+ 파티클 사운드 조정
+ 죽었을 때, 움직임 방지
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14b950679f
commit
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@ -1586,7 +1586,7 @@ MonoBehaviour:
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<Atk>k__BackingField: 10
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<Atk>k__BackingField: 10
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<AtkCooldown>k__BackingField: 1
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<AtkCooldown>k__BackingField: 1
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<AtkRange>k__BackingField: 1.5
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<AtkRange>k__BackingField: 1.5
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<DefenseRange>k__BackingField: 20
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<DefenseRange>k__BackingField: 10
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<IsRandomMove>k__BackingField: 0
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<IsRandomMove>k__BackingField: 0
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<RandomMoveRange>k__BackingField: 0
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<RandomMoveRange>k__BackingField: 0
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<DefensePos>k__BackingField: {x: 0, y: 0, z: 0}
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<DefensePos>k__BackingField: {x: 0, y: 0, z: 0}
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@ -1595,7 +1595,7 @@ MonoBehaviour:
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<UseRigidbody>k__BackingField: 0
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<UseRigidbody>k__BackingField: 0
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beAttacked: 0
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beAttacked: 0
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isAttacking: 0
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isAttacking: 0
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<ViewRadius>k__BackingField: 15
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<ViewRadius>k__BackingField: 8
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<Targets>k__BackingField:
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<Targets>k__BackingField:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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@ -2581,7 +2581,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 076d9e0e755d32146a0cba706a625969, type: 3}
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m_Script: {fileID: 11500000, guid: 076d9e0e755d32146a0cba706a625969, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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<ViewRadius>k__BackingField: 15
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<ViewRadius>k__BackingField: 8
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<AtkRange>k__BackingField: 1.5
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<AtkRange>k__BackingField: 1.5
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<Targets>k__BackingField:
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<Targets>k__BackingField:
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- {fileID: 0}
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- {fileID: 0}
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@ -2627,7 +2627,7 @@ MonoBehaviour:
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<MoveSpd>k__BackingField: 5
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<MoveSpd>k__BackingField: 5
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<Atk>k__BackingField: 10
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<Atk>k__BackingField: 10
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<AtkCooldown>k__BackingField: 1
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<AtkCooldown>k__BackingField: 1
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<DefenseRange>k__BackingField: 20
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<DefenseRange>k__BackingField: 10
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<IsRandomMove>k__BackingField: 0
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<IsRandomMove>k__BackingField: 0
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<RandomMoveRange>k__BackingField: 0
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<RandomMoveRange>k__BackingField: 0
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groundDistance: 0.2
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groundDistance: 0.2
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@ -7599,7 +7599,7 @@ MonoBehaviour:
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<Atk>k__BackingField: 5
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<Atk>k__BackingField: 5
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<AtkCooldown>k__BackingField: 1
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<AtkCooldown>k__BackingField: 1
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<AtkRange>k__BackingField: 7
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<AtkRange>k__BackingField: 7
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<DefenseRange>k__BackingField: 20
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<DefenseRange>k__BackingField: 10
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<IsRandomMove>k__BackingField: 0
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<IsRandomMove>k__BackingField: 0
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<RandomMoveRange>k__BackingField: 0
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<RandomMoveRange>k__BackingField: 0
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<DefensePos>k__BackingField: {x: 0, y: 0, z: 0}
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<DefensePos>k__BackingField: {x: 0, y: 0, z: 0}
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@ -7608,7 +7608,7 @@ MonoBehaviour:
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<UseRigidbody>k__BackingField: 0
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<UseRigidbody>k__BackingField: 0
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beAttacked: 0
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beAttacked: 0
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isAttacking: 0
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isAttacking: 0
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<ViewRadius>k__BackingField: 15
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<ViewRadius>k__BackingField: 12
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<Targets>k__BackingField:
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<Targets>k__BackingField:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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@ -129,7 +129,7 @@ namespace BlueWaterProject
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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if (CurrentHp <= 0) return;
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if (GameManager.Inst.InIslandPlayer && GameManager.Inst.InIslandPlayer.UseRigidbody)
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if (GameManager.Inst.InIslandPlayer && GameManager.Inst.InIslandPlayer.UseRigidbody)
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{
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{
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@ -201,6 +201,8 @@ namespace BlueWaterProject
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protected override void FixedUpdate()
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protected override void FixedUpdate()
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{
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{
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if (CurrentHp <= 0) return;
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if (UseRigidbody)
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if (UseRigidbody)
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{
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{
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// var movement = GameManager.Inst.InIslandPlayer.Rb.velocity * (MoveSpd / GameManager.Inst.InIslandPlayer.MoveSpd);
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// var movement = GameManager.Inst.InIslandPlayer.Rb.velocity * (MoveSpd / GameManager.Inst.InIslandPlayer.MoveSpd);
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@ -35,6 +35,8 @@ namespace BlueWaterProject
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protected override void Update()
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protected override void Update()
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{
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{
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if (CurrentHp <= 0) return;
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float runStateValue;
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float runStateValue;
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// 움직이는 경우
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// 움직이는 경우
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if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
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if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
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@ -166,6 +166,8 @@ namespace BlueWaterProject
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protected override void Update()
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protected override void Update()
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{
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{
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if (CurrentHp <= 0) return;
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// 움직이는 경우
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// 움직이는 경우
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if (movementInput.x != 0 || movementInput.y != 0)
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if (movementInput.x != 0 || movementInput.y != 0)
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{
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{
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@ -239,6 +241,8 @@ namespace BlueWaterProject
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protected override void FixedUpdate()
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protected override void FixedUpdate()
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{
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{
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if (CurrentHp <= 0) return;
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if (UseRigidbody)
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if (UseRigidbody)
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{
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{
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var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
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var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
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File diff suppressed because it is too large
Load Diff
@ -4875,7 +4875,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 0}
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: 561b6a4e69f38a745939dfa7fd2befab, type: 3}
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m_audioClip: {fileID: 8300000, guid: 561b6a4e69f38a745939dfa7fd2befab, type: 3}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Volume: 0.3
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m_Pitch: 1
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m_Pitch: 1
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Loop: 0
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Loop: 0
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Mute: 0
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Mute: 0
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