#225 Customer DB Update

This commit is contained in:
IDMhan 2024-04-23 02:52:54 +09:00
parent 156722ad59
commit e5954dbe08
105 changed files with 811 additions and 139 deletions

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@ -0,0 +1,15 @@
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%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
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@ -77,5 +77,14 @@ namespace BlueWaterProject
return newDictionary;
}
[ContextMenu("Json To So")]
public void MakeDataSoFromJson()
{
// WeaponDataSo.weaponDataList = GetJsonData<List<WeaponData>>("JSON/WEAPON_TABLE.json");
// #if UNITY_EDITOR_OSX || UNITY_EDITOR_WIN
// EditorUtility.SetDirty(WeaponDataSo);
// #endif
}
}
}

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@ -10,111 +10,75 @@ namespace BlueWaterProject
{
public class KitchenController : MonoBehaviour
{
private bool isFoodInSot;
public int Onion { get; set; } = 10;
public int Scallion { get; set; } = 10;
public int Tomato { get; set; } = 10;
public int Wood { get; set; } = 10;
private bool isCooking;
public Image cookingProcess;
public GameObject sotUp;
// private Vector3 sotUpOriginal = new Vector3(4.17999983f, 8.80000019f, 16.5300007f);
// private Vector3 sotUpClose = new Vector3(4.17999983f, 7.05000019f, 14.7799997f);
private Vector3 sotUpOriginal = new Vector3(4.92f, 9.384f, 22.72f);
private Vector3 sotUpClose = new Vector3(4.92f, 7.634f, 20.97f);
public GameObject[] sotSteamEff;
private Dictionary<GlobalValue.FoodOnHand, int> ingredientsInPot = new();
private Dictionary<GlobalValue.FoodOnHand, int> kingCrabRecipe = new()
private float fireTimeRemaining = 0;
private Dictionary<string, Dictionary<string, int>> recipes = new ()
{
{ GlobalValue.FoodOnHand.ONION, 1 },
{ GlobalValue.FoodOnHand.SCALLION, 1 },
{ GlobalValue.FoodOnHand.TOMATO, 1 }
{ "KingCrab", new Dictionary<string, int>() { { "Onion", 1 }, { "Scallion", 1 }, { "Tomato", 1 } } }
};
private short maxFood = 20;
public void AddIngredient()
private void Update()
{
var player = GameManager.Inst.TycoonPlayer;
if (player.FoodTransform.gameObject.activeSelf)
if (fireTimeRemaining > 0)
{
var ingredient = player.FoodOnHand;
if (!ingredientsInPot.ContainsKey(ingredient))
ingredientsInPot[ingredient] = 0;
ingredientsInPot[ingredient]++;
player.FoodTransform.gameObject.SetActive(false);
player.FoodOnHand = GlobalValue.FoodOnHand.NONE;
}
else if (isFoodInSot)
{
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
cookingProcess.fillAmount = 0;
maxFood--;
if (maxFood <= 0) isFoodInSot = false;
}
}
public bool CheckRecipe(Dictionary<GlobalValue.FoodOnHand, int> recipe)
{
foreach (var ingredient in recipe)
{
if (!ingredientsInPot.ContainsKey(ingredient.Key) || ingredientsInPot[ingredient.Key] != ingredient.Value)
return false;
}
return true;
}
public void Cook()
{
if (CheckRecipe(kingCrabRecipe))
{
ingredientsInPot.Clear();
StartCoroutine(CookingProcess());
}
}
private IEnumerator CookingProcess()
{
isCooking = true;
float duration = 3.0f; // 조리 시간 3초
float elapsed = 0; // 경과 시간
bool steamEffectActivated = false;
// 조리 시작 시 sotUp 이미지를 sotUpClose로 이동
while (elapsed < 0.5f)
{
elapsed += Time.deltaTime;
sotUp.transform.position = Vector3.Lerp(sotUpOriginal, sotUpClose, elapsed / 0.5f);
yield return null;
}
// 중간 조리 과정
while (elapsed < duration - 0.5f)
{
elapsed += Time.deltaTime;
cookingProcess.fillAmount = Mathf.Clamp01((elapsed - 0.5f) / (duration - 1f));
yield return null;
}
// 조리 종료 0.5초 전에 sotUpOriginal 위치로 되돌리기 시작
float closeToOriginalTime = 0; // sotUpClose에서 sotUpOriginal로 이동하는 데 걸리는 시간
while (closeToOriginalTime < 0.5f)
{
closeToOriginalTime += Time.deltaTime;
sotUp.transform.position = Vector3.Lerp(sotUpClose, sotUpOriginal, closeToOriginalTime / 0.5f);
if (closeToOriginalTime < 0.25f)
fireTimeRemaining -= Time.deltaTime;
if (isCooking && cookingProcess.fillAmount > 0)
{
foreach (var steamEffect in sotSteamEff)
cookingProcess.fillAmount -= Time.deltaTime / 3; // 요리 시간 감소
if (cookingProcess.fillAmount <= 0)
{
steamEffect.SetActive(true);
CompleteCooking();
}
}
yield return null;
}
}
// 조리 완료 후 처리
StartCoroutine(SotUpEffOff());
isCooking = false;
isFoodInSot = true;
public void StartFire()
{
if (Wood > 0)
{
Wood--;
fireTimeRemaining += 10.0f;
if (!isCooking && CheckIngredients("KingCrab"))
{
isCooking = true;
cookingProcess.fillAmount = 1.0f;
StartCookingEffects();
}
}
}
private bool CheckIngredients(string recipeName)
{
if (recipes.ContainsKey(recipeName))
{
var recipe = recipes[recipeName];
if (Onion >= recipe["Onion"] && Scallion >= recipe["Scallion"] && Tomato >= recipe["Tomato"])
{
Onion -= recipe["Onion"];
Scallion -= recipe["Scallion"];
Tomato -= recipe["Tomato"];
return true;
}
}
return false;
}
private void StartCookingEffects()
{
foreach (var steamEffect in sotSteamEff)
{
steamEffect.SetActive(true);
}
}
private IEnumerator SotUpEffOff()
@ -125,41 +89,39 @@ namespace BlueWaterProject
steamEffect.SetActive(false);
}
}
public void ScallionBox()
private void CompleteCooking()
{
var player = GameManager.Inst.TycoonPlayer;
if (player.FoodTransform.gameObject.activeSelf) return;
player.FoodVisual.sprite = DataManager.Inst.scallion;
player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.FoodOnHand.SCALLION;
isCooking = false;
StartCoroutine(SotUpEffOff());
// 요리 완료 후 추가 로직 (음식 제공 등)
}
public void OnionBox()
public void TakeFood()
{
var player = GameManager.Inst.TycoonPlayer;
if (player.FoodTransform.gameObject.activeSelf) return;
player.FoodVisual.sprite = DataManager.Inst.onion;
player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.FoodOnHand.ONION;
if (!isCooking && cookingProcess.fillAmount == 0) // 조리가 완료되고 음식이 준비되었는지 확인
{
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.Food.KING_CRAB;
ResetCookingProcess();
}
else
{
Debug.Log("음식이 준비되지 않았거나 이미 가져갔습니다.");
}
}
public void TomatoBox()
private void ResetCookingProcess()
{
var player = GameManager.Inst.TycoonPlayer;
if (player.FoodTransform.gameObject.activeSelf) return;
player.FoodVisual.sprite = DataManager.Inst.tomato;
player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.FoodOnHand.TOMATO;
}
// 요리 관련 변수 초기화
cookingProcess.fillAmount = 0;
isCooking = false; // 조리 상태 비활성화
fireTimeRemaining = 0; // 불 타는 시간 초기화
public void KingCrab()
{
var player = GameManager.Inst.TycoonPlayer;
if (player.FoodTransform.gameObject.activeSelf) return;
player.FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
player.FoodTransform.gameObject.SetActive(true);
player.FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
// 이펙트 비활성화
StartCoroutine(SotUpEffOff());
}
}
}

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@ -66,9 +66,7 @@ public class Restaurant : MonoBehaviour
if (tycoonNpc != null)
{
// 여기에서 TycoonNpc의 변수를 npcData를 사용하여 초기화합니다.
// 예시: tycoonNpc.speed = npcData.speed;
// 실제 필드명과 타입에 따라 초기화 코드를 작성하세요.
tycoonNpc.npcData = npcData;
}
}
}

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@ -11,6 +11,7 @@ namespace BlueWaterProject
{
public class TycoonNpc : MonoBehaviour
{
[field: SerializeField] public NpcData npcData { get; set; }
public NpcStateMachine StateMachine { get; set; }
public NavMeshAgent Agent { get; set; }
public Transform VisaualLook { get; set; }

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@ -29,7 +29,7 @@ namespace BlueWaterProject
public Sprite backSprite;
public Sprite frontSprite;
public Transform FoodTransform { get; set; }
[SerializeField] public GlobalValue.FoodOnHand FoodOnHand { get; set; }
[SerializeField] public GlobalValue.Food FoodOnHand { get; set; }
[SerializeField] public SpriteRenderer FoodVisual { get; set; }
public Transform myShip;
@ -42,7 +42,7 @@ namespace BlueWaterProject
spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
playerInput = GetComponent<PlayerInput>();
FoodTransform = transform.Find("Food");
FoodOnHand = GlobalValue.FoodOnHand.NONE;
FoodOnHand = GlobalValue.Food.NONE;
FoodVisual = FoodTransform.transform.Find("Visual").GetComponent<SpriteRenderer>();
proximitySelector = GetComponent<ProximitySelector>();
IsRuning = false;
@ -186,7 +186,7 @@ namespace BlueWaterProject
if (FoodTransform.gameObject.activeSelf) return;
FoodVisual.sprite = DataManager.Inst.kingCrabMeat;
FoodTransform.gameObject.SetActive(true);
FoodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
FoodOnHand = GlobalValue.Food.KING_CRAB;
}
public void TakeBeer()
@ -194,7 +194,7 @@ namespace BlueWaterProject
if (FoodTransform.gameObject.activeSelf) return;
FoodVisual.sprite = DataManager.Inst.beer;
FoodTransform.gameObject.SetActive(true);
FoodOnHand = GlobalValue.FoodOnHand.BEER;
FoodOnHand = GlobalValue.Food.BEER;
}
public void TakeFoodFromPlayer()
@ -207,29 +207,29 @@ namespace BlueWaterProject
{
switch (FoodOnHand)
{
case GlobalValue.FoodOnHand.NONE:
case GlobalValue.Food.NONE:
break;
case GlobalValue.FoodOnHand.KING_CRAB:
case GlobalValue.FoodOnHand.JELLYFISH:
case GlobalValue.FoodOnHand.ONION:
case GlobalValue.FoodOnHand.TOMATO:
case GlobalValue.FoodOnHand.SCALLION:
case GlobalValue.FoodOnHand.CLAM:
case GlobalValue.FoodOnHand.SALT:
case GlobalValue.FoodOnHand.CHILI_POWDER:
case GlobalValue.FoodOnHand.DINOSAUR_EGG:
case GlobalValue.FoodOnHand.DINOSAUR_MEAT:
case GlobalValue.Food.KING_CRAB:
case GlobalValue.Food.JELLYFISH:
case GlobalValue.Food.ONION:
case GlobalValue.Food.TOMATO:
case GlobalValue.Food.SCALLION:
case GlobalValue.Food.CLAM:
case GlobalValue.Food.SALT:
case GlobalValue.Food.CHILI_POWDER:
case GlobalValue.Food.DINOSAUR_EGG:
case GlobalValue.Food.DINOSAUR_MEAT:
tycoonNpc.IsGetFood = true;
break;
case GlobalValue.FoodOnHand.BEER:
case GlobalValue.FoodOnHand.WINE:
case GlobalValue.Food.BEER:
case GlobalValue.Food.WINE:
tycoonNpc.IsGetDrink = true;
break;
default:
throw new ArgumentOutOfRangeException();
}
FoodTransform.gameObject.SetActive(false);
FoodOnHand = GlobalValue.FoodOnHand.NONE;
FoodOnHand = GlobalValue.Food.NONE;
}
}

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@ -6,7 +6,7 @@ namespace BlueWaterProject
public const float MINIMUM_STOP_DISTANCE = 0.05f;
public const float MAXIMUM_STOP_DISTANCE = 1.5f;
public enum FoodOnHand
public enum Food
{
NONE = -1,
KING_CRAB,

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