Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts: # BlueWater/ProjectSettings/DynamicsManager.asset # BlueWater/ProjectSettings/TagManager.asset
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@ -9,31 +9,56 @@ namespace _02.Scripts.WaterAndShip
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[RequireComponent(typeof(PlayerInput))]
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public class Player : MonoBehaviour
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{
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[Title("쉽의 기본 설정")]
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[InfoBox("최대 스피드")]
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[Title("쉽의 기본 설정")]
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[Tooltip("최대 스피드")]
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[Tooltip("가속 수치")]
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[Tooltip("회전 속도")]
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[Title("캐릭터의 기본 설정")]
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[Tooltip("캐릭터의 이동 속도")]
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public float characterSpeed = 10f;
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public bool IsAssaultMode { get; set; }
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public bool IsInShipMode { get; set; }
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public bool IsdredgeMode { get; set; }
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Init();
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MovePlayer();
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RotatePlayer();
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MoveCharacterPlayer();
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#region Movement
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@ -43,9 +68,9 @@ namespace _02.Scripts.WaterAndShip
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movementInput = value.Get<Vector2>();
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@ -57,6 +82,13 @@ namespace _02.Scripts.WaterAndShip
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rb.MoveRotation(rb.rotation * turnRotation);
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#endregion
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#region AssaultMode/DreadgeMode Switch
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -8,18 +8,23 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ValidKeywords: []
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m_ValidKeywords:
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- _ALPHATEST_ON
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- _SURFACE_TYPE_TRANSPARENT
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m_CustomRenderQueue: -1
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: 3050
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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RenderType: Transparent
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disabledShaderPasses:
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- SRPDEFAULTUNLIT
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@ -32,6 +37,14 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -82,43 +95,93 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BumpScale: 1
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- _CameraDistanceImpact: 0
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- _CelExtraEnabled: 0
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- _CelNumSteps: 3
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- _Cull: 2
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- _DstBlendAlpha: 10
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- _EnvironmentReflections: 1
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- _FlatRimEdgeSmoothness: 0.5
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- _FlatRimLightAlign: 0
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- _FlatRimSize: 0.5
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- _FlatSpecularSize: 0.1
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- _Flatness: 1
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- _FlatnessExtra: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _GradientCenterY: 0
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- _LightContribution: 0
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- _RimEnabled: 0
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- _SampleGI: 0
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- _SelfShadingSize: 0.5
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- _SelfShadingSizeExtra: 0.6
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- _ShadowEdgeSize: 0.05
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- _ShadowEdgeSizeExtra: 0.05
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- _Surface: 0
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- _Surface: 1
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- _TextureBlendingMode: 0
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- _TextureImpact: 1
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- _UnityShadowMode: 0
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- _UnityShadowOcclusion: 0
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- _UnityShadowPower: 0.2
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- _WorkflowMode: 1
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- _ZWrite: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 1, g: 0, b: 0.1404495, a: 1}
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- _Color: {r: 1, g: 0, b: 0.14044946, a: 1}
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- _ColorDim: {r: 0.7432748, g: 0.9150943, b: 0.038848326, a: 0.84313726}
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- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
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- _ColorDimExtra: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
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- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
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- _ColorGradient: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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- _FlatSpecularColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
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- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
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- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _UnityShadowColor: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
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m_BuildTextureStacks: []
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--- !u!114 &2418981983770590622
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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@ -1,5 +1,5 @@
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NativeFormatImporter:
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externalObjects: {}
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|
2220
BlueWater/Assets/03.Materials/TestChannelShader.shadergraph
Normal file
2220
BlueWater/Assets/03.Materials/TestChannelShader.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 0bce5fdde316d4f59927705a38e48769
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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@ -18,7 +18,7 @@ PhysicsManager:
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m_ClothInterCollisionDistance: 0.1
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m_ClothInterCollisionStiffness: 0.2
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: 100000001000000010000000180f00001f080000000000000000000000000000080700000807000008070000181000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_LayerCollisionMatrix: 100000001000000010000000381f00001f080000080000000000000000010000880700000807000008070000181000000808000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 0
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@ -38,7 +38,7 @@ GraphicsSettings:
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: ecbd363870e07455ea237f5753668d30,
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m_CustomRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1,
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type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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|
@ -16,8 +16,8 @@ TagManager:
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- Ground
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- Water
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- UI
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- Unit
|
||||
-
|
||||
- Ship
|
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- Player
|
||||
- Pirate
|
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- Enemy
|
||||
|
Loading…
Reference in New Issue
Block a user