#132 Ready for pay with table
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@ -233,6 +233,11 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: TycconNpc
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value: TycconNpc
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8618344245884134178, guid: 5e6031a186487438097c5f82f8803b6c,
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type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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@ -573,7 +578,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 107368052}
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m_GameObject: {fileID: 107368052}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.38268343, y: 1e-45, z: -0, w: 0.92387956}
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m_LocalRotation: {x: 0.38268343, y: 1e-45, z: -1e-45, w: 0.92387956}
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m_LocalPosition: {x: 6.89, y: 11.1380005, z: -5.88}
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m_LocalPosition: {x: 6.89, y: 11.1380005, z: -5.88}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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@ -3310,7 +3315,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 501722143}
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m_GameObject: {fileID: 501722143}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.38268343, y: 1e-45, z: 0, w: 0.92387956}
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m_LocalRotation: {x: 0.38268343, y: 1e-45, z: -1e-45, w: 0.92387956}
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m_LocalPosition: {x: 6.89, y: 11.1380005, z: -5.88}
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m_LocalPosition: {x: 6.89, y: 11.1380005, z: -5.88}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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@ -5736,6 +5741,11 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: TycconNpc (1)
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value: TycconNpc (1)
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8618344245884134178, guid: 5e6031a186487438097c5f82f8803b6c,
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type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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@ -43,6 +43,7 @@ namespace BlueWaterProject
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private void CheckAndUpdateTables()
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private void CheckAndUpdateTables()
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{
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{
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if (npc.DoSeat) return;
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foreach (var table in tables)
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foreach (var table in tables)
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{
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{
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foreach (var seat in table.SeatPoints)
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foreach (var seat in table.SeatPoints)
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@ -60,11 +61,11 @@ namespace BlueWaterProject
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{
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{
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npc.Agent.SetDestination(seat.transform.position);
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npc.Agent.SetDestination(seat.transform.position);
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if (npc.AssignedSeat != null)
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// if (npc.AssignedSeat != null)
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{
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// {
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npc.AssignedSeat.IsUsing = false;
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// npc.AssignedSeat.IsUsing = false;
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npc.AssignedSeat.IsDirty = true;
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// npc.AssignedSeat.IsDirty = true;
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}
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// }
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npc.AssignedSeat = seat;
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npc.AssignedSeat = seat;
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npc.AssignedSeat.IsUsing = true;
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npc.AssignedSeat.IsUsing = true;
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@ -19,7 +19,6 @@ Material:
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- _NORMALMAP
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- _NORMALMAP
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- _REFRACTION
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- _REFRACTION
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- _TRANSLUCENCY
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- _TRANSLUCENCY
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- _WAVES
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m_InvalidKeywords:
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m_InvalidKeywords:
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- _DEPTHEXP_ON
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- _DEPTHEXP_ON
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- _ZCLIP_ON
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- _ZCLIP_ON
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@ -30,7 +29,7 @@ Material:
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: 3000
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_LockedProperties: _Cull
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m_LockedProperties: _Cull _WavesOn
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@ -278,7 +277,7 @@ Material:
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- _WaveSpeed: 2
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- _WaveSpeed: 2
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- _WaveSteepness: 0.64
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- _WaveSteepness: 0.64
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- _WaveTint: 0
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- _WaveTint: 0
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- _WavesOn: 1
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- _WavesOn: 0
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- _WorkflowMode: 1
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- _WorkflowMode: 1
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- _WorldSpaceUV: 1
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- _WorldSpaceUV: 1
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- _ZClip: 1
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- _ZClip: 1
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4
BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Fog.mat
Executable file → Normal file
4
BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Fog.mat
Executable file → Normal file
@ -9,6 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Fog
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m_Name: Fog
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m_Shader: {fileID: 4800000, guid: 6490db4c7a37d8349b85b261b7ff5cea, type: 3}
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m_Shader: {fileID: 4800000, guid: 6490db4c7a37d8349b85b261b7ff5cea, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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@ -17,6 +19,7 @@ Material:
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@ -171,3 +174,4 @@ Material:
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- _SunDirection1: {r: 0, g: 0, b: 0, a: 0}
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- _SunDirection1: {r: 0, g: 0, b: 0, a: 0}
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- _VariationWindDirection: {r: 1, g: 0, b: 5, a: 0}
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- _VariationWindDirection: {r: 1, g: 0, b: 5, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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4
BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Skybox.mat
Executable file → Normal file
4
BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Skybox.mat
Executable file → Normal file
@ -9,6 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Skybox
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m_Name: Skybox
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m_Shader: {fileID: 4800000, guid: 2a61d1fe99ca7e74b986c801b0920c8d, type: 3}
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m_Shader: {fileID: 4800000, guid: 2a61d1fe99ca7e74b986c801b0920c8d, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 2
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m_LightmapFlags: 2
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@ -17,6 +19,7 @@ Material:
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@ -241,3 +244,4 @@ Material:
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- _SunFlareColor: {r: 0.52377915, g: 0.43413693, b: 0.32312402, a: 1}
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- _SunFlareColor: {r: 0.52377915, g: 0.43413693, b: 0.32312402, a: 1}
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- _ZenithColor: {r: 0.008499811, g: 0.047379583, b: 0.11567971, a: 1}
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- _ZenithColor: {r: 0.008499811, g: 0.047379583, b: 0.11567971, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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4
BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Stylized Clouds.mat
Executable file → Normal file
4
BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Stylized Clouds.mat
Executable file → Normal file
@ -9,6 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Stylized Clouds
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m_Name: Stylized Clouds
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m_Shader: {fileID: 4800000, guid: 1a6791d1617850b49b130b523f5ebf5c, type: 3}
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m_Shader: {fileID: 4800000, guid: 1a6791d1617850b49b130b523f5ebf5c, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 0
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m_LightmapFlags: 0
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@ -17,6 +19,7 @@ Material:
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@ -348,3 +351,4 @@ Material:
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- _TexturePanDirection: {r: 0.1, g: 1, b: 0.1, a: 0}
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- _TexturePanDirection: {r: 0.1, g: 1, b: 0.1, a: 0}
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- _Vector0: {r: 0.12, g: 1.5, b: 0, a: 0}
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- _Vector0: {r: 0.12, g: 1.5, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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