#70 물고기 Ai 작업
+ Fish01 모델링 추가 + Fish01 shader를 통한 애니메이션 추가 + Boid 프리팹 수정
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@ -15,6 +15,7 @@ namespace BlueWaterProject
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[SerializeField] private float viewAngle = 120;
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[SerializeField] private float viewAngle = 120;
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[SerializeField] private int maxNeighbourCount = 10;
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[SerializeField] private int maxNeighbourCount = 10;
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[SerializeField] private float neighbourDistance = 6;
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[SerializeField] private float neighbourDistance = 6;
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[SerializeField] private float avoidAdditionalSpeed = 10;
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[Title("ETC")]
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[Title("ETC")]
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[SerializeField] private LayerMask boidUnitLayer;
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[SerializeField] private LayerMask boidUnitLayer;
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@ -168,7 +169,7 @@ namespace BlueWaterProject
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{
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{
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Debug.DrawLine(transform.position, hit.point, Color.black);
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Debug.DrawLine(transform.position, hit.point, Color.black);
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obstaclePos = hit.normal;
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obstaclePos = hit.normal;
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additionalSpeed = 10;
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additionalSpeed = avoidAdditionalSpeed;
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}
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}
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return obstaclePos;
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return obstaclePos;
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}
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}
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@ -1,3 +1,4 @@
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using System.Collections;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine;
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using Random = UnityEngine.Random;
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using Random = UnityEngine.Random;
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@ -23,27 +24,27 @@ namespace BlueWaterProject
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[field: SerializeField] public Vector2 RandomSpeedRange { get; private set; } = new(5, 10);
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[field: SerializeField] public Vector2 RandomSpeedRange { get; private set; } = new(5, 10);
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[field: Range(0, 10)]
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[field: Range(0, 10)]
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[field: Tooltip("응집력 가중치")]
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[field: Tooltip("응집력(뭉치기) 가중치")]
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[field: SerializeField] public float CohesionWeight { get; private set; } = 1;
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[field: SerializeField] public float CohesionWeight { get; private set; } = 1;
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[field: Range(0, 10)]
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[field: Range(0, 10)]
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[field: Tooltip("정렬 가중치")]
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[field: Tooltip("정렬(같은 방향) 가중치")]
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[field: SerializeField] public float AlignmentWeight { get; private set; } = 1;
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[field: SerializeField] public float AlignmentWeight { get; private set; } = 1;
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[field: Range(0, 10)]
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[field: Range(0, 10)]
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[field: Tooltip("분리 가중치")]
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[field: Tooltip("분리(서로 회피) 가중치")]
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[field: SerializeField] public float SeparationWeight { get; private set; } = 1;
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[field: SerializeField] public float SeparationWeight { get; private set; } = 1;
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[field: Range(0, 100)]
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[field: Range(0, 100)]
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[field: Tooltip("경계 가중치")]
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[field: Tooltip("경계 범위 내 행동 가중치")]
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[field: SerializeField] public float BoundsWeight { get; private set; } = 1;
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[field: SerializeField] public float BoundsWeight { get; private set; } = 1;
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[field: Range(0, 100)]
|
[field: Range(0, 100)]
|
||||||
[field: Tooltip("장애물 가중치")]
|
[field: Tooltip("장애물 회피 가중치")]
|
||||||
[field: SerializeField] public float ObstacleWeight { get; private set; } = 10;
|
[field: SerializeField] public float ObstacleWeight { get; private set; } = 10;
|
||||||
|
|
||||||
[field: Range(0, 10)]
|
[field: Range(0, 10)]
|
||||||
[field: Tooltip("자아 가중치")]
|
[field: Tooltip("자아(독립행동) 가중치")]
|
||||||
[field: SerializeField] public float EgoWeight { get; private set; } = 1;
|
[field: SerializeField] public float EgoWeight { get; private set; } = 1;
|
||||||
|
|
||||||
[Title("옵션")]
|
[Title("옵션")]
|
||||||
@ -78,5 +79,19 @@ namespace BlueWaterProject
|
|||||||
boid.Init(this, Random.Range(RandomSpeedRange.x, RandomSpeedRange.y));
|
boid.Init(this, Random.Range(RandomSpeedRange.x, RandomSpeedRange.y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetBoundPos(Vector3 value) => BoundMeshRenderer.transform.position = value;
|
||||||
|
public void SetBoundPosLerp(Vector3 value, float time) => StartCoroutine(BoundPosLerpCoroutine(value, 1/time));
|
||||||
|
|
||||||
|
private IEnumerator BoundPosLerpCoroutine(Vector3 value, float time)
|
||||||
|
{
|
||||||
|
while (Vector3.Distance(transform.position, value) > 0.1f)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.Lerp(transform.position, value, time * Time.deltaTime);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.position = value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -49,7 +49,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 2800000, guid: b22e9f06f1fbc294c9cb94024e1e05ea, type: 3}
|
m_Texture: {fileID: 2800000, guid: b34b0ea64a298ba48a6f15ff41f219b4, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
@ -82,27 +82,34 @@ Material:
|
|||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
|
- _A: 0.5
|
||||||
- _AlphaClip: 0
|
- _AlphaClip: 0
|
||||||
- _AlphaToMask: 0
|
- _AlphaToMask: 0
|
||||||
|
- _Amplitude: 0.15
|
||||||
- _AmplitudeX: 0.2
|
- _AmplitudeX: 0.2
|
||||||
- _AmplitudeX_1: 0.2
|
- _AmplitudeX_1: 0.2
|
||||||
- _AmplitudeX_2: 0.2
|
- _AmplitudeX_2: 0.2
|
||||||
- _AmplitudeX_3: 0.2
|
- _AmplitudeX_3: 0.2
|
||||||
- _AmplitudeY: 0.2
|
- _AmplitudeY: 0.2
|
||||||
- _AmplitudeZ: 1
|
- _AmplitudeZ: 1
|
||||||
|
- _B: 0.7
|
||||||
- _Blend: 0
|
- _Blend: 0
|
||||||
- _BlendModePreserveSpecular: 1
|
- _BlendModePreserveSpecular: 1
|
||||||
- _BlendOp: 0
|
- _BlendOp: 0
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
|
- _C: 6
|
||||||
- _ClearCoatMask: 0
|
- _ClearCoatMask: 0
|
||||||
- _ClearCoatSmoothness: 0
|
- _ClearCoatSmoothness: 0
|
||||||
- _Cull: 0
|
- _Cull: 0
|
||||||
- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
||||||
|
- _D: 0.15
|
||||||
- _DetailAlbedoMapScale: 1
|
- _DetailAlbedoMapScale: 1
|
||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
|
||||||
- _DstBlend: 0
|
- _DstBlend: 0
|
||||||
- _DstBlendAlpha: 0
|
- _DstBlendAlpha: 0
|
||||||
|
- _E: 0.2
|
||||||
- _EnvironmentReflections: 1
|
- _EnvironmentReflections: 1
|
||||||
|
- _F: 1
|
||||||
- _FrequencyX: 1
|
- _FrequencyX: 1
|
||||||
- _FrequencyX_1: 1
|
- _FrequencyX_1: 1
|
||||||
- _FrequencyX_2: 1
|
- _FrequencyX_2: 1
|
||||||
@ -121,9 +128,11 @@ Material:
|
|||||||
- _QueueOffset: 50
|
- _QueueOffset: 50
|
||||||
- _ReceiveShadows: 1
|
- _ReceiveShadows: 1
|
||||||
- _SampleGI: 0
|
- _SampleGI: 0
|
||||||
|
- _Shake: 0.7
|
||||||
- _Smoothness: 0.5
|
- _Smoothness: 0.5
|
||||||
- _SmoothnessTextureChannel: 0
|
- _SmoothnessTextureChannel: 0
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
|
- _Speed: 6
|
||||||
- _SpeedX: 1
|
- _SpeedX: 1
|
||||||
- _SpeedY: 1
|
- _SpeedY: 1
|
||||||
- _SpeedZ: 1
|
- _SpeedZ: 1
|
||||||
@ -132,6 +141,8 @@ Material:
|
|||||||
- _Surface: 0
|
- _Surface: 0
|
||||||
- _WorkflowMode: 1
|
- _WorkflowMode: 1
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
|
- _offsetY: 0.2
|
||||||
|
- _offsetZ: 0.5
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
@ -52,7 +52,7 @@ MonoBehaviour:
|
|||||||
neighbourDistance: 6
|
neighbourDistance: 6
|
||||||
boidUnitLayer:
|
boidUnitLayer:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 0
|
m_Bits: 32768
|
||||||
obstacleLayer:
|
obstacleLayer:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 2097672
|
m_Bits: 2097672
|
||||||
@ -75,7 +75,7 @@ BoxCollider:
|
|||||||
m_ProvidesContacts: 0
|
m_ProvidesContacts: 0
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Size: {x: 1, y: 1, z: 4}
|
m_Size: {x: 0.5, y: 0.9, z: 2}
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &5370122689380285007
|
--- !u!1 &5370122689380285007
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -103,13 +103,13 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 5370122689380285007}
|
m_GameObject: {fileID: 5370122689380285007}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071067}
|
m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
m_LocalPosition: {x: -0, y: 0, z: 0}
|
m_LocalPosition: {x: -0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1.9594047}
|
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 1
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 4874816205509271808}
|
m_Father: {fileID: 4874816205509271808}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
|
||||||
--- !u!33 &1579208819468009085
|
--- !u!33 &1579208819468009085
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -117,7 +117,7 @@ MeshFilter:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 5370122689380285007}
|
m_GameObject: {fileID: 5370122689380285007}
|
||||||
m_Mesh: {fileID: 1391105594336295549, guid: 4fcad621167d55148be4bc4c00d7226e, type: 3}
|
m_Mesh: {fileID: 1391105594336295549, guid: fbd7d2a74f65925409b9760a9b241131, type: 3}
|
||||||
--- !u!23 &1238523984028734065
|
--- !u!23 &1238523984028734065
|
||||||
MeshRenderer:
|
MeshRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
Binary file not shown.
@ -1,107 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d8bab48d09fd529438ea0c30410bd858
|
|
||||||
ModelImporter:
|
|
||||||
serializedVersion: 22200
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
materials:
|
|
||||||
materialImportMode: 2
|
|
||||||
materialName: 0
|
|
||||||
materialSearch: 1
|
|
||||||
materialLocation: 1
|
|
||||||
animations:
|
|
||||||
legacyGenerateAnimations: 4
|
|
||||||
bakeSimulation: 0
|
|
||||||
resampleCurves: 1
|
|
||||||
optimizeGameObjects: 0
|
|
||||||
removeConstantScaleCurves: 0
|
|
||||||
motionNodeName:
|
|
||||||
animationImportErrors:
|
|
||||||
animationImportWarnings:
|
|
||||||
animationRetargetingWarnings:
|
|
||||||
animationDoRetargetingWarnings: 0
|
|
||||||
importAnimatedCustomProperties: 0
|
|
||||||
importConstraints: 0
|
|
||||||
animationCompression: 1
|
|
||||||
animationRotationError: 0.5
|
|
||||||
animationPositionError: 0.5
|
|
||||||
animationScaleError: 0.5
|
|
||||||
animationWrapMode: 0
|
|
||||||
extraExposedTransformPaths: []
|
|
||||||
extraUserProperties: []
|
|
||||||
clipAnimations: []
|
|
||||||
isReadable: 0
|
|
||||||
meshes:
|
|
||||||
lODScreenPercentages: []
|
|
||||||
globalScale: 1
|
|
||||||
meshCompression: 0
|
|
||||||
addColliders: 0
|
|
||||||
useSRGBMaterialColor: 1
|
|
||||||
sortHierarchyByName: 1
|
|
||||||
importPhysicalCameras: 1
|
|
||||||
importVisibility: 1
|
|
||||||
importBlendShapes: 1
|
|
||||||
importCameras: 1
|
|
||||||
importLights: 1
|
|
||||||
nodeNameCollisionStrategy: 1
|
|
||||||
fileIdsGeneration: 2
|
|
||||||
swapUVChannels: 0
|
|
||||||
generateSecondaryUV: 0
|
|
||||||
useFileUnits: 1
|
|
||||||
keepQuads: 0
|
|
||||||
weldVertices: 1
|
|
||||||
bakeAxisConversion: 0
|
|
||||||
preserveHierarchy: 0
|
|
||||||
skinWeightsMode: 0
|
|
||||||
maxBonesPerVertex: 4
|
|
||||||
minBoneWeight: 0.001
|
|
||||||
optimizeBones: 1
|
|
||||||
meshOptimizationFlags: -1
|
|
||||||
indexFormat: 0
|
|
||||||
secondaryUVAngleDistortion: 8
|
|
||||||
secondaryUVAreaDistortion: 15.000001
|
|
||||||
secondaryUVHardAngle: 88
|
|
||||||
secondaryUVMarginMethod: 1
|
|
||||||
secondaryUVMinLightmapResolution: 40
|
|
||||||
secondaryUVMinObjectScale: 1
|
|
||||||
secondaryUVPackMargin: 4
|
|
||||||
useFileScale: 1
|
|
||||||
strictVertexDataChecks: 0
|
|
||||||
tangentSpace:
|
|
||||||
normalSmoothAngle: 60
|
|
||||||
normalImportMode: 0
|
|
||||||
tangentImportMode: 3
|
|
||||||
normalCalculationMode: 4
|
|
||||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
|
||||||
blendShapeNormalImportMode: 1
|
|
||||||
normalSmoothingSource: 0
|
|
||||||
referencedClips: []
|
|
||||||
importAnimation: 1
|
|
||||||
humanDescription:
|
|
||||||
serializedVersion: 3
|
|
||||||
human: []
|
|
||||||
skeleton: []
|
|
||||||
armTwist: 0.5
|
|
||||||
foreArmTwist: 0.5
|
|
||||||
upperLegTwist: 0.5
|
|
||||||
legTwist: 0.5
|
|
||||||
armStretch: 0.05
|
|
||||||
legStretch: 0.05
|
|
||||||
feetSpacing: 0
|
|
||||||
globalScale: 1
|
|
||||||
rootMotionBoneName:
|
|
||||||
hasTranslationDoF: 0
|
|
||||||
hasExtraRoot: 0
|
|
||||||
skeletonHasParents: 1
|
|
||||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
|
||||||
autoGenerateAvatarMappingIfUnspecified: 1
|
|
||||||
animationType: 2
|
|
||||||
humanoidOversampling: 1
|
|
||||||
avatarSetup: 0
|
|
||||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
|
||||||
importBlendShapeDeformPercent: 1
|
|
||||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
|
||||||
additionalBone: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Binary file not shown.
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4fcad621167d55148be4bc4c00d7226e
|
guid: fbd7d2a74f65925409b9760a9b241131
|
||||||
ModelImporter:
|
ModelImporter:
|
||||||
serializedVersion: 22200
|
serializedVersion: 22200
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b22e9f06f1fbc294c9cb94024e1e05ea
|
guid: b34b0ea64a298ba48a6f15ff41f219b4
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@ -37,9 +37,9 @@ TextureImporter:
|
|||||||
filterMode: 1
|
filterMode: 1
|
||||||
aniso: 1
|
aniso: 1
|
||||||
mipBias: 0
|
mipBias: 0
|
||||||
wrapU: 1
|
wrapU: 0
|
||||||
wrapV: 1
|
wrapV: 0
|
||||||
wrapW: 1
|
wrapW: 0
|
||||||
nPOTScale: 1
|
nPOTScale: 1
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
@ -52,7 +52,7 @@ TextureImporter:
|
|||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 0
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
textureType: 0
|
textureType: 0
|
||||||
textureShape: 1
|
textureShape: 1
|
||||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user