Merge remote-tracking branch 'origin/main'

# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
This commit is contained in:
IDMhan 2023-12-21 15:37:29 +09:00
commit f1804a6b0e
232 changed files with 9017 additions and 6285 deletions

File diff suppressed because it is too large Load Diff

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@ -67,6 +67,15 @@ namespace BlueWaterProject
SetCurrentHp(MaxHp);
}
[Button("테스트용 움직임 셋팅")]
private void TestMovement()
{
maxSpeed = 15f;
acceleration = 10f;
deceleration = 2f;
turnSpeed = 0.5f;
}
#region Unity Function
private void Awake()
@ -102,11 +111,12 @@ namespace BlueWaterProject
private void FixedUpdate()
{
HandleMovement();
}
private void Update()
{
HandleMovement();
HandleFireCannon();
HandleBoost();
}
@ -115,45 +125,19 @@ namespace BlueWaterProject
#region Movement
private void MoveShipPlayer()
{
// var desiredVelocity = transform.forward * (movementInput.y * maxSpeed);
// var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
// rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange);
var speedChange = 0f;
Vector3 targetVelocity;
if (movementInput == Vector2.zero)
{
speedChange = deceleration * Time.fixedDeltaTime;
targetVelocity = Vector3.zero;
}
else
{
var boost = isBoosting ? boostPower : 1f;
var moveDirection = new Vector3(movementInput.x, 0, movementInput.y).normalized * (maxSpeed * boost);
speedChange = acceleration * boost * Time.fixedDeltaTime;
targetVelocity = moveDirection;
}
rb.velocity = Vector3.MoveTowards(rb.velocity, targetVelocity, speedChange);
}
private void RotatePlayer()
{
// var turn = movementInput.x;
// var turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f);
// rb.MoveRotation(rb.rotation * turnRotation);
if (rb.velocity == Vector3.zero) return;
var targetRotation = Quaternion.LookRotation(rb.velocity.normalized, Vector3.up);
rb.rotation = Quaternion.Slerp(rb.rotation, targetRotation, Time.fixedDeltaTime * turnSpeed);
}
private void HandleMovement()
{
MoveShipPlayer();
RotatePlayer();
var moveDirection = new Vector3(movementInput.x, 0, movementInput.y).normalized;
var boost = isBoosting ? boostPower : 1f;
var speedChange = movementInput != Vector2.zero ? acceleration * boost * Time.fixedDeltaTime : deceleration * Time.fixedDeltaTime;
var targetVelocity = moveDirection * (maxSpeed * boost);
rb.velocity = Vector3.MoveTowards(rb.velocity, targetVelocity, speedChange);
if (moveDirection != Vector3.zero)
{
var targetRotation = Quaternion.LookRotation(moveDirection, Vector3.up);
rb.rotation = Quaternion.Slerp(rb.rotation, targetRotation, turnSpeed * Time.fixedDeltaTime);
}
}
private void StopShipMovement()

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@ -37,14 +37,14 @@ namespace BlueWaterProject
{
rb = GetComponent<Rigidbody>();
rb.isKinematic = true;
//rb.isKinematic = true;
}
private void OnCollisionEnter(Collision other)
{
if (other.collider.CompareTag("ShipPlayer"))
{
var iDestructible = other.collider.GetComponent<IDestructible>();
var iDestructible = other.transform.GetComponent<IDestructible>();
var otherStrength = iDestructible.Strength;
if (otherStrength > Strength)

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