CombatAi 움직이는 애니메이션 속도 조절
타워 타겟 지정
This commit is contained in:
parent
4e7987ee0d
commit
c19186e666
File diff suppressed because it is too large
Load Diff
@ -177,6 +177,8 @@ namespace BlueWaterProject
|
||||
if (defendingIslandInfo == null) return;
|
||||
|
||||
defendingIslandInfo.RemoveListElement(defendingIslandInfo.EnemyList, transform);
|
||||
defendingIslandInfo.RemoveListElement(defendingIslandInfo.ExceptHouseList, transform);
|
||||
defendingIslandInfo.RemoveListElement(defendingIslandInfo.TargetAllList, transform);
|
||||
}
|
||||
|
||||
protected void SetAnimatorController(string controllerName) => combatAnimator.runtimeAnimatorController =
|
||||
|
@ -227,9 +227,9 @@ namespace BlueWaterProject
|
||||
print("AiStat.OffenseType == NONE Error");
|
||||
break;
|
||||
case EOffenseType.NORMAL:
|
||||
if (attackingIslandInfo.EnemyList.Count > 0)
|
||||
if (attackingIslandInfo.ExceptHouseList.Count > 0)
|
||||
{
|
||||
FindNearestTargetInList(attackingIslandInfo.EnemyList);
|
||||
FindNearestTargetInList(attackingIslandInfo.ExceptHouseList);
|
||||
}
|
||||
else if (attackingIslandInfo.HouseList.Count > 0)
|
||||
{
|
||||
@ -241,9 +241,9 @@ namespace BlueWaterProject
|
||||
{
|
||||
FindNearestTargetInList(attackingIslandInfo.HouseList);
|
||||
}
|
||||
else if (attackingIslandInfo.EnemyList.Count > 0)
|
||||
else if (attackingIslandInfo.ExceptHouseList.Count > 0)
|
||||
{
|
||||
FindNearestTargetInList(attackingIslandInfo.EnemyList);
|
||||
FindNearestTargetInList(attackingIslandInfo.ExceptHouseList);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -302,9 +302,9 @@ namespace BlueWaterProject
|
||||
print("AiStat.OffenseType == NONE Error");
|
||||
break;
|
||||
case EOffenseType.NORMAL:
|
||||
if (attackingIslandInfo.EnemyList.Count > 0)
|
||||
if (attackingIslandInfo.ExceptHouseList.Count > 0)
|
||||
{
|
||||
FindNearestTargetInList(attackingIslandInfo.EnemyList);
|
||||
FindNearestTargetInList(attackingIslandInfo.ExceptHouseList);
|
||||
}
|
||||
else if (attackingIslandInfo.HouseList.Count > 0)
|
||||
{
|
||||
@ -316,9 +316,9 @@ namespace BlueWaterProject
|
||||
{
|
||||
FindNearestTargetInList(attackingIslandInfo.HouseList);
|
||||
}
|
||||
else if (attackingIslandInfo.EnemyList.Count > 0)
|
||||
else if (attackingIslandInfo.ExceptHouseList.Count > 0)
|
||||
{
|
||||
FindNearestTargetInList(attackingIslandInfo.EnemyList);
|
||||
FindNearestTargetInList(attackingIslandInfo.ExceptHouseList);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -1,8 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class TowerAi : BaseAi
|
||||
{
|
||||
|
||||
#region Properties and variables
|
||||
|
||||
[SerializeField] protected IslandInfo defendingIslandInfo;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Custom methods
|
||||
|
||||
public void SetDefendingIslandInfo(IslandInfo value) => defendingIslandInfo = value;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using RayFire;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
@ -215,10 +216,21 @@ namespace BlueWaterProject
|
||||
|
||||
private void Die()
|
||||
{
|
||||
RemoveIslandInfo();
|
||||
|
||||
StopAllCoroutines();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void RemoveIslandInfo()
|
||||
{
|
||||
if (defendingIslandInfo == null) return;
|
||||
|
||||
defendingIslandInfo.RemoveListElement(defendingIslandInfo.TowerList, transform);
|
||||
defendingIslandInfo.RemoveListElement(defendingIslandInfo.ExceptHouseList, transform);
|
||||
defendingIslandInfo.RemoveListElement(defendingIslandInfo.TargetAllList, transform);
|
||||
}
|
||||
|
||||
private void SetCurrentHp(float value) => currentHp = value;
|
||||
private void SetTargetCollider(Collider value) => targetCollider = value;
|
||||
|
||||
|
@ -55,6 +55,7 @@ namespace BlueWaterProject
|
||||
if (islandInfo == null) return;
|
||||
|
||||
islandInfo.RemoveListElement(islandInfo.HouseList, transform);
|
||||
islandInfo.RemoveListElement(islandInfo.TargetAllList, transform);
|
||||
}
|
||||
|
||||
public float GetCurrentHp() => currentHp;
|
||||
|
@ -13,34 +13,18 @@ namespace BlueWaterProject
|
||||
[field: SerializeField] public string IslandName { get; private set; }
|
||||
|
||||
[field: SerializeField] public List<Transform> HouseList { get; private set; }
|
||||
|
||||
[field: SerializeField] public List<Transform> TowerList { get; private set; }
|
||||
|
||||
[field: SerializeField] public List<EnemyUnit> UnitList { get; private set; }
|
||||
|
||||
[field: SerializeField] public List<Transform> EnemyList { get; private set; }
|
||||
|
||||
[field: SerializeField] public List<Transform> ExceptHouseList { get; private set; }
|
||||
|
||||
[field: SerializeField] public List<Transform> TargetAllList { get; private set; }
|
||||
|
||||
[field: SerializeField] public CinemachineFreeLook IslandCam { get; private set; }
|
||||
|
||||
public IslandInfo()
|
||||
{
|
||||
IslandName = null;
|
||||
HouseList = null;
|
||||
UnitList = null;
|
||||
EnemyList = null;
|
||||
TargetAllList = null;
|
||||
IslandCam = null;
|
||||
}
|
||||
|
||||
public IslandInfo(string islandName, List<Transform> houseList, List<EnemyUnit> unitList, List<Transform> enemyList, List<Transform> targetAllList, CinemachineFreeLook islandCam)
|
||||
{
|
||||
IslandName = islandName;
|
||||
HouseList = houseList;
|
||||
UnitList = unitList;
|
||||
EnemyList = enemyList;
|
||||
TargetAllList = targetAllList;
|
||||
IslandCam = islandCam;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@ -60,10 +44,8 @@ namespace BlueWaterProject
|
||||
private void InitIslandInfo()
|
||||
{
|
||||
HouseList = new List<Transform>(5);
|
||||
|
||||
var houses = transform.Find("Houses");
|
||||
|
||||
if (houses)
|
||||
if (houses && houses.gameObject.activeSelf)
|
||||
{
|
||||
foreach (Transform house in houses)
|
||||
{
|
||||
@ -75,11 +57,24 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
UnitList = new List<EnemyUnit>(20);
|
||||
|
||||
var units = transform.Find("Units");
|
||||
TowerList = new List<Transform>(20);
|
||||
var towers = transform.Find("Towers");
|
||||
if (towers && towers.gameObject.activeSelf)
|
||||
{
|
||||
foreach (Transform tower in towers)
|
||||
{
|
||||
if (!tower.CompareTag("Tower") || !tower.gameObject.activeSelf) continue;
|
||||
|
||||
if (units)
|
||||
var towerAi = tower.GetComponent<TowerAi>();
|
||||
towerAi.SetDefendingIslandInfo(this);
|
||||
TowerList.Add(towerAi.transform);
|
||||
}
|
||||
}
|
||||
|
||||
UnitList = new List<EnemyUnit>(20);
|
||||
EnemyList = new List<Transform>(UnitList.Capacity * 16);
|
||||
var units = transform.Find("Units");
|
||||
if (units && units.gameObject.activeSelf)
|
||||
{
|
||||
foreach (Transform unit in units)
|
||||
{
|
||||
@ -87,24 +82,32 @@ namespace BlueWaterProject
|
||||
|
||||
UnitList.Add(unit.GetComponent<EnemyUnit>());
|
||||
}
|
||||
}
|
||||
|
||||
EnemyList = new List<Transform>(UnitList.Capacity * 16);
|
||||
|
||||
foreach (var unit in UnitList)
|
||||
{
|
||||
foreach (Transform enemy in unit.transform)
|
||||
|
||||
foreach (var unit in UnitList)
|
||||
{
|
||||
if (!unit.gameObject.activeSelf) continue;
|
||||
foreach (Transform enemy in unit.transform)
|
||||
{
|
||||
if (!enemy.gameObject.activeSelf) continue;
|
||||
|
||||
var combatAi = enemy.GetComponent<CombatAi>();
|
||||
combatAi.SetDefendingIslandInfo(this);
|
||||
EnemyList.Add(enemy);
|
||||
var combatAi = enemy.GetComponent<CombatAi>();
|
||||
combatAi.SetDefendingIslandInfo(this);
|
||||
EnemyList.Add(enemy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TargetAllList = new List<Transform>(HouseList.Capacity + EnemyList.Capacity);
|
||||
ExceptHouseList = new List<Transform>(TowerList.Capacity + EnemyList.Capacity);
|
||||
foreach (var enemy in EnemyList)
|
||||
{
|
||||
ExceptHouseList.Add(enemy);
|
||||
}
|
||||
|
||||
foreach (var tower in TowerList)
|
||||
{
|
||||
ExceptHouseList.Add(tower);
|
||||
}
|
||||
|
||||
TargetAllList = new List<Transform>(HouseList.Capacity + TowerList.Capacity + EnemyList.Capacity);
|
||||
foreach (var enemy in EnemyList)
|
||||
{
|
||||
TargetAllList.Add(enemy);
|
||||
@ -115,6 +118,11 @@ namespace BlueWaterProject
|
||||
TargetAllList.Add(house);
|
||||
}
|
||||
|
||||
foreach (var tower in TowerList)
|
||||
{
|
||||
TargetAllList.Add(tower);
|
||||
}
|
||||
|
||||
IslandCam = transform.Find("IslandCam").GetComponent<CinemachineFreeLook>();
|
||||
}
|
||||
|
||||
@ -129,20 +137,6 @@ namespace BlueWaterProject
|
||||
{
|
||||
TargetAllList.Remove(element);
|
||||
}
|
||||
|
||||
//CleanupList(list);
|
||||
//CleanupList(TargetAllList);
|
||||
}
|
||||
|
||||
private void CleanupList(List<Transform> list)
|
||||
{
|
||||
for (var i = list.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (list[i] == null || list[i].gameObject == null)
|
||||
{
|
||||
list.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -63,7 +63,7 @@ namespace BlueWaterProject
|
||||
{
|
||||
if (isOffense)
|
||||
{
|
||||
if (other.gameObject.CompareTag("House"))
|
||||
if (other.gameObject.CompareTag("House") || other.gameObject.CompareTag("Tower"))
|
||||
{
|
||||
var iDamageable = other.GetComponentInParent<IDamageable>();
|
||||
|
||||
|
@ -59,7 +59,7 @@ namespace BlueWaterProject
|
||||
{
|
||||
if (!isOffense) return;
|
||||
|
||||
if (other.gameObject.CompareTag("House"))
|
||||
if (other.gameObject.CompareTag("House") || other.gameObject.CompareTag("Tower"))
|
||||
{
|
||||
var iDamageable = other.GetComponentInParent<IDamageable>();
|
||||
|
||||
|
@ -8845,7 +8845,7 @@ GameObject:
|
||||
m_Layer: 0
|
||||
m_Name: BaseHuman
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_Icon: {fileID: -964228994112308473, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
|
@ -43,6 +43,7 @@ GameObject:
|
||||
- component: {fileID: 8726458248037506361}
|
||||
- component: {fileID: 8190100621632311398}
|
||||
- component: {fileID: 3766443407819787020}
|
||||
- component: {fileID: 1494480357464926368}
|
||||
- component: {fileID: 9087576015726480415}
|
||||
m_Layer: 16
|
||||
m_Name: ArrowTower
|
||||
@ -138,6 +139,22 @@ BoxCollider:
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 2.930729, y: 3.065148, z: 3.854234}
|
||||
m_Center: {x: 0.07538414, y: -0.21270323, z: 0.4423293}
|
||||
--- !u!208 &1494480357464926368
|
||||
NavMeshObstacle:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8848616787261608530}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Shape: 1
|
||||
m_Extents: {x: 1.4653645, y: 1.532574, z: 1.927117}
|
||||
m_MoveThreshold: 0.1
|
||||
m_Carve: 1
|
||||
m_CarveOnlyStationary: 1
|
||||
m_Center: {x: 0.07538414, y: -0.21270323, z: 0.4423293}
|
||||
m_TimeToStationary: 0.5
|
||||
--- !u!114 &9087576015726480415
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -150,6 +167,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: bd421891d0204bc5a748862f0ac9c0f1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
defendingIslandInfo: {fileID: 0}
|
||||
isDrawGizmosInFieldOfView: 1
|
||||
isPredictAttack: 0
|
||||
aiType: 2
|
||||
|
@ -26,7 +26,7 @@ BlendTree:
|
||||
m_Mirror: 0
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 57f4b6d8e4aaa67469ac9e22f15acb33, type: 3}
|
||||
m_Threshold: 1
|
||||
m_Threshold: 6
|
||||
m_Position: {x: 0, y: 0}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
@ -35,7 +35,7 @@ BlendTree:
|
||||
m_BlendParameter: Speed
|
||||
m_BlendParameterY: Blend
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_MaxThreshold: 6
|
||||
m_UseAutomaticThresholds: 0
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 0
|
||||
@ -516,7 +516,7 @@ AnimatorState:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Speed: 1
|
||||
m_Speed: 1.2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
@ -26,7 +26,7 @@ BlendTree:
|
||||
m_Mirror: 0
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 3e26d22a6afd2244a9c4ecaf6b9adf6e, type: 3}
|
||||
m_Threshold: 1
|
||||
m_Threshold: 6
|
||||
m_Position: {x: 0, y: 0}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
@ -35,7 +35,7 @@ BlendTree:
|
||||
m_BlendParameter: Speed
|
||||
m_BlendParameterY: Blend
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_MaxThreshold: 6
|
||||
m_UseAutomaticThresholds: 0
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 0
|
||||
@ -516,7 +516,7 @@ AnimatorState:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Speed: 1
|
||||
m_Speed: 1.2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
@ -26,7 +26,7 @@ BlendTree:
|
||||
m_Mirror: 0
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: b64e60e3fcbf21f4392f475291f62731, type: 3}
|
||||
m_Threshold: 1
|
||||
m_Threshold: 6
|
||||
m_Position: {x: 0, y: 0}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
@ -35,7 +35,7 @@ BlendTree:
|
||||
m_BlendParameter: Speed
|
||||
m_BlendParameterY: Blend
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_MaxThreshold: 6
|
||||
m_UseAutomaticThresholds: 0
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 0
|
||||
@ -359,43 +359,43 @@ AnimatorController:
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: AttackType
|
||||
m_Type: 3
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: DeathType
|
||||
m_Type: 3
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: Attack
|
||||
m_Type: 9
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: TakeDamage
|
||||
m_Type: 9
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: Death
|
||||
m_Type: 9
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: Shield
|
||||
m_Type: 9
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Base
|
||||
@ -575,7 +575,7 @@ AnimatorState:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Speed: 1
|
||||
m_Speed: 1.2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
@ -26,7 +26,7 @@ BlendTree:
|
||||
m_Mirror: 0
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 90db24b13a227fd46a43bb6cf2c5f729, type: 3}
|
||||
m_Threshold: 1
|
||||
m_Threshold: 6
|
||||
m_Position: {x: 0, y: 0}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
@ -35,7 +35,7 @@ BlendTree:
|
||||
m_BlendParameter: Speed
|
||||
m_BlendParameterY: Blend
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_MaxThreshold: 6
|
||||
m_UseAutomaticThresholds: 0
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 0
|
||||
@ -491,7 +491,7 @@ AnimatorState:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Speed: 1
|
||||
m_Speed: 1.2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
@ -26,7 +26,7 @@ BlendTree:
|
||||
m_Mirror: 0
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 0db21fc102c66a444a2d99ddd0c4168b, type: 3}
|
||||
m_Threshold: 1
|
||||
m_Threshold: 6
|
||||
m_Position: {x: 0, y: 0}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
@ -35,7 +35,7 @@ BlendTree:
|
||||
m_BlendParameter: Speed
|
||||
m_BlendParameterY: Blend
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_MaxThreshold: 6
|
||||
m_UseAutomaticThresholds: 0
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 0
|
||||
@ -600,7 +600,7 @@ AnimatorState:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Speed: 1
|
||||
m_Speed: 1.2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
@ -26,7 +26,7 @@ BlendTree:
|
||||
m_Mirror: 0
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 39c5a1e19d6559345aa3c57adb589874, type: 3}
|
||||
m_Threshold: 1
|
||||
m_Threshold: 6
|
||||
m_Position: {x: 0, y: 0}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
@ -35,7 +35,7 @@ BlendTree:
|
||||
m_BlendParameter: Speed
|
||||
m_BlendParameterY: Blend
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_MaxThreshold: 6
|
||||
m_UseAutomaticThresholds: 0
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 0
|
||||
@ -516,7 +516,7 @@ AnimatorState:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Speed: 1
|
||||
m_Speed: 1.2
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
|
Loading…
Reference in New Issue
Block a user