assets/02.Scripts/Ai/Tower/TowerAi.cs
Normal file
@ -0,0 +1,8 @@
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class TowerAi : BaseAi
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/Ai/Tower/TowerAi.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Ai/Tower/TowerAi.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: c3edcdb980004df49baa002cf4b18860
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MonoImporter:
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externalObjects: {}
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3
BlueWater/Assets/02.Scripts/Ai/Tower/Type.meta
Normal file
3
BlueWater/Assets/02.Scripts/Ai/Tower/Type.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
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guid: 6ee066f60c2e44dda2859804ac4ecdb4
|
||||
timeCreated: 1695134020
|
242
BlueWater/Assets/02.Scripts/Ai/Tower/Type/ArrowTower.cs
Normal file
242
BlueWater/Assets/02.Scripts/Ai/Tower/Type/ArrowTower.cs
Normal file
@ -0,0 +1,242 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.Pool;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class ArrowTower : TowerAi, IDamageable
|
||||
{
|
||||
#region Property and variable
|
||||
|
||||
[Title("Tower Stat")]
|
||||
[SerializeField] private bool isDrawGizmosInFieldOfView = true;
|
||||
[SerializeField] private bool isPredictAttack = true;
|
||||
|
||||
[OnValueChanged(nameof(SetLayer))]
|
||||
[SerializeField] private EAiType aiType;
|
||||
[SerializeField] private float maxHp;
|
||||
[SerializeField] private float currentHp;
|
||||
[SerializeField] private float atk;
|
||||
[SerializeField] private float atkRange;
|
||||
[SerializeField] private float atkCooldown;
|
||||
[SerializeField] private float shieldPenetrationRate;
|
||||
[SerializeField] private float inaccuracy;
|
||||
|
||||
[Title("실시간 타겟 정보")]
|
||||
[SerializeField] private LayerMask targetLayer;
|
||||
[SerializeField] private LayerMask arrowLayer;
|
||||
[SerializeField] private Collider[] colliderWithinRange;
|
||||
[SerializeField] private Collider targetCollider;
|
||||
|
||||
[Title("화살 오브젝트 관리")]
|
||||
[Tooltip("화살 오브젝트 풀링할 최대 갯수")]
|
||||
[SerializeField] private int arrowMaxSize = 100;
|
||||
|
||||
private Transform arrowsPoolLocation;
|
||||
private IObjectPool<Arrow> arrowPool;
|
||||
private Transform shootLocation;
|
||||
|
||||
private const int TARGET_MAX_SIZE = 20;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity built-in Methods
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
if (!isDrawGizmosInFieldOfView) return;
|
||||
|
||||
Gizmos.color = Color.blue;
|
||||
Gizmos.DrawWireSphere(transform.position, atkRange);
|
||||
|
||||
if (!targetCollider) return;
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawLine(shootLocation.position, targetCollider.bounds.center);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
InitComponent();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SetCurrentHp(maxHp);
|
||||
|
||||
StartCoroutine(nameof(Attack));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDamageable interface
|
||||
|
||||
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||
{
|
||||
var changeHp = Mathf.Max(currentHp - attackerPower, 0);
|
||||
SetCurrentHp(changeHp);
|
||||
|
||||
// 건물 파괴
|
||||
if (changeHp == 0f)
|
||||
{
|
||||
Die();
|
||||
// RemoveIslandInfo();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Custom methods
|
||||
|
||||
private void InitComponent()
|
||||
{
|
||||
shootLocation = transform.Find("ShootLocation");
|
||||
|
||||
arrowsPoolLocation = GameObject.Find("ObjectPoolData/Arrows")?.transform;
|
||||
if (!arrowsPoolLocation)
|
||||
{
|
||||
var objectPoolData = GameObject.Find("ObjectPoolData")?.transform;
|
||||
if (!objectPoolData)
|
||||
{
|
||||
objectPoolData = new GameObject("ObjectPoolData").transform;
|
||||
}
|
||||
|
||||
if (!objectPoolData.Find("Arrows"))
|
||||
{
|
||||
Instantiate(new GameObject("Arrows"), Vector3.zero, Quaternion.identity, objectPoolData);
|
||||
}
|
||||
}
|
||||
arrowPool = new ObjectPool<Arrow>(CreateArrow, OnGetArrow, OnReleaseArrow, OnDestroyArrow, maxSize:arrowMaxSize);
|
||||
|
||||
colliderWithinRange = new Collider[TARGET_MAX_SIZE];
|
||||
}
|
||||
|
||||
private void SetLayer()
|
||||
{
|
||||
switch (aiType)
|
||||
{
|
||||
case EAiType.NONE:
|
||||
targetLayer = 0;
|
||||
break;
|
||||
case EAiType.PLAYER:
|
||||
case EAiType.PIRATE:
|
||||
targetLayer = LayerMask.GetMask("Enemy");
|
||||
break;
|
||||
case EAiType.ENEMY:
|
||||
targetLayer = LayerMask.GetMask("Player") | LayerMask.GetMask("Pirate");
|
||||
break;
|
||||
default:
|
||||
targetLayer = 0;
|
||||
arrowLayer = 0;
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
arrowLayer = targetLayer | LayerMask.GetMask("Ground") | LayerMask.GetMask("Water") |
|
||||
LayerMask.GetMask("Props");
|
||||
}
|
||||
|
||||
private IEnumerator Attack()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
FindNearestTargetInRange(atkRange);
|
||||
|
||||
if (!targetCollider)
|
||||
{
|
||||
yield return new WaitForSeconds(atkCooldown);
|
||||
continue;
|
||||
}
|
||||
var arrow = arrowPool.Get();
|
||||
var targetPos = isPredictAttack ? PredictTargetPosition(shootLocation, targetCollider, arrow.GetArrowSpeed()) : targetCollider.bounds.center;
|
||||
|
||||
arrow.SetShootingArrow(shootLocation.position, transform.position,
|
||||
targetPos, aiType, atk, shieldPenetrationRate, inaccuracy, false);
|
||||
arrow.ShootArrowCoroutine();
|
||||
|
||||
yield return new WaitForSeconds(atkCooldown);
|
||||
}
|
||||
}
|
||||
|
||||
private void FindNearestTargetInRange(float range)
|
||||
{
|
||||
Array.Clear(colliderWithinRange, 0, TARGET_MAX_SIZE);
|
||||
|
||||
var maxColliderCount = Physics.OverlapSphereNonAlloc(transform.position, range, colliderWithinRange,
|
||||
targetLayer, QueryTriggerInteraction.Collide);
|
||||
|
||||
if (maxColliderCount <= 0)
|
||||
{
|
||||
SetTargetCollider(null);
|
||||
return;
|
||||
}
|
||||
|
||||
var nearestDistance = Mathf.Infinity;
|
||||
Collider nearestTargetTransform = null;
|
||||
|
||||
for (var i = 0; i < maxColliderCount; i++)
|
||||
{
|
||||
var distanceToTarget = Vector3.Distance(shootLocation.position, colliderWithinRange[i].bounds.center);
|
||||
|
||||
if (!IsRaycastHitTarget(shootLocation.position, colliderWithinRange[i]) || distanceToTarget >= nearestDistance) continue;
|
||||
|
||||
if (distanceToTarget >= nearestDistance) continue;
|
||||
|
||||
nearestDistance = distanceToTarget;
|
||||
nearestTargetTransform = colliderWithinRange[i];
|
||||
}
|
||||
|
||||
SetTargetCollider(nearestTargetTransform);
|
||||
}
|
||||
|
||||
private bool IsRaycastHitTarget(Vector3 startPos, Collider target)
|
||||
{
|
||||
var direction = ((target.bounds.center) - (startPos)).normalized;
|
||||
var raycastHitTarget = Physics.Raycast(startPos, direction, out var hit, atkRange, arrowLayer, QueryTriggerInteraction.Collide);
|
||||
|
||||
return raycastHitTarget && target == hit.collider;
|
||||
}
|
||||
|
||||
private Vector3 PredictTargetPosition(Transform shooter, Collider target, float arrowSpeed)
|
||||
{
|
||||
var targetVelocity = target.GetComponent<NavMeshAgent>().velocity;
|
||||
|
||||
var targetPos = target.bounds.center;
|
||||
var directionToTarget = targetPos - shooter.position;
|
||||
var distanceToTarget = directionToTarget.magnitude;
|
||||
var timeToImpact = distanceToTarget / arrowSpeed;
|
||||
var predictedPosition = targetPos + targetVelocity * timeToImpact;
|
||||
|
||||
return predictedPosition;
|
||||
}
|
||||
|
||||
private void Die()
|
||||
{
|
||||
StopAllCoroutines();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void SetCurrentHp(float value) => currentHp = value;
|
||||
private void SetTargetCollider(Collider value) => targetCollider = value;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ObjectPool Function
|
||||
|
||||
private Arrow CreateArrow()
|
||||
{
|
||||
var arrow = Instantiate(UnitManager.Inst.ArrowPrefab, shootLocation.position, Quaternion.identity, arrowsPoolLocation).GetComponent<Arrow>();
|
||||
arrow.SetManagedPool(arrowPool);
|
||||
return arrow;
|
||||
}
|
||||
|
||||
private void OnGetArrow(Arrow arrow) => arrow.gameObject.SetActive(true);
|
||||
private void OnReleaseArrow(Arrow arrow) => arrow.ReleaseArrowSetting();
|
||||
private void OnDestroyArrow(Arrow arrow) => Destroy(arrow.gameObject);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
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guid: bd421891d0204bc5a748862f0ac9c0f1
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timeCreated: 1695134049
|
@ -41,6 +41,7 @@ namespace BlueWaterProject
|
||||
// 건물 파괴
|
||||
if (changeHp == 0f)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
RemoveIslandInfo();
|
||||
}
|
||||
}
|
||||
|
@ -222,6 +222,8 @@ namespace BlueWaterProject
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public float GetArrowSpeed() => arrowSpeed;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
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BlueWater/Assets/05.Prefabs/Ai/Tower.meta
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BlueWater/Assets/05.Prefabs/Ai/Tower/ArrowTower.prefab
Normal file
171
BlueWater/Assets/05.Prefabs/Ai/Tower/ArrowTower.prefab
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 2.930729, y: 3.065148, z: 3.854234}
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m_Center: {x: 0.07538414, y: -0.21270323, z: 0.4423293}
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--- !u!114 &9087576015726480415
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8848616787261608530}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bd421891d0204bc5a748862f0ac9c0f1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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isDrawGizmosInFieldOfView: 1
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isPredictAttack: 1
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aiType: 2
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maxHp: 500
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currentHp: 0
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atk: 20
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atkRange: 30
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atkCooldown: 1
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shieldPenetrationRate: 50
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inaccuracy: 0
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targetLayer:
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serializedVersion: 2
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m_Bits: 768
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arrowLayer:
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serializedVersion: 2
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m_Bits: 66328
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colliderWithinRange: []
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targetCollider: {fileID: 0}
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arrowMaxSize: 100
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: cc1c55d3cd2748146bcca57b19069c12
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -116,7 +116,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.9433962, g: 0.9433962, b: 0.9433962, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.9433962, g: 0.9433962, b: 0.9433962, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -49,7 +49,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 10305, guid: 0000000000000000f000000000000000, type: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -14,6 +14,7 @@ Material:
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m_ValidKeywords:
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- DR_OUTLINE_ON
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- _CELPRIMARYMODE_SINGLE
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- _DETAILMAPBLENDINGMODE_MULTIPLY
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- _TEXTUREBLENDINGMODE_MULTIPLY
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m_InvalidKeywords:
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- _UNITYSHADOWMODE_NONE
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@ -47,6 +48,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -95,6 +100,7 @@ Material:
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m_Floats:
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _BaseMapPremultiply: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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@ -104,6 +110,8 @@ Material:
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- _CelPrimaryMode: 1
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailMapBlendingMode: 0
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- _DetailMapImpact: 0
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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@ -167,6 +175,7 @@ Material:
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- _ColorDimExtra: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
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- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
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- _ColorGradient: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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- _FlatSpecularColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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@ -13,6 +13,7 @@ TagManager:
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- Unit
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- Missile
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- Area
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- Tower
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layers:
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- Default
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- TransparentFX
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|
Loading…
Reference in New Issue
Block a user