#42 플레이어 수동 제어로 변경

+ Input System 로직 변경 및 Actions 추가
  ㄴ 컴포넌트 내의 Behavior :
     SendMessage -> Invoke Unity Events
  ㄴ OnEnable, OnDisable에서 이벤트 연결 방식
+ 마우스 왼쪽 키, K 기본 공격
+ 마우스 Space 키 구르기(무적)
+ 구르기 중 Trail 파티클로 임시 표현
+ 공격 시 Trail Particles로 임시 범위 표시
This commit is contained in:
NTG_Lenovo 2023-10-26 16:00:08 +09:00
parent 50841c604f
commit c8d1acec32
5 changed files with 658 additions and 415 deletions

View File

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objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 7ef15b3b75916c044aa8aa197b362208, type: 3}
--- !u!1001 &1636445598
PrefabInstance:
m_ObjectHideFlags: 0
@ -13776,7 +13784,7 @@ GameObject:
m_Component:
- component: {fileID: 1978848785}
m_Layer: 0
m_Name: TrailRoot
m_Name: AttackTrailRoot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -13790,16 +13798,14 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1978848784}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 13272262}
- {fileID: 38469447}
- {fileID: 1476215451}
- {fileID: 474440006}
m_Father: {fileID: 418278337}
m_Father: {fileID: 26417292}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!198 &1988695658
ParticleSystem:
@ -23721,7 +23727,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 494686, guid: 7ef15b3b75916c044aa8aa197b362208, type: 3}
propertyPath: m_LocalPosition.z
value: 1.2
value: 1
objectReference: {fileID: 0}
- target: {fileID: 494686, guid: 7ef15b3b75916c044aa8aa197b362208, type: 3}
propertyPath: m_LocalRotation.w

View File

@ -134,6 +134,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Roll"",
""type"": ""Button"",
""id"": ""c68960a5-036f-4304-8d05-25778470ecfd"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@ -312,6 +321,28 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c5b5e8bc-aca9-40bb-8e57-6bb1349f08d0"",
""path"": ""<Keyboard>/k"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5a134753-6868-4dec-9b0e-5839b48f7417"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Roll"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
@ -487,6 +518,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
m_Player_SpawnInIsladnPlayer = m_Player.FindAction("SpawnInIsladnPlayer", throwIfNotFound: true);
m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true);
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
m_Player_Roll = m_Player.FindAction("Roll", throwIfNotFound: true);
// Camera
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
@ -569,6 +601,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_SpawnInIsladnPlayer;
private readonly InputAction m_Player_CancelHold;
private readonly InputAction m_Player_Attack;
private readonly InputAction m_Player_Roll;
public struct PlayerActions
{
private @BlueWater m_Wrapper;
@ -585,6 +618,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
public InputAction @SpawnInIsladnPlayer => m_Wrapper.m_Player_SpawnInIsladnPlayer;
public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold;
public InputAction @Attack => m_Wrapper.m_Player_Attack;
public InputAction @Roll => m_Wrapper.m_Player_Roll;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@ -630,6 +664,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Roll.started += instance.OnRoll;
@Roll.performed += instance.OnRoll;
@Roll.canceled += instance.OnRoll;
}
private void UnregisterCallbacks(IPlayerActions instance)
@ -670,6 +707,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@Attack.started -= instance.OnAttack;
@Attack.performed -= instance.OnAttack;
@Attack.canceled -= instance.OnAttack;
@Roll.started -= instance.OnRoll;
@Roll.performed -= instance.OnRoll;
@Roll.canceled -= instance.OnRoll;
}
public void RemoveCallbacks(IPlayerActions instance)
@ -835,6 +875,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
void OnSpawnInIsladnPlayer(InputAction.CallbackContext context);
void OnCancelHold(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnRoll(InputAction.CallbackContext context);
}
public interface ICameraActions
{

View File

@ -112,6 +112,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Roll",
"type": "Button",
"id": "c68960a5-036f-4304-8d05-25778470ecfd",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@ -290,6 +299,28 @@
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "c5b5e8bc-aca9-40bb-8e57-6bb1349f08d0",
"path": "<Keyboard>/k",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "5a134753-6868-4dec-9b0e-5839b48f7417",
"path": "<Keyboard>/space",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Roll",
"isComposite": false,
"isPartOfComposite": false
}
]
},

View File

@ -9,8 +9,34 @@ namespace BlueWaterProject
[RequireComponent(typeof(PlayerInput))]
public class Player : BaseCharacter, IDamageable, IView
{
protected PlayerInput playerInput;
protected Vector2 movementInput;
protected override void Awake()
{
base.Awake();
playerInput = GetComponent<PlayerInput>();
}
protected override void OnEnable()
{
base.OnEnable();
playerInput.actions.Enable();
playerInput.actions.FindAction("Move").performed += OnMove;
playerInput.actions.FindAction("Move").canceled += OnMove;
}
protected override void OnDisable()
{
base.OnDisable();
playerInput.actions.Disable();
playerInput.actions.FindAction("Move").performed -= OnMove;
playerInput.actions.FindAction("Move").canceled -= OnMove;
}
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
{
throw new System.NotImplementedException();
@ -21,9 +47,9 @@ namespace BlueWaterProject
throw new NotImplementedException();
}
public virtual void OnMove(InputValue value) // WASD
public virtual void OnMove(InputAction.CallbackContext context) // WASD
{
movementInput = value.Get<Vector2>();
movementInput = context.ReadValue<Vector2>();
}
#region Interfaces
@ -36,7 +62,7 @@ namespace BlueWaterProject
[field: SerializeField] public Collider Target { get; set; }
[field: SerializeField] public LayerMask TargetLayer { get; set; }
private const int MAX_COLLIDERS = 30;
protected const int MAX_COLLIDERS = 30;
public virtual void FindNearestTargetInRange(Vector3 centerPos, bool targetIsTrigger = true)
{

View File

@ -46,6 +46,7 @@ namespace BlueWaterProject
[field: SerializeField] public float Atk { get; private set; } = 10f;
[field: Tooltip("공격 속도(다음 공격 주기)\nAtkCooldown = 2f (2초마다 1번 공격)")]
[field: OnValueChanged("SetAtkWaitCooldown")]
[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
[field: Tooltip("이동 제한 범위 설정")]
@ -84,18 +85,26 @@ namespace BlueWaterProject
[field: DisableIf("@true")]
[field: SerializeField] public bool UseRigidbody { get; set; }
[DisableIf("@true")]
[SerializeField] private bool useMouseAttack;
[DisableIf("@true")]
[SerializeField] private bool isRolling;
[DisableIf("@true")]
[SerializeField] private bool beAttacked;
[DisableIf("@true")]
[SerializeField] private bool isAttacking;
// Attack 테스트
[Title("공격 테스트")]
// 테스트용 변수
[Title("테스트")]
public float attackAngle = 180f;
public float angleSpeed = 0.3f;
public float rollDuration = 0.5f;
public float rollForce = 10f;
// 일반 변수
private bool usedNormalAttackCoroutine;
private Vector3 previousDir;
private WaitForSeconds waitAtkCooldown;
private Collider[] hitColliders;
// 컴포넌트
public GameObject GameObject => gameObject;
@ -107,7 +116,8 @@ namespace BlueWaterProject
private Transform unitRoot;
private Animator myAnimator;
private Transform trailRoot;
private ParticleSystem[] trailParticles;
private ParticleSystem[] attackTrailParticles;
private ParticleSystem afterImageTrail;
private Canvas worldSpaceCanvas;
// Hash
@ -164,13 +174,6 @@ namespace BlueWaterProject
Gizmos.color = targetToDistance <= AtkRange ? Color.blue : Color.red;
Gizmos.DrawLine(myCenterPos, Target.bounds.center);
}
Vector3 RotateVectorByAngle(Vector3 originalDirection, float angle)
{
Quaternion rotationQuaternion = Quaternion.Euler(0f, angle, 0f); // y축을 중심으로 회전
Vector3 rotatedDirection = rotationQuaternion * originalDirection;
return rotatedDirection;
}
protected override void Awake()
{
@ -194,7 +197,7 @@ namespace BlueWaterProject
print("myAnimator를 찾을 수 없습니다.");
}
}
trailRoot = transform.Find("TrailRoot");
if (trailRoot == null)
{
@ -202,7 +205,25 @@ namespace BlueWaterProject
}
else
{
trailParticles = trailRoot.GetComponentsInChildren<ParticleSystem>();
var attackTrailRoot = trailRoot.Find("AttackTrailRoot");
if (attackTrailRoot == null)
{
print("AttackTrailRoot오브젝트를 찾을 수 없습니다.");
}
else
{
attackTrailParticles = attackTrailRoot.GetComponentsInChildren<ParticleSystem>();
}
var afterImageTrailRoot = trailRoot.Find("AfterImageTrailRoot");
if (afterImageTrailRoot == null)
{
print("AfterImageTrailRoot오브젝트를 찾을 수 없습니다.");
}
else
{
afterImageTrail = afterImageTrailRoot.GetComponentInChildren<ParticleSystem>();
}
}
worldSpaceCanvas = GameObject.Find("WorldSpaceCanvas")?.GetComponent<Canvas>();
@ -224,7 +245,8 @@ namespace BlueWaterProject
protected override void Start()
{
base.Start();
hitColliders = new Collider[MAX_COLLIDERS];
TargetLayer = LayerMask.GetMask("Enemy");
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
@ -241,138 +263,50 @@ namespace BlueWaterProject
}
SetCurrentHp(MaxHp);
}
protected override void OnEnable()
{
base.OnEnable();
playerInput.actions.FindAction("Attack").performed += OnAttack;
playerInput.actions.FindAction("Roll").performed += OnRoll;
}
protected override void OnDisable()
{
base.OnDisable();
playerInput.actions.FindAction("Attack").performed -= OnAttack;
playerInput.actions.FindAction("Roll").performed -= OnRoll;
}
protected override void Update()
{
switch (useHpSlider)
{
case true when CurrentHp > 0 && CurrentHp < MaxHp:
{
if (!hpSlider.gameObject.activeSelf)
{
hpSlider.gameObject.SetActive(true);
}
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
hpSlider.transform.position = localOffset;
break;
}
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
{
if (hpSlider.gameObject.activeSelf)
{
hpSlider.gameObject.SetActive(false);
}
break;
}
}
HpSliderUpdate();
if (CurrentHp <= 0) return;
// 움직이는 경우
if (movementInput.x != 0 || movementInput.y != 0)
{
// Rigidbody 사용
if (!UseRigidbody)
{
UseRigidbodyMovement();
}
if (!beAttacked)
{
myAnimator.SetFloat(RunStateHash, 0.5f);
}
}
// 멈춰있는 경우
else
{
if (UseRigidbody)
{
UseRigidbody = false;
Rb.velocity = Vector3.zero;
}
myAnimator.SetFloat(RunStateHash, 0f);
// // NavMeshAgent 사용
// if (UseRigidbody)
// {
// UseAgentMovement();
// }
//
// if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
// {
// myAnimator.SetFloat(RunStateHash, 0.5f);
// }
// else if (!beAttacked)
// {
// myAnimator.SetFloat(RunStateHash, 0f);
// }
}
var localScale = transform.localScale;
if (UseRigidbody)
{
localScale.x = Rb.velocity.x switch
{
> 0 => Mathf.Abs(localScale.x),
< 0 => -Mathf.Abs(localScale.x),
_ => localScale.x
};
}
else
{
if (Agent.velocity.x != 0)
{
localScale.x = Agent.velocity.x switch
{
> 0 => Mathf.Abs(localScale.x),
< 0 => -Mathf.Abs(localScale.x),
_ => localScale.x
};
}
else
{
if (Target)
{
var targetToDistanceX = Target.bounds.center.x - MyCollider.bounds.center.x;
localScale.x = targetToDistanceX switch
{
> 0 => Mathf.Abs(localScale.x),
< 0 => -Mathf.Abs(localScale.x),
_ => localScale.x
};
}
}
}
transform.localScale = localScale;
var trailRootLocalScale = trailRoot.localScale;
trailRootLocalScale.x = localScale.x switch
{
> 0 => Mathf.Abs(trailRootLocalScale.x),
< 0 => -Mathf.Abs(trailRootLocalScale.x),
_ => localScale.x
};
trailRoot.localScale = trailRootLocalScale;
MoveUpdate();
FlipCharacterUpdate();
}
protected override void FixedUpdate()
{
if (CurrentHp <= 0) return;
if (UseRigidbody)
if (UseRigidbody && !isRolling)
{
var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
var worldDirection = transform.TransformDirection(localMovement);
var worldDirection = transform.TransformDirection(localMovement).normalized;
var movement = worldDirection * MoveSpd;
Rb.velocity = new Vector3(movement.x, 0, movement.z);
DefensePos = transform.position;
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
{
crewmate.DefensePos = DefensePos;
}
}
DefensePos = transform.position;
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
{
crewmate.DefensePos = DefensePos;
}
}
@ -383,6 +317,8 @@ namespace BlueWaterProject
// IDamageable
public override void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
{
if (isRolling) return;
IsCombated = true;
if (!Target)
@ -417,8 +353,7 @@ namespace BlueWaterProject
Rb.isKinematic = true;
}
Agent.enabled = false;
var overlayCanvas = GameObject.Find("OverlayCanvas");
switch (GameManager.Inst.IslandPlayerMode)
{
@ -426,8 +361,7 @@ namespace BlueWaterProject
print("IslandPlayerMode == none error.");
break;
case GlobalValue.InIslandPlayerMode.ONLY_PLAYER:
// 게임 종료
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
GameOver();
return;
case GlobalValue.InIslandPlayerMode.CREWMATE:
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
@ -437,8 +371,7 @@ namespace BlueWaterProject
GameManager.Inst.SetCurrentInIslandPlayer(crewmate);
return;
}
// 게임 종료
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
GameOver();
return;
default:
throw new ArgumentOutOfRangeException();
@ -461,17 +394,26 @@ namespace BlueWaterProject
// var iDamageable = hit.transform.GetComponent<IDamageable>();
// iDamageable.TakeDamage(Atk);
var mousePos = Mouse.current.position.ReadValue();
var ray = Camera.main.ScreenPointToRay(mousePos);
if (!Physics.Raycast(ray, out var hit)) return;
var mouseWorldPos = hit.point;
mouseWorldPos.y = MyCollider.bounds.center.y;
var attackDirection = (mouseWorldPos - transform.position).normalized;
var hitColliders = new Collider[20];
Vector3 attackDirection;
if (useMouseAttack)
{
var mousePos = Mouse.current.position.ReadValue();
var ray = Camera.main.ScreenPointToRay(mousePos);
var size = Physics.OverlapSphereNonAlloc(transform.position, AtkRange, hitColliders, TargetLayer);
if (!Physics.Raycast(ray, out var hit)) return;
var hitPos = hit.point;
hitPos.y = MyCollider.bounds.center.y;
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
}
else
{
attackDirection = previousDir;
}
Array.Clear(hitColliders, 0, MAX_COLLIDERS);
var size = Physics.OverlapSphereNonAlloc(MyCollider.bounds.center, AtkRange, hitColliders, TargetLayer);
for (var i = 0; i < size; i++)
{
@ -488,22 +430,48 @@ namespace BlueWaterProject
private IEnumerator DrawAttackTrail()
{
var mousePos = Mouse.current.position.ReadValue();
var ray = Camera.main.ScreenPointToRay(mousePos);
Vector3 attackDirection;
if (useMouseAttack)
{
var mousePos = Mouse.current.position.ReadValue();
var ray = Camera.main.ScreenPointToRay(mousePos);
if (!Physics.Raycast(ray, out var hit)) yield break;
if (!Physics.Raycast(ray, out var hit)) yield break;
var hitPos = hit.point;
hitPos.y = MyCollider.bounds.center.y;
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
}
else
{
attackDirection = previousDir;
}
var mouseWorldPos = hit.point;
mouseWorldPos.y = transform.position.y;
var directionToMouse = (mouseWorldPos - transform.position).normalized;
var localScale = transform.localScale;
localScale.x = attackDirection.x switch
{
> 0.01f => Mathf.Abs(localScale.x),
< -0.01f => -Mathf.Abs(localScale.x),
_ => localScale.x
};
transform.localScale = localScale;
var trailRootLocalScale = trailRoot.localScale;
trailRootLocalScale.x = localScale.x switch
{
> 0.01f => Mathf.Abs(trailRootLocalScale.x),
< -0.01f => -Mathf.Abs(trailRootLocalScale.x),
_ => localScale.x
};
trailRoot.localScale = trailRootLocalScale;
var leftRotation = Quaternion.Euler(0, -attackAngle * 0.5f, 0);
var rightRotation = Quaternion.Euler(0, attackAngle * 0.5f, 0);
trailRoot.rotation = Quaternion.LookRotation(directionToMouse) * leftRotation;
trailRoot.rotation = Quaternion.LookRotation(attackDirection) * leftRotation;
foreach (var trail in trailParticles)
foreach (var trail in attackTrailParticles)
{
trail.Clear();
trail.Play();
}
@ -512,8 +480,8 @@ namespace BlueWaterProject
{
var t = time / angleSpeed;
trailRoot.rotation = Quaternion.Slerp(
Quaternion.LookRotation(directionToMouse) * leftRotation,
Quaternion.LookRotation(directionToMouse) * rightRotation,
Quaternion.LookRotation(attackDirection) * leftRotation,
Quaternion.LookRotation(attackDirection) * rightRotation,
t
);
@ -521,10 +489,12 @@ namespace BlueWaterProject
yield return null;
}
foreach (var trail in trailParticles)
foreach (var trail in attackTrailParticles)
{
trail.Stop();
}
useMouseAttack = false;
}
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
@ -547,7 +517,7 @@ namespace BlueWaterProject
return !defensePosInRange;
}
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = Single.MaxValue)
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = float.MaxValue)
{
if (Vector3.Distance(Agent.destination, targetPos) < 0.1f) return;
@ -560,8 +530,6 @@ namespace BlueWaterProject
// INormalAttack
public void NormalAttack()
{
if (CurrentHp <= 0f || usedNormalAttackCoroutine) return;
StartCoroutine(nameof(NormalAttackCoroutine));
StartCoroutine(nameof(DrawAttackTrail));
}
@ -573,18 +541,37 @@ namespace BlueWaterProject
#region Player input system
public override void OnMove(InputValue value)
public override void OnMove(InputAction.CallbackContext context)
{
if (CurrentHp <= 0) return;
base.OnMove(value);
base.OnMove(context);
}
public void OnAttack()
public void OnAttack(InputAction.CallbackContext context)
{
if (CurrentHp <= 0f || isRolling || usedNormalAttackCoroutine) return;
var control = context.control;
if (control.name.Equals("leftButton"))
{
useMouseAttack = true;
}
else if (control.name.Equals("k"))
{
useMouseAttack = false;
}
NormalAttack();
}
public void OnRoll(InputAction.CallbackContext context)
{
if (isRolling) return;
StartCoroutine(nameof(Roll));
}
#endregion
#region Custom methods
@ -611,6 +598,157 @@ namespace BlueWaterProject
usedNormalAttackCoroutine = false;
}
private void HpSliderUpdate()
{
switch (useHpSlider)
{
case true when CurrentHp > 0 && CurrentHp < MaxHp:
{
if (!hpSlider.gameObject.activeSelf)
{
hpSlider.gameObject.SetActive(true);
}
var localOffset = unitRoot.TransformPoint(hpSliderOffset);
hpSlider.transform.position = localOffset;
break;
}
case true when CurrentHp <= 0 || CurrentHp >= MaxHp:
{
if (hpSlider.gameObject.activeSelf)
{
hpSlider.gameObject.SetActive(false);
}
break;
}
}
}
private void MoveUpdate()
{
// 움직이는 경우
if (movementInput != Vector2.zero)
{
// Rigidbody 사용
if (!UseRigidbody)
{
UseRigidbodyMovement();
}
if (!beAttacked)
{
myAnimator.SetFloat(RunStateHash, 0.5f);
}
previousDir = Rb.velocity.normalized;
}
// 멈춰있는 경우
else
{
if (UseRigidbody)
{
UseRigidbody = false;
Rb.velocity = Vector3.zero;
}
myAnimator.SetFloat(RunStateHash, 0f);
// // NavMeshAgent 사용
// if (UseRigidbody)
// {
// UseAgentMovement();
// }
//
// if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
// {
// myAnimator.SetFloat(RunStateHash, 0.5f);
// }
// else if (!beAttacked)
// {
// myAnimator.SetFloat(RunStateHash, 0f);
// }
}
}
private void FlipCharacterUpdate()
{
if (useMouseAttack) return;
var localScale = transform.localScale;
var xVelocity = 0f;
if (UseRigidbody)
{
xVelocity = Rb.velocity.x;
}
else
{
if (Agent.velocity.x != 0)
{
xVelocity = Agent.velocity.x;
}
else
{
if (Target)
{
xVelocity = Target.bounds.center.x - MyCollider.bounds.center.x;
}
}
}
localScale.x = xVelocity switch
{
> 0.01f => Mathf.Abs(localScale.x),
< -0.01f => -Mathf.Abs(localScale.x),
_ => localScale.x
};
transform.localScale = localScale;
var trailRootLocalScale = trailRoot.localScale;
trailRootLocalScale.x = localScale.x switch
{
> 0.01f => Mathf.Abs(trailRootLocalScale.x),
< -0.01f => -Mathf.Abs(trailRootLocalScale.x),
_ => localScale.x
};
trailRoot.localScale = trailRootLocalScale;
}
private IEnumerator Roll()
{
isRolling = true;
var time = 0f;
afterImageTrail.Clear();
afterImageTrail.Play();
var worldDirection = transform.TransformDirection(previousDir);
var movement = worldDirection * (MoveSpd * rollForce);
while (time < rollDuration)
{
Rb.velocity = new Vector3(movement.x, 0, movement.z);
time += Time.deltaTime;
yield return null;
}
afterImageTrail.Stop();
isRolling = false;
if (movementInput == Vector2.zero)
{
Rb.velocity = Vector3.zero;
myAnimator.SetFloat(RunStateHash, 0f);
}
}
private void GameOver()
{
var overlayCanvas = GameObject.Find("OverlayCanvas");
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
}
private void UseRigidbodyMovement()
{
UseRigidbody = true;
@ -650,6 +788,7 @@ namespace BlueWaterProject
}
private void SetAgentSpeed(float value) => Agent.speed = value;
private void SetAtkWaitCooldown() => waitAtkCooldown = new WaitForSeconds(AtkCooldown);
#endregion
}