From 8b7f3a14fdc5b84c626f117d36dfcf2cee32efb7 Mon Sep 17 00:00:00 2001 From: NTG_Lenovo Date: Thu, 17 Aug 2023 10:48:13 +0900 Subject: [PATCH 1/2] =?UTF-8?q?AiController=20=EB=B9=8C=EB=93=9C=20?= =?UTF-8?q?=EC=98=A4=EB=A5=98=20=EC=88=98=EC=A0=95(=EC=A0=84=EC=B2=98?= =?UTF-8?q?=EB=A6=AC=EA=B8=B0=20=EC=9C=84=EC=B9=98=20=EB=B3=80=EA=B2=BD)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- BlueWater/Assets/02.Scripts/Ai/AiController.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/BlueWater/Assets/02.Scripts/Ai/AiController.cs b/BlueWater/Assets/02.Scripts/Ai/AiController.cs index 5f83f5ba0..4d9c45e91 100644 --- a/BlueWater/Assets/02.Scripts/Ai/AiController.cs +++ b/BlueWater/Assets/02.Scripts/Ai/AiController.cs @@ -62,10 +62,12 @@ namespace BlueWaterProject #region Unity built-in function +#if UNITY_EDITOR private void OnDrawGizmosSelected() { DrawGizmosInFieldOfView(); } +#endif protected virtual void Awake() { @@ -197,8 +199,7 @@ namespace BlueWaterProject [field: SerializeField] public TargetInfo TargetInfo { get; set; } = new(); private const int TARGET_MAX_SIZE = 30; - -#if UNITY_EDITOR + public void DrawGizmosInFieldOfView() { if (!IsDrawGizmosInFieldOfView) return; @@ -212,7 +213,6 @@ namespace BlueWaterProject Debug.DrawLine(myPos, TargetInfo.transform.position, Color.red); } -#endif public IEnumerator FindTarget() { From c7350db4f31af3e8e758bddb3751f0f914552abf Mon Sep 17 00:00:00 2001 From: NTG_Lenovo Date: Thu, 17 Aug 2023 10:52:14 +0900 Subject: [PATCH 2/2] =?UTF-8?q?CreateUnit=20=EC=9D=B8=EB=8D=B1=EC=8A=A4=20?= =?UTF-8?q?=EC=98=A4=EB=A5=98=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs index 8c79556a7..5d8411759 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs @@ -129,7 +129,7 @@ namespace BlueWaterProject var soldierObject = Instantiate(soliderPrefabList[(int)unit.unitType - 1], spawnPosition, Quaternion.identity, unitController.transform).GetComponent(); objectNameBuilder.Clear(); - objectNameBuilder.Append(soliderPrefabList[(int)unit.unitType].name); + objectNameBuilder.Append(soliderPrefabList[(int)unit.unitType - 1].name); objectNameBuilder.Append("_"); objectNameBuilder.AppendFormat("{0:00}", i + 1);