+ 파티클 사운드 조정

+ 죽었을 때, 움직임 방지
This commit is contained in:
NTG 2023-10-20 00:00:34 +09:00
parent 14b950679f
commit e6d1867454
6 changed files with 429 additions and 73 deletions

View File

@ -1586,7 +1586,7 @@ MonoBehaviour:
<Atk>k__BackingField: 10 <Atk>k__BackingField: 10
<AtkCooldown>k__BackingField: 1 <AtkCooldown>k__BackingField: 1
<AtkRange>k__BackingField: 1.5 <AtkRange>k__BackingField: 1.5
<DefenseRange>k__BackingField: 20 <DefenseRange>k__BackingField: 10
<IsRandomMove>k__BackingField: 0 <IsRandomMove>k__BackingField: 0
<RandomMoveRange>k__BackingField: 0 <RandomMoveRange>k__BackingField: 0
<DefensePos>k__BackingField: {x: 0, y: 0, z: 0} <DefensePos>k__BackingField: {x: 0, y: 0, z: 0}
@ -1595,7 +1595,7 @@ MonoBehaviour:
<UseRigidbody>k__BackingField: 0 <UseRigidbody>k__BackingField: 0
beAttacked: 0 beAttacked: 0
isAttacking: 0 isAttacking: 0
<ViewRadius>k__BackingField: 15 <ViewRadius>k__BackingField: 8
<Targets>k__BackingField: <Targets>k__BackingField:
- {fileID: 0} - {fileID: 0}
- {fileID: 0} - {fileID: 0}
@ -2581,7 +2581,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 076d9e0e755d32146a0cba706a625969, type: 3} m_Script: {fileID: 11500000, guid: 076d9e0e755d32146a0cba706a625969, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
<ViewRadius>k__BackingField: 15 <ViewRadius>k__BackingField: 8
<AtkRange>k__BackingField: 1.5 <AtkRange>k__BackingField: 1.5
<Targets>k__BackingField: <Targets>k__BackingField:
- {fileID: 0} - {fileID: 0}
@ -2627,7 +2627,7 @@ MonoBehaviour:
<MoveSpd>k__BackingField: 5 <MoveSpd>k__BackingField: 5
<Atk>k__BackingField: 10 <Atk>k__BackingField: 10
<AtkCooldown>k__BackingField: 1 <AtkCooldown>k__BackingField: 1
<DefenseRange>k__BackingField: 20 <DefenseRange>k__BackingField: 10
<IsRandomMove>k__BackingField: 0 <IsRandomMove>k__BackingField: 0
<RandomMoveRange>k__BackingField: 0 <RandomMoveRange>k__BackingField: 0
groundDistance: 0.2 groundDistance: 0.2
@ -7599,7 +7599,7 @@ MonoBehaviour:
<Atk>k__BackingField: 5 <Atk>k__BackingField: 5
<AtkCooldown>k__BackingField: 1 <AtkCooldown>k__BackingField: 1
<AtkRange>k__BackingField: 7 <AtkRange>k__BackingField: 7
<DefenseRange>k__BackingField: 20 <DefenseRange>k__BackingField: 10
<IsRandomMove>k__BackingField: 0 <IsRandomMove>k__BackingField: 0
<RandomMoveRange>k__BackingField: 0 <RandomMoveRange>k__BackingField: 0
<DefensePos>k__BackingField: {x: 0, y: 0, z: 0} <DefensePos>k__BackingField: {x: 0, y: 0, z: 0}
@ -7608,7 +7608,7 @@ MonoBehaviour:
<UseRigidbody>k__BackingField: 0 <UseRigidbody>k__BackingField: 0
beAttacked: 0 beAttacked: 0
isAttacking: 0 isAttacking: 0
<ViewRadius>k__BackingField: 15 <ViewRadius>k__BackingField: 12
<Targets>k__BackingField: <Targets>k__BackingField:
- {fileID: 0} - {fileID: 0}
- {fileID: 0} - {fileID: 0}

View File

@ -129,7 +129,7 @@ namespace BlueWaterProject
protected override void Update() protected override void Update()
{ {
base.Update(); if (CurrentHp <= 0) return;
if (GameManager.Inst.InIslandPlayer && GameManager.Inst.InIslandPlayer.UseRigidbody) if (GameManager.Inst.InIslandPlayer && GameManager.Inst.InIslandPlayer.UseRigidbody)
{ {
@ -201,6 +201,8 @@ namespace BlueWaterProject
protected override void FixedUpdate() protected override void FixedUpdate()
{ {
if (CurrentHp <= 0) return;
if (UseRigidbody) if (UseRigidbody)
{ {
// var movement = GameManager.Inst.InIslandPlayer.Rb.velocity * (MoveSpd / GameManager.Inst.InIslandPlayer.MoveSpd); // var movement = GameManager.Inst.InIslandPlayer.Rb.velocity * (MoveSpd / GameManager.Inst.InIslandPlayer.MoveSpd);

View File

@ -35,6 +35,8 @@ namespace BlueWaterProject
protected override void Update() protected override void Update()
{ {
if (CurrentHp <= 0) return;
float runStateValue; float runStateValue;
// 움직이는 경우 // 움직이는 경우
if (Agent.velocity.x != 0 || Agent.velocity.z != 0) if (Agent.velocity.x != 0 || Agent.velocity.z != 0)

View File

@ -166,6 +166,8 @@ namespace BlueWaterProject
protected override void Update() protected override void Update()
{ {
if (CurrentHp <= 0) return;
// 움직이는 경우 // 움직이는 경우
if (movementInput.x != 0 || movementInput.y != 0) if (movementInput.x != 0 || movementInput.y != 0)
{ {
@ -239,6 +241,8 @@ namespace BlueWaterProject
protected override void FixedUpdate() protected override void FixedUpdate()
{ {
if (CurrentHp <= 0) return;
if (UseRigidbody) if (UseRigidbody)
{ {
var localMovement = new Vector3(movementInput.x, 0, movementInput.y); var localMovement = new Vector3(movementInput.x, 0, movementInput.y);

View File

@ -4875,7 +4875,7 @@ AudioSource:
OutputAudioMixerGroup: {fileID: 0} OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: 561b6a4e69f38a745939dfa7fd2befab, type: 3} m_audioClip: {fileID: 8300000, guid: 561b6a4e69f38a745939dfa7fd2befab, type: 3}
m_PlayOnAwake: 1 m_PlayOnAwake: 1
m_Volume: 1 m_Volume: 0.3
m_Pitch: 1 m_Pitch: 1
Loop: 0 Loop: 0
Mute: 0 Mute: 0