diff --git a/BlueWater/Assets/01.Scenes/02.Tycoon.unity b/BlueWater/Assets/01.Scenes/02.Tycoon.unity index 0311f743e..7d55cabae 100644 --- a/BlueWater/Assets/01.Scenes/02.Tycoon.unity +++ b/BlueWater/Assets/01.Scenes/02.Tycoon.unity @@ -233,6 +233,11 @@ PrefabInstance: propertyPath: m_Name value: TycconNpc objectReference: {fileID: 0} + - target: {fileID: 8618344245884134178, guid: 5e6031a186487438097c5f82f8803b6c, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] @@ -573,7 +578,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 107368052} serializedVersion: 2 - m_LocalRotation: {x: 0.38268343, y: 1e-45, z: -0, w: 0.92387956} + m_LocalRotation: {x: 0.38268343, y: 1e-45, z: -1e-45, w: 0.92387956} m_LocalPosition: {x: 6.89, y: 11.1380005, z: -5.88} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -3310,7 +3315,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 501722143} serializedVersion: 2 - m_LocalRotation: {x: 0.38268343, y: 1e-45, z: 0, w: 0.92387956} + m_LocalRotation: {x: 0.38268343, y: 1e-45, z: -1e-45, w: 0.92387956} m_LocalPosition: {x: 6.89, y: 11.1380005, z: -5.88} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -5736,6 +5741,11 @@ PrefabInstance: propertyPath: m_Name value: TycconNpc (1) objectReference: {fileID: 0} + - target: {fileID: 8618344245884134178, guid: 5e6031a186487438097c5f82f8803b6c, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] diff --git a/BlueWater/Assets/02.Scripts/Npc/Guest/FindTableState.cs b/BlueWater/Assets/02.Scripts/Npc/Guest/FindTableState.cs index 97f7773ca..17891b98b 100644 --- a/BlueWater/Assets/02.Scripts/Npc/Guest/FindTableState.cs +++ b/BlueWater/Assets/02.Scripts/Npc/Guest/FindTableState.cs @@ -43,6 +43,7 @@ namespace BlueWaterProject private void CheckAndUpdateTables() { + if (npc.DoSeat) return; foreach (var table in tables) { foreach (var seat in table.SeatPoints) @@ -60,11 +61,11 @@ namespace BlueWaterProject { npc.Agent.SetDestination(seat.transform.position); - if (npc.AssignedSeat != null) - { - npc.AssignedSeat.IsUsing = false; - npc.AssignedSeat.IsDirty = true; - } + // if (npc.AssignedSeat != null) + // { + // npc.AssignedSeat.IsUsing = false; + // npc.AssignedSeat.IsDirty = true; + // } npc.AssignedSeat = seat; npc.AssignedSeat.IsUsing = true; diff --git a/BlueWater/Assets/03.Materials/Tycoon/StylizedWater2_DynamicEffectsDemo 1.mat b/BlueWater/Assets/03.Materials/Tycoon/StylizedWater2_DynamicEffectsDemo 1.mat index 4102a9b92..8ebbdde92 100644 --- a/BlueWater/Assets/03.Materials/Tycoon/StylizedWater2_DynamicEffectsDemo 1.mat +++ b/BlueWater/Assets/03.Materials/Tycoon/StylizedWater2_DynamicEffectsDemo 1.mat @@ -19,7 +19,6 @@ Material: - _NORMALMAP - _REFRACTION - _TRANSLUCENCY - - _WAVES m_InvalidKeywords: - _DEPTHEXP_ON - _ZCLIP_ON @@ -30,7 +29,7 @@ Material: m_CustomRenderQueue: 3000 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: _Cull + m_LockedProperties: _Cull _WavesOn m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -278,7 +277,7 @@ Material: - _WaveSpeed: 2 - _WaveSteepness: 0.64 - _WaveTint: 0 - - _WavesOn: 1 + - _WavesOn: 0 - _WorkflowMode: 1 - _WorldSpaceUV: 1 - _ZClip: 1 diff --git a/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Fog.mat b/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Fog.mat old mode 100755 new mode 100644 index 5a304f40f..6ce44b75c --- a/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Fog.mat +++ b/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Fog.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Fog m_Shader: {fileID: 4800000, guid: 6490db4c7a37d8349b85b261b7ff5cea, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -17,6 +19,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -171,3 +174,4 @@ Material: - _SunDirection1: {r: 0, g: 0, b: 0, a: 0} - _VariationWindDirection: {r: 1, g: 0, b: 5, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Skybox.mat b/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Skybox.mat old mode 100755 new mode 100644 index 323b850f9..e85157f15 --- a/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Skybox.mat +++ b/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Skybox.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Skybox m_Shader: {fileID: 4800000, guid: 2a61d1fe99ca7e74b986c801b0920c8d, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 2 @@ -17,6 +19,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -241,3 +244,4 @@ Material: - _SunFlareColor: {r: 0.52377915, g: 0.43413693, b: 0.32312402, a: 1} - _ZenithColor: {r: 0.008499811, g: 0.047379583, b: 0.11567971, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Stylized Clouds.mat b/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Stylized Clouds.mat old mode 100755 new mode 100644 index a1a24314a..7d168362a --- a/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Stylized Clouds.mat +++ b/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Materials/Stylized Clouds.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Stylized Clouds m_Shader: {fileID: 4800000, guid: 1a6791d1617850b49b130b523f5ebf5c, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 0 @@ -17,6 +19,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -348,3 +351,4 @@ Material: - _TexturePanDirection: {r: 0.1, g: 1, b: 0.1, a: 0} - _Vector0: {r: 0.12, g: 1.5, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1