Closes #228 Customer AI Improve
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@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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@ -76,12 +77,41 @@ namespace BlueWaterProject
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{
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if (!npc.DoSeat)
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{
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foreach (var table in tables)
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// 확률 결정
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var probability = Random.Range(0f, 1f);
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if (probability <= 0.7f)
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{
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foreach (var seat in table.SeatPoints)
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// 70% 확률: 비어 있는 좌석 중에서 랜덤 선택
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var availableSeats = new List<Seat>();
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foreach (var table in tables)
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{
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if (seat.IsUsing) continue;
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AssignSeatToNpc(seat);
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foreach (var seat in table.SeatPoints)
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{
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if (!seat.IsUsing) availableSeats.Add(seat);
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}
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}
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if (availableSeats.Count > 0)
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{
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var randomIndex = Random.Range(0, availableSeats.Count);
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AssignSeatToNpc(availableSeats[randomIndex]);
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return;
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}
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}
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else
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{
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// 30% 확률: 모든 좌석 중에서 랜덤 선택
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var allSeats = new List<Seat>();
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foreach (var table in tables)
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{
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allSeats.AddRange(table.SeatPoints);
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}
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if (allSeats.Count > 0)
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{
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var randomIndex = Random.Range(0, allSeats.Count);
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AssignSeatToNpc(allSeats[randomIndex]);
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return;
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}
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}
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