Merge remote-tracking branch 'origin/develop' into develop

This commit is contained in:
IDMhan 2024-03-03 19:55:55 +09:00
commit c0c6e98fef
59 changed files with 8911 additions and 8060 deletions

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@ -7,37 +7,22 @@ namespace BlueWaterProject
{
public class DestructibleObject : MonoBehaviour
{
[Title("초기화 방식")]
[SerializeField] private bool autoInit = true;
[Title("기본 설정")]
[SerializeField] private Item itemInfo;
[field: SerializeField] public int Strength { get; private set; } = 100;
[SerializeField] private float power = 10f;
[SerializeField] private float damageCooldown = 2f;
[SerializeField] private bool isHitting;
[SerializeField] private RayfireRigid rayfire;
[SerializeField] private Rigidbody rb;
private bool isHitting;
[Button("셋팅 초기화")]
private void Init()
{
rayfire = GetComponent<RayfireRigid>();
}
private void Awake()
{
if (autoInit)
{
Init();
}
}
private void Start()
{
rb = GetComponent<Rigidbody>();
//rb.isKinematic = true;
rayfire = GetComponent<RayfireRigid>();
}
private void OnCollisionEnter(Collision other)
@ -49,7 +34,7 @@ namespace BlueWaterProject
if (otherStrength > Strength)
{
DestroyObject();
DestroyObject(other);
}
else if (otherStrength < Strength)
{
@ -59,20 +44,21 @@ namespace BlueWaterProject
}
else
{
DestroyObject();
DestroyObject(other);
Hit(iDestructible);
}
}
else if (other.collider.CompareTag("Missile"))
{
DestroyObject();
DestroyObject(other);
}
}
private void DestroyObject()
private void DestroyObject(Collision other)
{
rb.isKinematic = false;
rayfire.Demolish();
ItemDropManager.Inst.DropItem(itemInfo, other.collider.bounds.center);
}
private void Hit(IDestructible iDestructible)

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@ -6,9 +6,6 @@ namespace BlueWaterProject
{
public class ItemDropManager : Singleton<ItemDropManager>
{
[Title("초기화 방식")]
[SerializeField] private bool autoInit = true;
[field: Title("아이템")]
[field: SerializeField] public GameObject ItemPrefab { get; private set; }
[SerializeField] private Transform instantiateObjects;
@ -21,16 +18,6 @@ namespace BlueWaterProject
items = instantiateObjects.transform.Find("Items");
}
protected override void OnAwake()
{
base.OnAwake();
if (autoInit)
{
Init();
}
}
public void DropItem(Item item, Vector3 dropPosition)
{
var itemController = Instantiate(ItemPrefab, dropPosition, Quaternion.identity, items).GetComponentInChildren<ItemController>();

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