Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG

# Conflicts:
#	BlueWater/ProjectSettings/DynamicsManager.asset
#	BlueWater/ProjectSettings/TagManager.asset
This commit is contained in:
NTG_Lenovo 2023-08-16 14:44:36 +09:00
commit da77fa7740
23 changed files with 4048 additions and 208 deletions

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@ -9,31 +9,56 @@ namespace _02.Scripts.WaterAndShip
[RequireComponent(typeof(PlayerInput))] [RequireComponent(typeof(PlayerInput))]
public class Player : MonoBehaviour public class Player : MonoBehaviour
{ {
[Title("쉽의 기본 설정")] [Title("Component")]
[InfoBox("최대 스피드")]
public float maxSpeed = 10f;
[InfoBox("가속 수치")]
public float acceleration = 2f;
[InfoBox("감속 수치")]
public float deceleration = 2f;
[InfoBox("회전 속도")]
public float turnSpeed = 10f;
private Rigidbody rb; private Rigidbody rb;
private Vector2 movementInput; private Vector2 movementInput;
[Title("Child Object")]
private GameObject character;
[Title("쉽의 기본 설정")]
[Tooltip("최대 스피드")]
public float maxSpeed = 10f;
[Tooltip("가속 수치")]
public float acceleration = 2f;
[Tooltip("감속 수치")]
public float deceleration = 2f;
[Tooltip("회전 속도")]
public float turnSpeed = 10f;
[Title("캐릭터의 기본 설정")]
[Tooltip("캐릭터의 이동 속도")]
public float characterSpeed = 10f;
public bool IsAssaultMode { get; set; } public bool IsAssaultMode { get; set; }
public bool IsInShipMode { get; set; } public bool IsInShipMode { get; set; }
public bool IsdredgeMode { get; set; } public bool IsdredgeMode { get; set; }
private void Init()
{
character = transform.Find("Character").gameObject;
rb = GetComponent<Rigidbody>();
}
private void Awake() private void Awake()
{ {
rb = GetComponent<Rigidbody>(); Init();
} }
private void FixedUpdate() private void FixedUpdate()
{ {
MovePlayer(); if (IsInShipMode)
RotatePlayer(); {
MoveCharacterPlayer();
}
else
{
MoveShipPlayer();
RotatePlayer();
}
} }
#region Movement #region Movement
@ -43,9 +68,9 @@ namespace _02.Scripts.WaterAndShip
movementInput = value.Get<Vector2>(); movementInput = value.Get<Vector2>();
} }
private void MovePlayer() private void MoveShipPlayer()
{ {
var desiredVelocity = transform.forward * movementInput.y * maxSpeed; var desiredVelocity = transform.forward * (movementInput.y * maxSpeed);
var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime; var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange); rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange);
} }
@ -57,6 +82,13 @@ namespace _02.Scripts.WaterAndShip
rb.MoveRotation(rb.rotation * turnRotation); rb.MoveRotation(rb.rotation * turnRotation);
} }
private void MoveCharacterPlayer()
{
Vector3 movement = character.transform.rotation * new Vector3(-movementInput.y, 0, movementInput.x) * (characterSpeed * Time.deltaTime);
character.transform.position += movement;
}
#endregion #endregion
#region AssaultMode/DreadgeMode Switch #region AssaultMode/DreadgeMode Switch

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@ -16,8 +16,8 @@ TagManager:
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