[Hotfix] Unity upgrade bug
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@ -1,14 +1,19 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using _02.Scripts.WaterAndShip;
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using BlueWaterProject;
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using Sirenix.OdinInspector;
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using Sirenix.Serialization;
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using UnityEngine;
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public class DataManager : Singleton<DataManager>
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{
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private const int MAX_CARD_NUM = 100;
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[Title("DataBase")]
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//public IReadOnlyList<string> CardList { get; init; } = new List<string>(10);
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public List<string> CardList { get; private set; } = new(MAX_CARD_NUM);
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[Title("DataBase", "GameObject")]
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public GameObject mouseSpot;
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@ -64,9 +64,9 @@ MonoBehaviour:
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@ -179,11 +179,11 @@ Varyings StylizedPassVertex(Attributes input)
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output.dynamicLightmapUV = input.dynamicLightmapUV.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
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#endif
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#if UNITY_VERSION >= 202310
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OUTPUT_SH(vertexInput.positionWS, output.normalWS.xyz, GetWorldSpaceNormalizeViewDir(vertexInput.positionWS), output.vertexSH);
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#else
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#if UNITY_VERSION >= 202310
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OUTPUT_SH(output.normalWS.xyz, output.vertexSH);
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Reference in New Issue
Block a user