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Action = BehaviorDesigner.Runtime.Tasks.Action; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + [TaskCategory("Custom/FieldBossAction")] + [Serializable] + public class ExecuteSkill : Action + { + [SerializeField] private SharedInt skillIndex; + + private FieldBoss fieldBoss; + + public override void OnAwake() + { + fieldBoss = GetComponent(); + } + + public override void OnStart() + { + fieldBoss.ExecuteActiveSkill(fieldBoss.GetActiveSkillList()[skillIndex.Value]); + } + + public override TaskStatus OnUpdate() + { + return fieldBoss.GetSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success; + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Task/Enemy/Action/ExecuteSkill.cs.meta b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Task/Enemy/Action/ExecuteSkill.cs.meta new file mode 100644 index 000000000..f1713184a --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Task/Enemy/Action/ExecuteSkill.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8c9b64cd5f655e1419328819eff1267f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/CompareSharedFloat2.cs b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/CompareSharedFloat2.cs new file mode 100644 index 000000000..af12a1b1d --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/CompareSharedFloat2.cs @@ -0,0 +1,65 @@ +using System; +using BehaviorDesigner.Runtime; +using BehaviorDesigner.Runtime.Tasks; +using UnityEngine; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public enum Inequality + { + NONE = 0, + LESS_THEN, + LESS_THEN_OR_EQUAL_TO, + GREATER_THEN, + GREATER_THEN_OR_EQUAL_TO + } + + [TaskCategory("Common")] + [Serializable] + public class CompareSharedFloat2 : Conditional + { + [RequiredField] + public SharedFloat variable; + + [Header("비교값 float 설정")] + public float compareTo; + + [Header("부등호 설정 - Tooltip 참고")] + [BehaviorDesigner.Runtime.Tasks.Tooltip("LessThen : variable < compareTo\n" + + "LessThenOrEqualTo : variable <= compareTo\n" + + "GreaterThen : variable > compareTo\n" + + "GreaterThenOrEqualTo : variable < compareTo\n")] + public Inequality inequality; + + /// + /// 비교 값이 true면 Success, false면 Running + /// + public override TaskStatus OnUpdate() + { + return CompareInequality(variable.Value) ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnReset() + { + compareTo = 0; + } + + /// + /// 부등호 선택에 따른 bool값 리턴 + /// + /// + private bool CompareInequality(float value) + { + return inequality switch + { + Inequality.NONE => throw new Exception("부등호 미설정 오류"), + Inequality.LESS_THEN => value < compareTo, + Inequality.LESS_THEN_OR_EQUAL_TO => value <= compareTo, + Inequality.GREATER_THEN => value > compareTo, + Inequality.GREATER_THEN_OR_EQUAL_TO => value >= compareTo, + _ => throw new ArgumentOutOfRangeException() + }; + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/CompareSharedFloat2.cs.meta b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/CompareSharedFloat2.cs.meta new file mode 100644 index 000000000..c1fcc2900 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/CompareSharedFloat2.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 03f2c712e2cc21949aedb5bc749081f9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/ReturnSuccessAction.cs b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/ReturnSuccessAction.cs new file mode 100644 index 000000000..ecfb51914 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/ReturnSuccessAction.cs @@ -0,0 +1,14 @@ +using BehaviorDesigner.Runtime.Tasks; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + [TaskCategory("Common")] + public class ReturnSuccessAction : Action + { + public override TaskStatus OnUpdate() + { + return TaskStatus.Success; + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/ReturnSuccessAction.cs.meta b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/ReturnSuccessAction.cs.meta new file mode 100644 index 000000000..080b9ca2e --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/ReturnSuccessAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 424f221338d80c54fb78300f4e166c31 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/SetSharedIntPlus.cs b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/SetSharedIntPlus.cs new file mode 100644 index 000000000..4c0b954de --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/SetSharedIntPlus.cs @@ -0,0 +1,26 @@ +using BehaviorDesigner.Runtime; +using BehaviorDesigner.Runtime.Tasks; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + [TaskCategory("Common")] + public class SetSharedIntPlus : Action + { + [RequiredField] + public SharedInt targetVariable; + + public override TaskStatus OnUpdate() + { + targetVariable.Value++; + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetVariable = 0; + } + } +} + diff --git a/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/SetSharedIntPlus.cs.meta b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/SetSharedIntPlus.cs.meta new file mode 100644 index 000000000..f73586748 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/SetSharedIntPlus.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 479d4b87b0bc757488fc17e11253afea +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/BossPortal.cs b/BlueWater/Assets/02.Scripts/BossPortal.cs new file mode 100644 index 000000000..12a690bfe --- /dev/null +++ b/BlueWater/Assets/02.Scripts/BossPortal.cs @@ -0,0 +1,60 @@ +using System; +using UnityEngine; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class BossPortal : MonoBehaviour + { + [SerializeField] private GameObject playerSpawnPosObj; + [SerializeField] private FieldBoss fieldBoss; + + private Collider[] bossEntrances; + + private bool isIn; + + private void Awake() + { + var bossEntrance = transform.Find("BossEntrance"); + if (!bossEntrance) + { + print("BossEntrance 오브젝트가 null입니다."); + } + else + { + bossEntrances = bossEntrance.GetComponentsInChildren(); + } + + BossEntranceSetActive(false); + } + + private void OnTriggerEnter(Collider other) + { + if (isIn || !other.CompareTag("InIslandPlayer")) return; + + // TODO : 보스 맵 입장 + isIn = true; + other.transform.position = playerSpawnPosObj.transform.position; + BossEntranceSetActive(true); + + fieldBoss.BossSpawn(other); + fieldBoss.Target = other; + } + + private void BossEntranceSetActive(bool value) + { + foreach (var entrance in bossEntrances) + { + entrance.gameObject.SetActive(value); + } + } + + private void BossReset() + { + fieldBoss.gameObject.SetActive(false); + BossEntranceSetActive(false); + + isIn = false; + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/BossPortal.cs.meta b/BlueWater/Assets/02.Scripts/BossPortal.cs.meta new file mode 100644 index 000000000..40b019f51 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/BossPortal.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 505719451d226d54ab182554fdd8e664 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs index 30aad1496..109eca9eb 100644 --- a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs +++ b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/FieldBoss.cs @@ -1,65 +1,183 @@ +using System; using System.Collections; using System.Collections.Generic; +using BehaviorDesigner.Runtime; using Sirenix.OdinInspector; using UnityEngine; +using UnityEngine.UI; // ReSharper disable once CheckNamespace namespace BlueWaterProject { - public abstract class FieldBoss : Enemy, IAnimatorBridge, INormalAttack + public abstract class FieldBoss : MonoBehaviour, IDamageable { #region Properties and variables + // Stat + [field: Title("Stat")] + [field: Tooltip("최대 체력 설정")] + [field: SerializeField] public float MaxHp { get; private set; } = 100f; - // Hash - protected static readonly int AttackHash = Animator.StringToHash("Attack"); - protected static readonly int AttackStateHash = Animator.StringToHash("AttackState"); - protected static readonly int NormalStateHash = Animator.StringToHash("NormalState"); + [field: Tooltip("현재 체력")] + [field: SerializeField] public float CurrentHp { get; private set; } + + [field: Tooltip("이동 속도 설정")] + [field: SerializeField] public float MoveSpd { get; set; } = 5f; + + [field: SerializeField] public Collider Target { get; set; } + + [field: SerializeField] public LayerMask TargetLayer { get; set; } + + [SerializeField] protected List activeSkillList; + + [SerializeField] private Slider hpSlider; + [SerializeField] private Slider damageEffectSlider; + [SerializeField] private float damageEffectSpeed = 0.1f; + + // 컴포넌트 + protected Rigidbody rb; + public Collider MyCollider { get; set; } + protected BehaviorTree bt; + protected Transform unitRoot; + protected SkillController skillController; + + // 일반 변수 + protected bool skillCoroutine; + protected bool isCollisionAttack; + protected float collisionDamage; #endregion - - #region abstract - protected abstract IEnumerator NormalAttackCoroutine(); - - #endregion #region Unity built-in methods + protected virtual void Awake() + { + rb = GetComponent(); + MyCollider = GetComponent(); + bt = GetComponent(); + + unitRoot = transform.Find("UnitRoot"); + if (unitRoot == null) + { + print("UnitRoot를 찾을 수 없습니다."); + } + + skillController = FindAnyObjectByType(); + var overlayCanvas = GameObject.Find("OverlayCanvas").transform; + hpSlider = overlayCanvas.Find("FieldBossHpSlider").GetComponent(); + damageEffectSlider = hpSlider.transform.Find("Fill Area/Background/DamageEffectSlider").GetComponent(); + gameObject.SetActive(false); + hpSlider.gameObject.SetActive(false); + } + + protected virtual void Start() + { + TargetLayer = LayerMask.GetMask("Player"); + + SetMaxHp(); + } + + protected void OnCollisionStay(Collision other) + { + if (!isCollisionAttack || !other.gameObject.CompareTag("InIslandPlayer")) return; + + var iDamageable = other.gameObject.GetComponent(); + iDamageable.TakeDamage(collisionDamage); + isCollisionAttack = false; + } #endregion #region Interface - // IAnimatorBridge - public virtual void AttackTiming() + // IDamageable + public void TakeDamage(float attackerPower, Vector3? attackPos = null) { - if (!Target) return; + var changeHp = Mathf.Max(CurrentHp - attackerPower, 0); + SetCurrentHp(changeHp); - var myCenterPos = MyCollider.bounds.center; - var targetDir = (Target.bounds.center - myCenterPos).normalized; + // 죽었는지 체크 + if (changeHp == 0f) + { + Die(); + return; + } + + // 공격 당함 + } - if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return; - - var iDamageable = hit.transform.GetComponent(); - iDamageable.TakeDamage(Atk); - } - - public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1; - - // INormalAttack - public void NormalAttack() + public void Die() { - StartCoroutine(nameof(NormalAttackCoroutine)); + Destroy(gameObject, 2f); } - - public void StopNormalAttackCoroutine() => StopCoroutine(nameof(NormalAttackCoroutine)); - public bool GetUsedNormalAttackCoroutine() => usedNormalAttackCoroutine; #endregion #region Custom methods + + public void BossSpawn(Collider target) + { + SetMaxHp(); + + gameObject.SetActive(true); + hpSlider.gameObject.SetActive(true); + + Target = target; + Invoke(nameof(EnableBehaviorTree), 2f); + } + + private void EnableBehaviorTree() => bt.EnableBehavior(); + public virtual void ExecuteActiveSkill(ActiveSkill activeSkill) + { + activeSkill.Execute(TargetLayer, Target.bounds.center); + //StartCoroutine(CoolDown(myActiveSkill.ActiveSkillData.Cooldown, () => usedActiveSkill = false)); + } + + protected IEnumerator CoolDown(float waitTime, Action onCooldownComplete) + { + var time = 0f; + + while (time <= waitTime) + { + time += Time.deltaTime; + yield return null; + } + + onCooldownComplete?.Invoke(); + } + + private void SetMaxHp() + { + CurrentHp = MaxHp; + hpSlider.maxValue = MaxHp; + hpSlider.value = MaxHp; + damageEffectSlider.maxValue = MaxHp; + damageEffectSlider.value = MaxHp; + } + + private void SetCurrentHp(float value) + { + var previousHp = CurrentHp; + + CurrentHp = value; + hpSlider.value = value; + + StartCoroutine(DamageEffect(previousHp, CurrentHp)); + } + + private IEnumerator DamageEffect(float previousHp, float currentHp) + { + while (damageEffectSlider.value > currentHp) + { + damageEffectSlider.value -= damageEffectSpeed; // 속도 조절 가능 + yield return null; + } + } + + public bool GetSkillCoroutine() => skillCoroutine; + public List GetActiveSkillList() => activeSkillList; #endregion } diff --git a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/Type/FieldBoss01.cs b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/Type/FieldBoss01.cs index 7c5ff083b..b9749170b 100644 --- a/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/Type/FieldBoss01.cs +++ b/BlueWater/Assets/02.Scripts/Character/Enemy/Type/FieldBoss/Type/FieldBoss01.cs @@ -1,5 +1,4 @@ using System; -using System.Collections; using Sirenix.OdinInspector; using UnityEngine; @@ -11,7 +10,7 @@ namespace BlueWaterProject { #region Properties and variables - + private ParticleSystem ghost; #endregion @@ -20,51 +19,89 @@ namespace BlueWaterProject protected override void Awake() { base.Awake(); - - + + ghost = transform.Find("Ghost").GetComponent(); } protected override void Start() { base.Start(); - + activeSkillList.Add(skillController.GetSkillByName("LavaEruption")); + activeSkillList.Add(skillController.GetSkillByName("LineRush")); + activeSkillList.Add(skillController.GetSkillByName("BigLavaEruption")); + activeSkillList.Add(skillController.GetSkillByName("VolcanicEruption")); + + collisionDamage = activeSkillList[1].ActiveSkillData.Damage; } #endregion #region Interface - // IAnimatorBridge - public override void AttackTiming() - { - - } + #endregion #region Custom methods - protected override IEnumerator NormalAttackCoroutine() + [Button("스킬 사용")] + public void Test(int index) { - usedNormalAttackCoroutine = true; + ExecuteActiveSkill(activeSkillList[index]); + } - myAnimator.SetFloat(AttackStateHash, 0f); - myAnimator.SetFloat(NormalStateHash, 1f); - // Attack 애니메이션에 시작에 isAttacking = true, 끝날 때 isAttacking = false 이벤트 실행 - myAnimator.SetTrigger(AttackHash); + public override void ExecuteActiveSkill(ActiveSkill activeSkill) + { + skillCoroutine = true; - var maxWaitTime = 0.5f; - var timer = 0f; - - while (isAttacking && timer < maxWaitTime) + var endSkillTime = 0f; + if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption")) { - timer += Time.deltaTime; - yield return null; + for (var i = 0; i < 7; i++) + { + var lava = Instantiate(activeSkill); + lava.Execute(TargetLayer, Target.bounds.center); + endSkillTime = lava.GetEndSkillTime(); + } } - - yield return waitAtkCooldown; - usedNormalAttackCoroutine = false; + else if (activeSkill.ActiveSkillData.Name.Equals("LineRush")) + { + var rush = Instantiate(activeSkill); + rush.SetUser(transform); + rush.Execute(TargetLayer, Target.bounds.center, GhostPlay, GhostStop); + endSkillTime = rush.GetEndSkillTime(); + } + else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption")) + { + var bigLava = Instantiate(activeSkill); + bigLava.Execute(TargetLayer, Target.bounds.center); + endSkillTime = bigLava.GetEndSkillTime(); + } + else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption")) + { + for (var i = 0; i < 20; i++) + { + var lava = Instantiate(activeSkill); + lava.SetUser(transform); + lava.Execute(TargetLayer, Target.bounds.center); + endSkillTime = lava.GetEndSkillTime(); + } + } + StartCoroutine(CoolDown(endSkillTime, () => skillCoroutine = false)); + } + + private void GhostPlay() + { + isCollisionAttack = true; + ghost.Clear(); + ghost.Play(); + } + + private void GhostStop() + { + isCollisionAttack = false; + ghost.Stop(); } #endregion diff --git a/BlueWater/Assets/02.Scripts/Character/Player/Type/InIslandPlayer.cs b/BlueWater/Assets/02.Scripts/Character/Player/Type/InIslandPlayer.cs index ab6e1f5d4..774e6dc97 100644 --- a/BlueWater/Assets/02.Scripts/Character/Player/Type/InIslandPlayer.cs +++ b/BlueWater/Assets/02.Scripts/Character/Player/Type/InIslandPlayer.cs @@ -89,6 +89,8 @@ namespace BlueWaterProject [DisableIf("@true")] [SerializeField] private bool isRolling; [DisableIf("@true")] + [SerializeField] private bool isStiffened; + [DisableIf("@true")] [SerializeField] private bool beAttacked; [DisableIf("@true")] [SerializeField] private bool isAttacking; @@ -123,7 +125,7 @@ namespace BlueWaterProject private ParticleSystem afterImageTrail; private Canvas worldSpaceCanvas; private SkillController skillController; - private ActiveSkill myActiveSkill; + [SerializeField]private ActiveSkill myActiveSkill; // Hash private static readonly int RunStateHash = Animator.StringToHash("RunState"); @@ -418,7 +420,7 @@ namespace BlueWaterProject if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range { - var iDamageable = hitColliders[i].transform.GetComponent(); + var iDamageable = hitColliders[i].transform.GetComponent() ?? hitColliders[i].GetComponentInParent(); iDamageable.TakeDamage(Atk); } } @@ -652,7 +654,7 @@ namespace BlueWaterProject private void MoveUpdate() { - if (!isRolling) + if (!isRolling && !isStiffened) { var localMovement = new Vector3(movementInput.x, 0, movementInput.y); var worldDirection = transform.TransformDirection(localMovement).normalized; diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/ActiveSkill.cs b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/ActiveSkill.cs index f3e95e440..c59549d94 100644 --- a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/ActiveSkill.cs +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/ActiveSkill.cs @@ -9,42 +9,41 @@ using UnityEngine.Serialization; namespace BlueWaterProject { [Serializable] - public class ActiveSkill : MonoBehaviour + public abstract class ActiveSkill : MonoBehaviour { #region Properties and variables - // So - [Title("DataSo")] - [Required("So를 추가해주세요.")] - [SerializeField] private SkillIndicatorDataSo skillIndicatorDataSo; - [field: SerializeField] public ActiveSkillData ActiveSkillData { get; set; } // Data [Title("Indicator Data")] - [SerializeField] private DecalProjector indicator; + [SerializeField] protected DecalProjector indicator; [field: DisableIf("@true")] [field: SerializeField] public bool IsCasting { get; set; } [DisableIf("@true")] - [SerializeField] private bool followMouse; + [SerializeField] protected bool followMouse; - private Camera mainCam; - private Transform user; + protected Camera mainCam; + protected Transform user; - private Collider[] hitColliders; + protected Collider[] hitColliders; + protected LayerMask groundLayer; + protected float endSkillTime; // Hash - private static readonly int FillHash = Shader.PropertyToID("_Fill"); + protected static readonly int FillHash = Shader.PropertyToID("_Fill"); #endregion #region Unity built-in methods - private void Awake() + protected virtual void Awake() { InitComponent(); + HideIndicator(); + BasicSetting(); } private void Update() @@ -70,55 +69,17 @@ namespace BlueWaterProject mainCam = Camera.main; } - private void BasicSetting() + protected void BasicSetting() { transform.localPosition = Vector3.zero; - indicator.transform.localScale = new Vector3(ActiveSkillData.Range, ActiveSkillData.Range, 1); indicator.scaleMode = DecalScaleMode.InheritFromHierarchy; + indicator.material = new Material(indicator.material); indicator.material.SetFloat(FillHash, 0f); - } - - public void ChangeIndicatorType() - { - if (ActiveSkillData == null) - { - print("스킬의 대한 정보가 입력되지 않았습니다."); - return; - } - - HideIndicator(); - BasicSetting(); hitColliders = new Collider[ActiveSkillData.MaxAttackTargets]; - - if (ActiveSkillData.Indicator != null) - { - indicator.material = ActiveSkillData.Indicator; - return; - } - - switch (ActiveSkillData.IndicatorType) - { - case EIndicatorType.NONE: - indicator.material = null; - break; - case EIndicatorType.RADIUS: - indicator.material = new Material(skillIndicatorDataSo.RadiusIndicator); - break; - case EIndicatorType.AREA: - indicator.material = new Material(skillIndicatorDataSo.AreaIndicator); - break; - case EIndicatorType.CONE: - indicator.material = new Material(skillIndicatorDataSo.ConeIndicator); - break; - case EIndicatorType.LINE: - indicator.material = new Material(skillIndicatorDataSo.LineIndicator); - break; - default: - throw new ArgumentOutOfRangeException(); - } + groundLayer = LayerMask.GetMask("Ground"); } - private void HideIndicator() + protected void HideIndicator() { indicator.enabled = false; indicator.material.SetFloat(FillHash, 0); @@ -143,118 +104,10 @@ namespace BlueWaterProject { HideIndicator(); } - - public void Execute(LayerMask targetLayer, Vector3 targetPos) - { - switch (ActiveSkillData.IndicatorType) - { - case EIndicatorType.NONE: - indicator.material = null; - break; - case EIndicatorType.RADIUS: - StartCoroutine(RadiusSkill(targetLayer, targetPos)); - break; - case EIndicatorType.AREA: - StartCoroutine(AreaSkill(targetLayer, targetPos)); - break; - case EIndicatorType.CONE: - - break; - case EIndicatorType.LINE: - - break; - default: - throw new ArgumentOutOfRangeException(); - } - } - - private IEnumerator RadiusSkill(LayerMask targetLayer, Vector3 targetPos) - { - indicator.transform.position = targetPos; - indicator.enabled = true; - if (ActiveSkillData.CastingTime > 0) - { - IsCasting = true; - var castingTime = 1 / ActiveSkillData.CastingTime; - - while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) - { - CastingMove(); - var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * castingTime; - indicator.material.SetFloat(FillHash, fillValue); - yield return null; - } - } - else if (ActiveSkillData.CastingTime == 0) - { - - } - - // TODO : 터지는 효과 추가하기 - - HideIndicator(); - if (ActiveSkillData.SkillEffect != null) - { - var skillEffect = Instantiate(ActiveSkillData.SkillEffect, indicator.transform.position, ActiveSkillData.SkillEffect.transform.rotation); - skillEffect.Clear(); - skillEffect.Play(); - } - - Array.Clear(hitColliders, 0,ActiveSkillData.MaxAttackTargets); - var maxSize = Physics.OverlapSphereNonAlloc(indicator.transform.position, ActiveSkillData.Range, hitColliders, targetLayer); - - for (var i = 0; i < maxSize; i++) - { - var iDamageable = hitColliders[i].GetComponent(); - iDamageable.TakeDamage(ActiveSkillData.Damage); - } - } - - private IEnumerator AreaSkill(LayerMask targetLayer, Vector3 targetPos) - { - followMouse = true; - indicator.enabled = true; + public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null); - if (ActiveSkillData.CastingTime > 0) - { - IsCasting = true; - var castingTime = 1 / ActiveSkillData.CastingTime; - - while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) - { - CastingMove(); - var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * castingTime; - indicator.material.SetFloat(FillHash, fillValue); - yield return null; - } - } - else if (ActiveSkillData.CastingTime == 0) - { - - } - - // TODO : 터지는 효과 추가하기 - - HideIndicator(); - if (ActiveSkillData.SkillEffect != null) - { - var skillEffect = Instantiate(ActiveSkillData.SkillEffect, indicator.transform.position, ActiveSkillData.SkillEffect.transform.rotation); - skillEffect.Clear(); - skillEffect.Play(); - } - - Array.Clear(hitColliders, 0,ActiveSkillData.MaxAttackTargets); - var maxSize = Physics.OverlapSphereNonAlloc(indicator.transform.position, ActiveSkillData.Range, hitColliders, targetLayer); - - for (var i = 0; i < maxSize; i++) - { - var iDamageable = hitColliders[i].GetComponent(); - iDamageable.TakeDamage(ActiveSkillData.Damage); - } - } - - private void CastingMove() + protected void CastingMove() { switch (ActiveSkillData.CastingType) { @@ -282,6 +135,7 @@ namespace BlueWaterProject } public void SetUser(Transform value) => user = value; + public float GetEndSkillTime() => endSkillTime; #endregion } diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/IceAge.cs b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/IceAge.cs new file mode 100644 index 000000000..4dca0c037 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/IceAge.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections; +using UnityEngine; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class IceAge : ActiveSkill + { + public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null) + { + StartCoroutine(SkillCoroutine(targetLayer, targetPos)); + } + + private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos) + { + transform.position = targetPos; + indicator.enabled = true; + + if (ActiveSkillData.CastingTime > 0) + { + IsCasting = true; + var castingTime = 1 / ActiveSkillData.CastingTime; + + while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) + { + CastingMove(); + var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * castingTime; + indicator.material.SetFloat(FillHash, fillValue); + yield return null; + } + } + else if (ActiveSkillData.CastingTime == 0) + { + + } + + // TODO : 터지는 효과 추가하기 + + HideIndicator(); + if (ActiveSkillData.ExplodeEffect != null) + { + var skillEffect = Instantiate(ActiveSkillData.ExplodeEffect, transform.position, ActiveSkillData.ExplodeEffect.transform.rotation); + skillEffect.Clear(); + skillEffect.Play(); + } + + Array.Clear(hitColliders, 0,ActiveSkillData.MaxAttackTargets); + var maxSize = Physics.OverlapSphereNonAlloc(transform.position, ActiveSkillData.Range, hitColliders, targetLayer); + + for (var i = 0; i < maxSize; i++) + { + var iDamageable = hitColliders[i].GetComponent(); + iDamageable.TakeDamage(ActiveSkillData.Damage); + } + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/IceAge.cs.meta b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/IceAge.cs.meta new file mode 100644 index 000000000..24136158f --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/IceAge.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c6b29fd5a3b66f419c49954b29a398a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs new file mode 100644 index 000000000..6adc79794 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs @@ -0,0 +1,89 @@ +using System; +using System.Collections; +using UnityEngine; +using Random = UnityEngine.Random; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class LavaEruption : ActiveSkill + { + [SerializeField] private float randomRadius = 3f; + [SerializeField] private float projectileDelay = 2f; + + private void OnDrawGizmos() + { + Gizmos.DrawWireSphere(transform.position, ActiveSkillData.Range); + } + + public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null) + { + StartCoroutine(SkillCoroutine(targetLayer, targetPos)); + } + + protected override void Awake() + { + base.Awake(); + + endSkillTime = projectileDelay + ActiveSkillData.CastingTime; + } + + private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos) + { + var destination = Vector3.zero; + for (var i = 0; i < 1000; i++) + { + var randomPos = Random.insideUnitSphere * randomRadius; + randomPos.y = targetPos.y; + destination = targetPos + randomPos; + + if (Physics.Raycast(destination, Vector3.down, out var hit, 5f, groundLayer)) + { + Debug.DrawLine(destination, destination + Vector3.down * 5f, Color.red, 5f); + //print(i + "번쨰 " + hit.collider.name); + break; + } + } + transform.position = destination; + indicator.enabled = true; + IsCasting = true; + + var time = 0f; + while (time < projectileDelay) + { + time += Time.deltaTime; + yield return null; + } + + // 투사체 발사 + + while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) + { + var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * ActiveSkillData.CastingTime; + indicator.material.SetFloat(FillHash, fillValue); + yield return null; + } + + // TODO : 터지는 효과 추가하기 + + HideIndicator(); + if (ActiveSkillData.ExplodeEffect != null) + { + var skillEffect = Instantiate(ActiveSkillData.ExplodeEffect, transform.position, ActiveSkillData.ExplodeEffect.transform.rotation); + skillEffect.Clear(); + skillEffect.Play(); + } + + Array.Clear(hitColliders, 0,ActiveSkillData.MaxAttackTargets); + var maxSize = Physics.OverlapSphereNonAlloc(transform.position, ActiveSkillData.Range, hitColliders, targetLayer); + + for (var i = 0; i < maxSize; i++) + { + var iDamageable = hitColliders[i].GetComponent(); + iDamageable.TakeDamage(ActiveSkillData.Damage); + } + + Destroy(gameObject, 1f); + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs.meta b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs.meta new file mode 100644 index 000000000..96506dfca --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LavaEruption.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27a9be8336571c64f8e824c9ad8b2ae3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs new file mode 100644 index 000000000..60c25007d --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs @@ -0,0 +1,77 @@ +using System; +using System.Collections; +using UnityEngine; +using Random = UnityEngine.Random; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class LineRush : ActiveSkill + { + [SerializeField] private float rushOffset = 10f; + [SerializeField] private float rushSpeed = 10f; + [SerializeField] private float doubleRushDelay = 0.5f; + + public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null) + { + StartCoroutine(SkillCoroutine(targetLayer, targetPos, action1, action2)); + } + + // protected override void Awake() + // { + // base.Awake(); + // + // endSkillTime = ActiveSkillData.CastingTime; + // } + + private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, Action ghostPlay, Action ghostStop) + { + var userPos = user.position; + targetPos.y = userPos.y; + var targetDir = (targetPos - userPos).normalized; + transform.position = userPos; + + var angle = Mathf.Atan2(targetDir.x, targetDir.z) * Mathf.Rad2Deg; + transform.rotation = Quaternion.Euler(90, angle, 0); + + var targetDistance = Vector3.Distance(targetPos, userPos); + var targetRushPos = targetPos + targetDir * (rushOffset * 0.5f); + var localScale = transform.localScale; + localScale.y = targetDistance * 2f + rushOffset; + transform.localScale = localScale; + + var userRb = user.GetComponent(); + var rushPosDistance = Vector3.Distance(targetRushPos, userPos); + var rushVelocity = targetDir * rushSpeed; + var duration = rushPosDistance / rushVelocity.magnitude; + + endSkillTime = ActiveSkillData.CastingTime + duration + doubleRushDelay; + + indicator.enabled = true; + IsCasting = true; + Debug.DrawLine(userPos, targetRushPos, Color.red, 5f); + + while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) + { + var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * ActiveSkillData.CastingTime; + indicator.material.SetFloat(FillHash, fillValue); + yield return null; + } + + HideIndicator(); + ghostPlay.Invoke(); + userRb.velocity = rushVelocity; + + var time = 0f; + while (time < duration) + { + time += Time.deltaTime; + yield return null; + } + userRb.velocity = Vector3.zero; + ghostStop.Invoke(); + + Destroy(gameObject, 1f); + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs.meta b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs.meta new file mode 100644 index 000000000..2db389917 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/LineRush.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f896ab024afe2e14b85409b9ee38eaaf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs new file mode 100644 index 000000000..b1da5d636 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs @@ -0,0 +1,84 @@ +using System; +using System.Collections; +using UnityEngine; +using Random = UnityEngine.Random; + +// ReSharper disable once CheckNamespace +namespace BlueWaterProject +{ + public class VolcanicEruption : ActiveSkill + { + [SerializeField] private float randomRadius = 3f; + [SerializeField] private float projectileDelay = 2f; + + private void OnDrawGizmos() + { + Gizmos.DrawWireSphere(transform.position, ActiveSkillData.Range); + } + + public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null) + { + StartCoroutine(SkillCoroutine(targetLayer, targetPos)); + } + + protected override void Awake() + { + base.Awake(); + + endSkillTime = projectileDelay + ActiveSkillData.CastingTime; + } + + private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos) + { + var destination = Vector3.zero; + for (var i = 0; i < 1000; i++) + { + var randomPos = Random.insideUnitSphere * randomRadius; + randomPos.y = targetPos.y; + destination = user.position + randomPos; + + if (Physics.Raycast(destination, Vector3.down, 5f, groundLayer)) break; + } + transform.position = destination; + indicator.enabled = true; + IsCasting = true; + + var time = 0f; + while (time < projectileDelay) + { + time += Time.deltaTime; + yield return null; + } + + // 투사체 발사 + + while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) + { + var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * ActiveSkillData.CastingTime; + indicator.material.SetFloat(FillHash, fillValue); + yield return null; + } + + // TODO : 터지는 효과 추가하기 + + HideIndicator(); + if (ActiveSkillData.ExplodeEffect != null) + { + var skillEffect = Instantiate(ActiveSkillData.ExplodeEffect, transform.position, ActiveSkillData.ExplodeEffect.transform.rotation); + skillEffect.Clear(); + skillEffect.Play(); + } + + Array.Clear(hitColliders, 0,ActiveSkillData.MaxAttackTargets); + var maxSize = Physics.OverlapSphereNonAlloc(transform.position, ActiveSkillData.Range, hitColliders, targetLayer); + + for (var i = 0; i < maxSize; i++) + { + var iDamageable = hitColliders[i].GetComponent(); + iDamageable.TakeDamage(ActiveSkillData.Damage); + } + + Destroy(gameObject, 1f); + } + } +} \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs.meta b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs.meta new file mode 100644 index 000000000..bd3c17441 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Skill/ActiveSkill/Type/VolcanicEruption.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a06af3b12d2327429212f066b4d0ee0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillData.cs b/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillData.cs index 3b749a05a..a8db45b2b 100644 --- a/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillData.cs +++ b/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillData.cs @@ -27,12 +27,6 @@ namespace BlueWaterProject [field: TextArea] [field: SerializeField] public string Description { get; set; } - [field: Tooltip("고유의 Skill Material이 있는 경우에만 넣기")] - [field: SerializeField] public Material Indicator { get; set; } - - [field: Tooltip("스킬의 형태")] - [field: SerializeField] public EIndicatorType IndicatorType { get; set; } - [field: Tooltip("재사용 대기 시간")] [field: SerializeField] public float Cooldown { get; set; } @@ -58,6 +52,6 @@ namespace BlueWaterProject [field: Tooltip("공격 가능한 최대 개체 수")] [field: SerializeField] public int MaxAttackTargets { get; set; } - [field: SerializeField] public ParticleSystem SkillEffect { get; set; } + [field: SerializeField] public ParticleSystem ExplodeEffect { get; set; } } } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillDataSo.cs b/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillDataSo.cs index 8c50662c3..0bb75924c 100644 --- a/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillDataSo.cs +++ b/BlueWater/Assets/02.Scripts/Skill/Data/ActiveSkillDataSo.cs @@ -7,6 +7,6 @@ namespace BlueWaterProject [CreateAssetMenu(fileName = "ActiveSkillDataSo", menuName = "ScriptableObjects/Skills/ActiveSkillDataSo", order = 0)] public class ActiveSkillDataSo : ScriptableObject { - [field: SerializeField] public List ActiveSkillDataList { get; set; } + [field: SerializeField] public List ActiveSkillList { get; set; } } } \ No newline 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m_NumAlphaKeys: 2 widthOverTrail: @@ -4021,6 +4093,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -4050,6 +4123,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 CustomDataModule: @@ -4088,6 +4162,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -4117,6 +4192,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel0: Color @@ -4370,6 +4446,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -4399,6 +4476,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel1: Color @@ -4630,10 +4708,12 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4659,6 +4739,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 1 @@ -4675,11 +4756,17 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 0001030405 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!1 &144272 GameObject: @@ -4706,12 +4793,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 144272} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} 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m_RotationOrder: 4 randomizeRotationDirection: 0 + gravitySource: 0 maxNumParticles: 1000 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -5946,6 +6038,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 3 minGradient: @@ -5975,6 +6068,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: @@ -6725,6 +6819,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -8121,6 +8271,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -8150,24 +8301,26 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 1 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 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m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -9071,6 +9235,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel1: Color @@ -9302,10 +9467,12 @@ ParticleSystemRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9331,6 +9498,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -9347,11 +9515,17 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 0001030405 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!1 &149394 GameObject: @@ -9366,6 +9540,7 @@ GameObject: - component: {fileID: 19908460} - component: {fileID: 10896168} - component: {fileID: 8275796} + - component: {fileID: 1013194600000633655} m_Layer: 0 m_Name: LiquidMissileLava m_TagString: Untagged @@ -9380,15 +9555,16 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 149394} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 434146} - {fileID: 471434} - {fileID: 448252} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!198 &19833346 ParticleSystem: @@ -9397,19 +9573,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 149394} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 0.3 simulationSpeed: 1 stopAction: 0 cullingMode: 3 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 1 looping: 1 prewarm: 1 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -9572,6 +9748,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -9601,6 +9778,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 startSize: @@ -9922,7 +10100,9 @@ ParticleSystem: m_PostInfinity: 2 m_RotationOrder: 0 randomizeRotationDirection: 0 + gravitySource: 0 maxNumParticles: 1000 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -10650,6 +10830,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -10679,6 +10860,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: @@ -11411,6 +11593,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + 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+13268,20 @@ ParticleSystem: interiorCollisions: 1 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} SubModule: serializedVersion: 2 enabled: 0 @@ -13221,6 +13465,7 @@ ParticleSystem: m_RotationOrder: 4 minVertexDistance: 0.2 textureMode: 0 + textureScale: {x: 1, y: 1} ribbonCount: 1 shadowBias: 0.5 worldSpace: 0 @@ -13263,6 +13508,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -13292,6 +13538,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 widthOverTrail: @@ -13379,6 +13626,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -13408,6 +13656,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 CustomDataModule: @@ -13446,6 +13695,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -13475,6 +13725,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel0: Color @@ -13728,6 +13979,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -13757,6 +14009,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel1: Color @@ -13988,10 +14241,12 @@ ParticleSystemRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14017,6 +14272,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 1 m_RenderMode: 0 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -14033,11 +14289,17 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 0001030405 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!108 &10896168 Light: @@ -14098,6 +14360,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!82 &8275796 @@ -14196,6 +14459,29 @@ AudioSource: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0 +--- !u!114 &1013194600000633655 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 149394} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Version: 3 + m_UsePipelineSettings: 1 + m_AdditionalLightsShadowResolutionTier: 2 + m_LightLayerMask: 1 + m_RenderingLayers: 1 + m_CustomShadowLayers: 0 + m_ShadowLayerMask: 1 + m_ShadowRenderingLayers: 1 + m_LightCookieSize: {x: 1, y: 1} + m_LightCookieOffset: {x: 0, y: 0} + m_SoftShadowQuality: 0 --- !u!1 &179054 GameObject: m_ObjectHideFlags: 0 @@ -14221,12 +14507,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 179054} + serializedVersion: 2 m_LocalRotation: {x: 1, y: 0, z: 0, w: -0.00000016292068} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 430054} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 180, y: 0, z: 0} --- !u!198 &19877292 ParticleSystem: @@ -14235,19 +14522,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 179054} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 1 simulationSpeed: 1 stopAction: 0 cullingMode: 3 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 1 looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -14410,6 +14697,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -14439,6 +14727,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 startSize: @@ -14742,7 +15031,9 @@ ParticleSystem: m_PostInfinity: 2 m_RotationOrder: 4 randomizeRotationDirection: 0 + gravitySource: 0 maxNumParticles: 1000 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -15488,6 +15779,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 4 minGradient: @@ -15517,6 +15809,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: @@ -16285,6 +16578,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -17681,6 +18030,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -17710,24 +18060,26 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 1 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByCollisionAngle: 1 - plane0: {fileID: 0} - plane1: {fileID: 0} - plane2: {fileID: 0} - plane3: {fileID: 0} - plane4: {fileID: 0} - plane5: {fileID: 0} + m_Planes: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} m_Dampen: serializedVersion: 2 minMaxState: 0 @@ -17901,17 +18253,20 @@ ParticleSystem: interiorCollisions: 0 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} SubModule: serializedVersion: 2 enabled: 0 @@ -18095,6 +18450,7 @@ ParticleSystem: m_RotationOrder: 4 minVertexDistance: 0.2 textureMode: 0 + textureScale: {x: 1, y: 1} ribbonCount: 1 shadowBias: 0.5 worldSpace: 0 @@ -18137,6 +18493,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -18166,6 +18523,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 widthOverTrail: @@ -18253,6 +18611,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -18282,6 +18641,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 CustomDataModule: @@ -18320,6 +18680,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -18349,6 +18710,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel0: Color @@ -18602,6 +18964,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -18631,6 +18994,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel1: Color @@ -18862,10 +19226,12 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18891,6 +19257,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 1 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -18907,9 +19274,15 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 0001030405 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 diff --git a/BlueWater/Assets/Epic Toon FX/Prefabs/Environment/Water/Boiling/LavaBoiling.prefab b/BlueWater/Assets/Epic Toon FX/Prefabs/Environment/Water/Boiling/LavaBoiling.prefab index f6cf8a013..385cb04df 100644 --- a/BlueWater/Assets/Epic Toon FX/Prefabs/Environment/Water/Boiling/LavaBoiling.prefab +++ b/BlueWater/Assets/Epic Toon FX/Prefabs/Environment/Water/Boiling/LavaBoiling.prefab @@ -25,12 +25,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 116244} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 468332} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!198 &19801654 ParticleSystem: @@ -39,19 +40,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 116244} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 5 simulationSpeed: 1 stopAction: 0 cullingMode: 1 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -214,6 +215,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -243,6 +245,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 startSize: @@ -546,7 +549,9 @@ ParticleSystem: m_PostInfinity: 2 m_RotationOrder: 4 randomizeRotationDirection: 0 + gravitySource: 0 maxNumParticles: 1000 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -1332,6 +1337,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -1361,6 +1367,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: @@ -2129,6 +2136,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -3525,6 +3588,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -3554,24 +3618,26 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + serializedVersion: 4 type: 0 collisionMode: 0 colliderForce: 0 multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByCollisionAngle: 1 - plane0: {fileID: 0} - plane1: {fileID: 0} - plane2: {fileID: 0} - plane3: {fileID: 0} - plane4: {fileID: 0} - plane5: {fileID: 0} + m_Planes: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} m_Dampen: serializedVersion: 2 minMaxState: 0 @@ -3745,17 +3811,20 @@ ParticleSystem: interiorCollisions: 1 TriggerModule: enabled: 0 - collisionShape0: {fileID: 0} - collisionShape1: {fileID: 0} - collisionShape2: {fileID: 0} - collisionShape3: {fileID: 0} - collisionShape4: {fileID: 0} - collisionShape5: {fileID: 0} + serializedVersion: 2 inside: 1 outside: 0 enter: 0 exit: 0 + colliderQueryMode: 0 radiusScale: 1 + primitives: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} SubModule: serializedVersion: 2 enabled: 0 @@ -3939,6 +4008,7 @@ ParticleSystem: m_RotationOrder: 4 minVertexDistance: 0.2 textureMode: 0 + textureScale: {x: 1, y: 1} ribbonCount: 1 shadowBias: 0.5 worldSpace: 0 @@ -3981,6 +4051,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -4010,6 +4081,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 widthOverTrail: @@ -4097,6 +4169,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -4126,6 +4199,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 CustomDataModule: @@ -4164,6 +4238,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -4193,6 +4268,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel0: Color @@ -4446,6 +4522,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -4475,6 +4552,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel1: Color @@ -4706,10 +4784,12 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4735,6 +4815,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 1 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -4751,11 +4832,17 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 0001030405 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!1 &129292 GameObject: @@ -4782,14 +4869,15 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 129292} + serializedVersion: 2 m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 418930} - {fileID: 425946} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} --- !u!198 &19876530 ParticleSystem: @@ -4798,19 +4886,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 129292} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 5 simulationSpeed: 1 stopAction: 0 cullingMode: 3 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 0 looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 - useRigidbodyForVelocity: 1 startDelay: serializedVersion: 2 minMaxState: 0 @@ -4991,6 +5079,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -5020,6 +5109,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 startSize: @@ -5341,7 +5431,9 @@ ParticleSystem: m_PostInfinity: 2 m_RotationOrder: 4 randomizeRotationDirection: 0 + gravitySource: 0 maxNumParticles: 1000 + customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 gravityModifier: @@ -6069,6 +6161,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -6098,6 +6191,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: @@ -6866,6 +6960,62 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} ForceModule: enabled: 0 x: @@ -8262,6 +8412,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -8291,24 +8442,26 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 range: {x: 0, y: 1} CollisionModule: enabled: 0 - serializedVersion: 3 + 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-8676,6 +8832,7 @@ ParticleSystem: m_RotationOrder: 4 minVertexDistance: 0.2 textureMode: 0 + textureScale: {x: 1, y: 1} ribbonCount: 1 shadowBias: 0.5 worldSpace: 0 @@ -8718,6 +8875,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -8747,6 +8905,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 widthOverTrail: @@ -8834,6 +8993,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -8863,6 +9023,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 CustomDataModule: @@ -8901,6 +9062,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -8930,6 +9092,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel0: Color @@ -9183,6 +9346,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -9212,6 +9376,7 @@ ParticleSystem: atime6: 0 atime7: 0 m_Mode: 0 + m_ColorSpace: -1 m_NumColorKeys: 2 m_NumAlphaKeys: 2 colorLabel1: Color @@ -9443,10 +9608,12 @@ ParticleSystemRenderer: m_CastShadows: 0 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9472,6 +9639,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_RenderMode: 3 + m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 m_MaxParticleSize: 0.5 @@ -9488,11 +9656,17 @@ ParticleSystemRenderer: m_EnableGPUInstancing: 0 m_ApplyActiveColorSpace: 1 m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 m_VertexStreams: 0001030405 m_Mesh: {fileID: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 m_MaskInteraction: 0 --- !u!1 &159358 GameObject: @@ -9519,12 +9693,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 159358} + serializedVersion: 2 m_LocalRotation: {x: -0.00000008940697, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 468332} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!198 &19824104 ParticleSystem: @@ -9533,19 +9708,19 @@ ParticleSystem: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 159358} - serializedVersion: 6 + serializedVersion: 8 lengthInSec: 1 simulationSpeed: 1 stopAction: 0 cullingMode: 3 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 1 looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 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