#70 물고기 Ai 작업
+ Fish01 모델링 추가 + Fish01 shader를 통한 애니메이션 추가 + Boid 프리팹 수정
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@ -15,6 +15,7 @@ namespace BlueWaterProject
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||||
[SerializeField] private float viewAngle = 120;
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[SerializeField] private int maxNeighbourCount = 10;
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[SerializeField] private float neighbourDistance = 6;
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[SerializeField] private float avoidAdditionalSpeed = 10;
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[Title("ETC")]
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[SerializeField] private LayerMask boidUnitLayer;
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@ -168,7 +169,7 @@ namespace BlueWaterProject
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{
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Debug.DrawLine(transform.position, hit.point, Color.black);
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obstaclePos = hit.normal;
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additionalSpeed = 10;
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additionalSpeed = avoidAdditionalSpeed;
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}
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return obstaclePos;
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}
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@ -1,3 +1,4 @@
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using System.Collections;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using Random = UnityEngine.Random;
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@ -23,27 +24,27 @@ namespace BlueWaterProject
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[field: SerializeField] public Vector2 RandomSpeedRange { get; private set; } = new(5, 10);
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[field: Range(0, 10)]
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[field: Tooltip("응집력 가중치")]
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[field: Tooltip("응집력(뭉치기) 가중치")]
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[field: SerializeField] public float CohesionWeight { get; private set; } = 1;
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[field: Range(0, 10)]
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[field: Tooltip("정렬 가중치")]
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[field: Tooltip("정렬(같은 방향) 가중치")]
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[field: SerializeField] public float AlignmentWeight { get; private set; } = 1;
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[field: Range(0, 10)]
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[field: Tooltip("분리 가중치")]
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[field: Tooltip("분리(서로 회피) 가중치")]
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[field: SerializeField] public float SeparationWeight { get; private set; } = 1;
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[field: Range(0, 100)]
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[field: Tooltip("경계 가중치")]
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[field: Tooltip("경계 범위 내 행동 가중치")]
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[field: SerializeField] public float BoundsWeight { get; private set; } = 1;
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[field: Range(0, 100)]
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[field: Tooltip("장애물 가중치")]
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[field: Tooltip("장애물 회피 가중치")]
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[field: SerializeField] public float ObstacleWeight { get; private set; } = 10;
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[field: Range(0, 10)]
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[field: Tooltip("자아 가중치")]
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[field: Tooltip("자아(독립행동) 가중치")]
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[field: SerializeField] public float EgoWeight { get; private set; } = 1;
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[Title("옵션")]
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@ -78,5 +79,19 @@ namespace BlueWaterProject
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boid.Init(this, Random.Range(RandomSpeedRange.x, RandomSpeedRange.y));
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}
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}
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public void SetBoundPos(Vector3 value) => BoundMeshRenderer.transform.position = value;
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public void SetBoundPosLerp(Vector3 value, float time) => StartCoroutine(BoundPosLerpCoroutine(value, 1/time));
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private IEnumerator BoundPosLerpCoroutine(Vector3 value, float time)
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{
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while (Vector3.Distance(transform.position, value) > 0.1f)
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{
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transform.position = Vector3.Lerp(transform.position, value, time * Time.deltaTime);
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yield return null;
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}
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transform.position = value;
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}
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}
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}
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@ -49,7 +49,7 @@ Material:
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||||
m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: b22e9f06f1fbc294c9cb94024e1e05ea, type: 3}
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m_Texture: {fileID: 2800000, guid: b34b0ea64a298ba48a6f15ff41f219b4, type: 3}
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m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -82,27 +82,34 @@ Material:
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||||
m_Offset: {x: 0, y: 0}
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||||
m_Ints: []
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||||
m_Floats:
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- _A: 0.5
|
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- _AlphaClip: 0
|
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- _AlphaToMask: 0
|
||||
- _Amplitude: 0.15
|
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- _AmplitudeX: 0.2
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- _AmplitudeX_1: 0.2
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||||
- _AmplitudeX_2: 0.2
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||||
- _AmplitudeX_3: 0.2
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||||
- _AmplitudeY: 0.2
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||||
- _AmplitudeZ: 1
|
||||
- _B: 0.7
|
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- _Blend: 0
|
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- _BlendModePreserveSpecular: 1
|
||||
- _BlendOp: 0
|
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- _BumpScale: 1
|
||||
- _C: 6
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||||
- _ClearCoatMask: 0
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||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 0
|
||||
- _Cutoff: 0.5
|
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- _D: 0.15
|
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- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
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- _DstBlend: 0
|
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- _DstBlendAlpha: 0
|
||||
- _E: 0.2
|
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- _EnvironmentReflections: 1
|
||||
- _F: 1
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||||
- _FrequencyX: 1
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||||
- _FrequencyX_1: 1
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||||
- _FrequencyX_2: 1
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@ -121,9 +128,11 @@ Material:
|
||||
- _QueueOffset: 50
|
||||
- _ReceiveShadows: 1
|
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- _SampleGI: 0
|
||||
- _Shake: 0.7
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||||
- _Smoothness: 0.5
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||||
- _SmoothnessTextureChannel: 0
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||||
- _SpecularHighlights: 1
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||||
- _Speed: 6
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||||
- _SpeedX: 1
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- _SpeedY: 1
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||||
- _SpeedZ: 1
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@ -132,6 +141,8 @@ Material:
|
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- _Surface: 0
|
||||
- _WorkflowMode: 1
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||||
- _ZWrite: 1
|
||||
- _offsetY: 0.2
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||||
- _offsetZ: 0.5
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
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@ -52,7 +52,7 @@ MonoBehaviour:
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||||
neighbourDistance: 6
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||||
boidUnitLayer:
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||||
serializedVersion: 2
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||||
m_Bits: 0
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m_Bits: 32768
|
||||
obstacleLayer:
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||||
serializedVersion: 2
|
||||
m_Bits: 2097672
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||||
@ -75,7 +75,7 @@ BoxCollider:
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||||
m_ProvidesContacts: 0
|
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m_Enabled: 1
|
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serializedVersion: 3
|
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m_Size: {x: 1, y: 1, z: 4}
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File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user