parent
1e6a2b54c8
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@ -29,6 +29,10 @@ namespace BlueWaterProject
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public Sprite[] cardType;
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public Texture2D cursorTexture;
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public Sprite enemyMarker;
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public Sprite scallion;
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public Sprite tomato;
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public Sprite onion;
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public Sprite kingCrabMeat;
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private void Init()
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{
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120
BlueWater/Assets/02.Scripts/Tycoon/KitchenController.cs
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120
BlueWater/Assets/02.Scripts/Tycoon/KitchenController.cs
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@ -0,0 +1,120 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using PixelCrushers.DialogueSystem;
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using UnityEngine;
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using UnityEngine.UI;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class KitchenController : MonoBehaviour
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{
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private bool isFoodInSot;
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private bool isCooking;
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public Image cookingProcess;
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private Dictionary<GlobalValue.FoodOnHand, int> ingredientsInPot = new Dictionary<GlobalValue.FoodOnHand, int>();
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private Dictionary<GlobalValue.FoodOnHand, int> kingCrabRecipe = new Dictionary<GlobalValue.FoodOnHand, int>
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{
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{ GlobalValue.FoodOnHand.ONION, 1 },
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{ GlobalValue.FoodOnHand.SCALLION, 1 },
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{ GlobalValue.FoodOnHand.TOMATO, 1 }
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};
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public void AddIngredient()
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{
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var player = GameManager.Inst.TycoonPlayer;
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if (player.foodTransform.gameObject.activeSelf)
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{
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var ingredient = player.foodOnHand;
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if (!ingredientsInPot.ContainsKey(ingredient))
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ingredientsInPot[ingredient] = 0;
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ingredientsInPot[ingredient]++;
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player.foodTransform.gameObject.SetActive(false);
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player.foodOnHand = GlobalValue.FoodOnHand.NONE;
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}
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else if (isFoodInSot)
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{
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player.foodVisual.sprite = DataManager.Inst.kingCrabMeat;
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player.foodTransform.gameObject.SetActive(true);
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player.foodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
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cookingProcess.fillAmount = 0;
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isFoodInSot = false;
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}
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}
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public bool CheckRecipe(Dictionary<GlobalValue.FoodOnHand, int> recipe)
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{
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foreach (var ingredient in recipe)
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{
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if (!ingredientsInPot.ContainsKey(ingredient.Key) || ingredientsInPot[ingredient.Key] != ingredient.Value)
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return false;
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}
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return true;
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}
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public void Cook()
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{
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if (CheckRecipe(kingCrabRecipe))
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{
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ingredientsInPot.Clear();
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StartCoroutine(CookingProcess());
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}
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}
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private IEnumerator CookingProcess()
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{
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isCooking = true;
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float duration = 3.0f; // 조리 시간 3초
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float elapsed = 0; // 경과 시간
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while (elapsed < duration)
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{
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elapsed += Time.deltaTime;
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cookingProcess.fillAmount = Mathf.Clamp01(elapsed / duration);
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yield return null;
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}
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// 조리 완료 후 처리
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isCooking = false;
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isFoodInSot = true;
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}
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public void ScallionBox()
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{
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var player = GameManager.Inst.TycoonPlayer;
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if (player.foodTransform.gameObject.activeSelf) return;
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player.foodVisual.sprite = DataManager.Inst.scallion;
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player.foodTransform.gameObject.SetActive(true);
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player.foodOnHand = GlobalValue.FoodOnHand.SCALLION;
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}
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public void OnionBox()
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{
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var player = GameManager.Inst.TycoonPlayer;
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if (player.foodTransform.gameObject.activeSelf) return;
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player.foodVisual.sprite = DataManager.Inst.onion;
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player.foodTransform.gameObject.SetActive(true);
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player.foodOnHand = GlobalValue.FoodOnHand.ONION;
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}
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public void TomatoBox()
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{
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var player = GameManager.Inst.TycoonPlayer;
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if (player.foodTransform.gameObject.activeSelf) return;
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player.foodVisual.sprite = DataManager.Inst.tomato;
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player.foodTransform.gameObject.SetActive(true);
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player.foodOnHand = GlobalValue.FoodOnHand.TOMATO;
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}
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public void KingCrab()
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{
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var player = GameManager.Inst.TycoonPlayer;
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if (player.foodTransform.gameObject.activeSelf) return;
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player.foodVisual.sprite = DataManager.Inst.kingCrabMeat;
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player.foodTransform.gameObject.SetActive(true);
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player.foodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
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}
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 2e1b20013b71e477bb9fa601ecb5ff49
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@ -17,7 +17,7 @@ namespace BlueWaterProject
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private void Awake()
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{
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payLinePoint = transform.Find("PayLinePoint");
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spaceBetweenNpcs = 0.5f;
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spaceBetweenNpcs = 0.75f;
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}
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public void AddNpcToQueue(TycoonNpc npc)
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21
BlueWater/Assets/02.Scripts/Tycoon/SotController.cs
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21
BlueWater/Assets/02.Scripts/Tycoon/SotController.cs
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@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class SotController : MonoBehaviour
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{
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private int kingCrab;
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private int jellyfish;
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private int onion;
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private int tomato;
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private int scallion;
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private int clam;
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private int salt;
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private int chiliPowder;
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private int dinosaurEgg;
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private int dinosaurMeat;
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}
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}
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2
BlueWater/Assets/02.Scripts/Tycoon/SotController.cs.meta
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2
BlueWater/Assets/02.Scripts/Tycoon/SotController.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: aa52c90f9feb54a3f912ccfa22713ccf
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@ -25,6 +25,9 @@ namespace BlueWaterProject
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public Sprite backSprite;
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public Sprite frontSprite;
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public Transform foodTransform;
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public GlobalValue.FoodOnHand foodOnHand;
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public SpriteRenderer foodVisual;
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public KitchenController kitchenController;
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private void Init()
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{
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@ -34,6 +37,8 @@ namespace BlueWaterProject
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spriteRenderer = visualLook.GetComponent<SpriteRenderer>();
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playerInput = GetComponent<PlayerInput>();
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foodTransform = transform.Find("Food");
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foodOnHand = GlobalValue.FoodOnHand.NONE;
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foodVisual = foodTransform.transform.Find("Visual").GetComponent<SpriteRenderer>();
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proximitySelector = GetComponent<ProximitySelector>();
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}
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@ -164,7 +169,12 @@ namespace BlueWaterProject
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public void TakeFoodFromKitchen()
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{
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if (!foodTransform.gameObject.activeSelf) foodTransform.gameObject.SetActive(true);
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if (!foodTransform.gameObject.activeSelf)
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{
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foodVisual.sprite = DataManager.Inst.kingCrabMeat;
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foodTransform.gameObject.SetActive(true);
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foodOnHand = GlobalValue.FoodOnHand.KING_CRAB;
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}
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}
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public void TakeFoodFromPlayer()
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@ -177,6 +187,7 @@ namespace BlueWaterProject
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{
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tycoonNpc.IsGetFood = true;
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foodTransform.gameObject.SetActive(false);
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foodOnHand = GlobalValue.FoodOnHand.NONE;
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}
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}
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@ -3,53 +3,24 @@ namespace BlueWaterProject
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{
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public class GlobalValue
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{
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public const int SKILL_DATA_CAPACITY = 100;
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public const int CARD_DATA_CAPACITY = 50;
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public const int ENEMY_VIEW_DATA_CAPACITY = 50;
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public const int PIRATE_VIEW_DATA_CAPACITY = 50;
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public const int ENEMY_STAT_DATA_CAPACITY = 50;
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public const int PIRATE_STAT_DATA_CAPACITY = 50;
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public const int ENEMY_UNIT_STAT_DATA_CAPACITY = 50;
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public const int PIRATE_UNIT_STAT_DATA_CAPACITY = 50;
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public const int ISLAND_DATA_CAPACITY = 50;
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public const int ONE_UNIT_CAPACITY = 16;
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public const int AI_ANIMATOR_CAPACITY = 10;
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public const int MAX_CANON_COUNT = 5;
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public const float MINIMUM_STOP_DISTANCE = 0.05f;
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public const float MAXIMUM_STOP_DISTANCE = 1.5f;
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/// <summary> Radar 바늘이 레이더에 겹치는 허용 범위 </summary>
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public const float RADAR_OVERLAP_TOLERANCE = 5f;
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public const float RADAR_RANGE = 100f;
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public const string ENEMY_LAYER = "Enemy";
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public enum UnitType
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public enum FoodOnHand
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{
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NONE = -1,
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ARCHER_E,
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SPEAR_KNIGHT_E,
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SPEARMAN_E,
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SWORD_KNIGHT_E,
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SWORDMAN_E,
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ARCHER_P,
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AXEMAN_P,
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SPEARMAN_P,
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SWORD_KNIGHT_P,
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SWORDMAN_P
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KING_CRAB,
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JELLYFISH,
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ONION,
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TOMATO,
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SCALLION,
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CLAM,
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SALT,
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CHILI_POWDER,
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DINOSAUR_EGG,
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DINOSAUR_MEAT
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}
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public enum PlayerMode
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{
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NONE = -1,
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DREDGE,
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ASSAULT,
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TAKE_AIM,
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IN_SHIP,
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IN_DECK
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}
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public enum InIslandPlayerMode
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{
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NONE = -1,
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@ -0,0 +1,141 @@
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Loading…
Reference in New Issue
Block a user