[ASSETS] Update all assets (Dialog, SPUM, SW2)

This commit is contained in:
IDMhan 2024-01-04 13:53:13 +09:00
parent 0ccf6532d7
commit be2c75118e
2084 changed files with 22071 additions and 31468 deletions

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@ -90,6 +90,6 @@ AssetOrigin:
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uploadId: 626932
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@ -47,7 +47,7 @@ AssetOrigin:
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Dark.png
uploadId: 626932
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@ -47,7 +47,7 @@ AssetOrigin:
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@ -60,6 +60,6 @@ AssetOrigin:
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@ -90,6 +90,6 @@ AssetOrigin:
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@ -90,6 +90,6 @@ AssetOrigin:
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@ -90,6 +90,6 @@ AssetOrigin:
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@ -90,6 +90,6 @@ AssetOrigin:
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@ -47,6 +47,6 @@ AssetOrigin:
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@ -49,6 +49,6 @@ AssetOrigin:
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@ -49,6 +49,6 @@ AssetOrigin:
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@ -11,6 +11,6 @@ AssetOrigin:
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@ -6,6 +6,6 @@ AssetOrigin:
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@ -10,6 +10,6 @@ AssetOrigin:
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@ -14,6 +14,6 @@ AssetOrigin:
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@ -1,4 +1,7 @@
// Copyright (c) Pixel Crushers. All rights reserved.
#if !ODIN_INSPECTOR
// Pending fix from Sirenix, to prevent Odin stack overflow bug we don't draw help boxes if Odin in installed.
// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
using UnityEditor;
@ -53,3 +56,4 @@ namespace PixelCrushers
}
}
#endif

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@ -10,6 +10,6 @@ AssetOrigin:
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uploadId: 626932
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@ -0,0 +1,408 @@
// Copyright (c) Pixel Crushers. All rights reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace PixelCrushers
{
/// <summary>
/// Custom editor window for mass exporting text tables to CSV.
/// </summary>
public class TextTableMassExportImportWindow : EditorWindow
{
#region Menu Item
[MenuItem("Tools/Pixel Crushers/Common/Text Table Mass Export")]
public static void ShowWindow()
{
GetWindow<TextTableMassExportImportWindow>();
}
#endregion
private const string PrefsKey = "PixelCrushers.TextTableMassExport";
[Serializable]
public class Prefs
{
public List<string> textTableGuids = new List<string>();
public string csvFilename;
public EncodingType encodingType = EncodingType.UTF8;
}
private Prefs prefs;
private List<TextTable> textTables = new List<TextTable>();
private ReorderableList textTablesList;
private Vector2 scrollPosition = Vector2.zero;
private string folderPath;
private void OnEnable()
{
if (EditorPrefs.HasKey(PrefsKey))
{
prefs = JsonUtility.FromJson<Prefs>(EditorPrefs.GetString(PrefsKey));
}
if (prefs == null) prefs = new Prefs();
textTables.Clear();
foreach (var textTableGuid in prefs.textTableGuids)
{
if (!string.IsNullOrEmpty(textTableGuid))
{
var textTable = AssetDatabase.LoadAssetAtPath<TextTable>(AssetDatabase.GUIDToAssetPath(textTableGuid));
if (textTable != null)
{
textTables.Add(textTable);
}
}
}
}
private void OnDisable()
{
prefs.textTableGuids.Clear();
foreach (var textTable in textTables)
{
prefs.textTableGuids.Add((textTable != null) ? AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(textTable)) : string.Empty);
}
EditorPrefs.SetString(PrefsKey, JsonUtility.ToJson(prefs));
}
private void OnGUI()
{
try
{
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
if (textTablesList == null)
{
textTablesList = new ReorderableList(textTables, typeof(TextTable), true, true, true, true);
textTablesList.drawHeaderCallback += OnDrawTextTablesListHeader;
textTablesList.drawElementCallback += OnDrawTextTablesListElement;
textTablesList.onAddCallback += OnAddTextTable;
}
textTablesList.DoLayoutList();
if (GUILayout.Button("Add Folder..."))
{
AddFolder();
}
prefs.encodingType = (EncodingType)EditorGUILayout.EnumPopup("Encoding Type", prefs.encodingType);
EditorGUI.BeginDisabledGroup(!HasAnyTextTables());
if (GUILayout.Button("Export to CSV..."))
{
ExportToCSV();
}
if (GUILayout.Button("Import from CSV File..."))
{
ImportFromCSVFile();
}
if (GUILayout.Button("Import from CSV Folder..."))
{
ImportFromCSVFolder();
}
EditorGUI.EndDisabledGroup();
}
finally
{
EditorGUILayout.EndScrollView();
}
}
private bool HasAnyTextTables()
{
return textTables.Find(x => x != null) != null;
}
private void OnDrawTextTablesListHeader(Rect rect)
{
EditorGUI.LabelField(rect, "Text Tables");
}
private void OnDrawTextTablesListElement(Rect rect, int index, bool isActive, bool isFocused)
{
if (!(0 <= index && index < textTables.Count)) return;
textTables[index] = EditorGUI.ObjectField(rect, textTables[index], typeof(TextTable), true) as TextTable;
}
private void OnAddTextTable(ReorderableList list)
{
textTables.Add(null);
}
private void AddFolder()
{
var newPath = EditorUtility.OpenFolderPanel("Add Text Tables", folderPath, folderPath);
if (!string.IsNullOrEmpty(newPath))
{
folderPath = newPath;
var filenames = Directory.GetFiles(folderPath, "*.asset", SearchOption.AllDirectories);
foreach (var filename in filenames)
{
string assetPath = filename.Replace("\\", "/");
assetPath = "Assets/" + assetPath.Substring(Application.dataPath.Length);
var textTable = AssetDatabase.LoadAssetAtPath<TextTable>(assetPath);
if (textTable != null && !textTables.Contains(textTable))
{
textTables.Add(textTable);
}
}
if (Application.platform == RuntimePlatform.WindowsEditor) folderPath = folderPath.Replace("/", "\\");
}
}
private void ExportToCSV()
{
string newFilename = EditorUtility.SaveFilePanel("Export to CSV", GetPath(prefs.csvFilename), prefs.csvFilename, "csv");
if (string.IsNullOrEmpty(newFilename)) return;
prefs.csvFilename = newFilename;
if (Application.platform == RuntimePlatform.WindowsEditor) prefs.csvFilename = prefs.csvFilename.Replace("/", "\\");
switch (EditorUtility.DisplayDialogComplex("Export CSV", "Export languages as columns in one file or as separate files?", "One", "Cancel", "Separate"))
{
case 0:
ExportCSV(prefs.csvFilename, false);
break;
case 2:
ExportCSV(prefs.csvFilename, true);
break;
default:
return;
}
EditorUtility.DisplayDialog("Export Complete", "The text table was exported to CSV (comma-separated values) format. ", "OK");
}
private void ImportFromCSVFile()
{
if (!EditorUtility.DisplayDialog("Import CSV?", "Importing from CSV will overwrite any existing languages or fields with the same name in the current contents. Are you sure?", "Import", "Cancel")) return;
string newFilename = EditorUtility.OpenFilePanel("Import from CSV", GetPath(prefs.csvFilename), "csv");
if (string.IsNullOrEmpty(newFilename)) return;
if (!File.Exists(newFilename))
{
EditorUtility.DisplayDialog("Import CSV", "Can't find the file " + newFilename + ".", "OK");
return;
}
try
{
EditorUtility.DisplayProgressBar("Importing CSV File", newFilename, 0);
prefs.csvFilename = newFilename;
if (Application.platform == RuntimePlatform.WindowsEditor) prefs.csvFilename = prefs.csvFilename.Replace("/", "\\");
ImportCSVFile(prefs.csvFilename);
if (TextTableEditorWindow.instance != null)
{
var selection = Selection.activeObject;
Selection.activeObject = null;
Selection.activeObject = selection;
}
EditorUtility.ClearProgressBar();
EditorUtility.DisplayDialog("Import Complete", "The text tables have been updated from CSV. ", "OK");
}
finally
{
EditorUtility.ClearProgressBar();
}
}
private void ImportFromCSVFolder()
{
if (!EditorUtility.DisplayDialog("Import CSV?", "Importing from CSV will overwrite any existing languages or fields with the same name in the current contents. Are you sure?", "Import", "Cancel")) return;
string newFolder = EditorUtility.OpenFolderPanel("Import from CSV Folder", GetPath(prefs.csvFilename), "csv");
if (string.IsNullOrEmpty(newFolder)) return;
try
{
EditorUtility.DisplayProgressBar("Importing CSV Files", newFolder, 0);
var filenames = Directory.GetFiles(newFolder);
foreach (var filename in filenames)
{
if (!filename.EndsWith(".csv", StringComparison.OrdinalIgnoreCase)) continue;
Debug.Log($"Importing {filename}");
ImportCSVFile(filename);
}
if (TextTableEditorWindow.instance != null)
{
var selection = Selection.activeObject;
Selection.activeObject = null;
Selection.activeObject = selection;
}
EditorUtility.ClearProgressBar();
EditorUtility.DisplayDialog("Import Complete", "The text tables have been updated from CSV. ", "OK");
}
finally
{
EditorUtility.ClearProgressBar();
}
}
private string GetPath(string filename)
{
if (string.IsNullOrEmpty(filename)) return string.Empty;
try
{
return Path.GetDirectoryName(filename);
}
catch (System.ArgumentException)
{
return string.Empty;
}
}
private List<string> GetLanguages()
{
var hashSet = new HashSet<string>();
foreach (var textTable in textTables)
{
if (textTable == null) continue;
foreach (var language in textTable.languages.Keys)
{
hashSet.Add(language);
}
}
return new List<string>(hashSet);
}
private void ExportCSV(string csvFilename, bool separateFiles)
{
var languages = GetLanguages();
if (separateFiles)
{
foreach (var language in languages)
{
var content = new List<List<string>>();
var row = new List<string>();
row.Add("Language");
row.Add(language);
content.Add(row);
foreach (var textTable in textTables)
{
if (textTable == null) continue;
var hasLanguage = textTable.HasLanguage(language);
int languageID = textTable.GetLanguageID(language);
foreach (var fieldKvp in textTable.fields)
{
var field = fieldKvp.Value;
row = new List<string>();
row.Add(field.fieldName);
var text = hasLanguage ? field.GetTextForLanguage(languageID) : "";
row.Add(text);
content.Add(row);
}
}
var languageFilename = csvFilename.Substring(0, csvFilename.Length - 4) + "_" + language + ".csv";
CSVUtility.WriteCSVFile(content, languageFilename, prefs.encodingType);
}
}
else
{
// All in one file:
var content = new List<List<string>>();
// Heading rows:
var row = new List<string>();
content.Add(row);
row.Add("Field");
foreach (var language in languages)
{
row.Add(language);
}
foreach (var textTable in textTables)
{
if (textTable == null) continue;
// One row per field:
foreach (var kvp in textTable.fields)
{
var field = kvp.Value;
row = new List<string>();
content.Add(row);
row.Add(field.fieldName);
foreach (var language in languages)
{
if (textTable.HasLanguage(language))
{
var languageID = textTable.GetLanguageID(language);
var value = field.HasTextForLanguage(languageID) ? field.GetTextForLanguage(languageID) : "";
row.Add(value);
}
else
{
row.Add("");
}
}
}
}
CSVUtility.WriteCSVFile(content, csvFilename, prefs.encodingType);
}
}
private void ImportCSVFile(string csvFilename)
{
var content = CSVUtility.ReadCSVFile(csvFilename, prefs.encodingType);
if (content == null || content.Count < 1 || content[0].Count < 2) return;
var fieldList = new List<string>();
var firstCell = content[0][0];
if (string.Equals(firstCell, "Language"))
{
// Single language file:
var language = content[0][1];
if (!string.IsNullOrEmpty(language))
{
foreach (var textTable in textTables)
{
if (textTable == null) continue;
if (!textTable.HasLanguage(language)) textTable.AddLanguage(language);
for (int y = 1; y < content.Count; y++)
{
var field = content[y][0];
if (string.IsNullOrEmpty(field)) continue;
fieldList.Add(field);
if (textTable.HasField(field))
{
for (int x = 1; x < content[y].Count; x++)
{
textTable.SetFieldTextForLanguage(field, language, content[y][x]);
}
}
}
textTable.ReorderFields(fieldList);
textTable.OnBeforeSerialize();
EditorUtility.SetDirty(textTable);
}
}
}
else
{
// All-in-one file:
foreach (var textTable in textTables)
{
if (textTable == null) continue;
for (int x = 1; x < content[0].Count; x++)
{
var language = content[0][x];
if (string.IsNullOrEmpty(language)) continue;
if (!textTable.HasLanguage(language)) textTable.AddLanguage(language);
for (int y = 1; y < content.Count; y++)
{
var field = content[y][0];
if (string.IsNullOrEmpty(field)) continue;
if (x == 1) fieldList.Add(field);
if (textTable.HasField(field))
{
if ((0 <= y && y < content.Count) && (0 <= x && x < content[y].Count))
{
textTable.SetFieldTextForLanguage(field, language, content[y][x]);
}
}
}
}
textTable.ReorderFields(fieldList);
textTable.OnBeforeSerialize();
EditorUtility.SetDirty(textTable);
}
}
}
}
}

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packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
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productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs
uploadId: 626932
uploadId: 633831

View File

@ -14,6 +14,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs
uploadId: 626932
uploadId: 633831

View File

@ -14,6 +14,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
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productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs
uploadId: 626932
uploadId: 633831

View File

@ -13,6 +13,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
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productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs
uploadId: 626932
uploadId: 633831

View File

@ -15,6 +15,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs
uploadId: 626932
uploadId: 633831

View File

@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs
uploadId: 626932
uploadId: 633831

View File

@ -12,6 +12,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs
uploadId: 626932
uploadId: 633831

View File

@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs
uploadId: 626932
uploadId: 633831

View File

@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs
uploadId: 626932
uploadId: 633831

View File

@ -31,6 +31,10 @@ namespace PixelCrushers
[SerializeField]
private bool m_saveCurrentScene = true;
[Tooltip("Highest save slot number allowed.")]
[SerializeField]
private int m_maxSaveSlot = 99999;
[Tooltip("When loading a game/scene, wait this many frames before applying saved data to allow other scripts to initialize first.")]
[SerializeField]
private int m_framesToWaitBeforeApplyData = 0;
@ -55,6 +59,8 @@ namespace PixelCrushers
private static SceneTransitionManager m_sceneTransitionManager = null;
private static bool m_allowNegativeSlotNumbers = false;
private static GameObject m_playerSpawnpoint = null;
private static int m_currentSceneIndex = NoSceneIndex;
@ -123,6 +129,21 @@ namespace PixelCrushers
}
}
/// <summary>
/// Highest save slot number allowed.
/// </summary>
public static int maxSaveSlot
{
get
{
return (m_instance != null) ? m_instance.m_maxSaveSlot : int.MaxValue;
}
set
{
if (m_instance != null) m_instance.m_maxSaveSlot = value;
}
}
/// <summary>
/// When loading a game/scene, wait this many frames before applying saved data to allow other scripts to initialize first.
/// </summary>
@ -186,6 +207,10 @@ namespace PixelCrushers
}
}
/// <summary>
/// Reference to the DataSerializer in the SaveSystem's hierarchy.
/// SaveSystem will use it to serialize and deserialize saved game data.
/// </summary>
public static DataSerializer serializer
{
get
@ -203,6 +228,10 @@ namespace PixelCrushers
}
}
/// <summary>
/// Reference to the SavedGameDataStorer in the SaveSystem's hierarchy.
/// SaveSystem will use it to store and retrieve saved game data.
/// </summary>
public static SavedGameDataStorer storer
{
get
@ -220,6 +249,9 @@ namespace PixelCrushers
}
}
/// <summary>
/// Reference to the SceneTransitionManager in the SaveSystem's hierarchy, if present.
/// </summary>
public static SceneTransitionManager sceneTransitionManager
{
get
@ -232,6 +264,15 @@ namespace PixelCrushers
}
}
/// <summary>
/// Allow the use of negative slot numbers.
/// </summary>
public bool allowNegativeSlotNumbers
{
get { return m_allowNegativeSlotNumbers; }
set { m_allowNegativeSlotNumbers = value; }
}
/// <summary>
/// Scenes that have been loaded additively.
/// </summary>
@ -638,6 +679,30 @@ namespace PixelCrushers
}
#endif
/// <summary>
/// If slotNumber is negative and allowNegativeSlotNumbers is false,
/// choose an empty positive slot up to maxSlots. If none are empty,
/// return false;
/// </summary>
private static bool SanitizeSlotNumberForSave(int slotNumber, out int sanitizedSlotNumber)
{
if (slotNumber >= 0 || m_instance == null || m_instance.allowNegativeSlotNumbers)
{
sanitizedSlotNumber = slotNumber;
return true;
}
for (int i = 0; i <= maxSaveSlot; i++)
{
if (!HasSavedGameInSlot(i))
{
sanitizedSlotNumber = i;
return true;
}
}
sanitizedSlotNumber = 0;
return false;
}
/// <summary>
/// Saves a game into a slot using the storage provider on the
/// Save System GameObject.
@ -699,6 +764,11 @@ namespace PixelCrushers
private static IEnumerator SaveToSlotCoroutine(int slotNumber)
{
if (!SanitizeSlotNumberForSave(slotNumber, out slotNumber))
{
Debug.LogError("Can't save game. Invalid save slot: " + slotNumber);
yield break;
}
saveStarted();
yield return null;
PlayerPrefs.SetInt(LastSavedGameSlotPlayerPrefsKey, slotNumber);
@ -711,6 +781,11 @@ namespace PixelCrushers
/// </summary>
public static void SaveToSlotImmediate(int slotNumber)
{
if (!SanitizeSlotNumberForSave(slotNumber, out slotNumber))
{
Debug.LogError("Can't save game. Invalid save slot: " + slotNumber);
return;
}
saveStarted();
PlayerPrefs.SetInt(LastSavedGameSlotPlayerPrefsKey, slotNumber);
storer.StoreSavedGameData(slotNumber, RecordSavedGameData());

View File

@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs
uploadId: 626932
uploadId: 633831

View File

@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs
uploadId: 626932
uploadId: 633831

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@ -10,6 +10,6 @@ AssetOrigin:
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productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs
uploadId: 626932
uploadId: 633831

View File

@ -15,6 +15,6 @@ AssetOrigin:
serializedVersion: 1
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs
uploadId: 626932
uploadId: 633831

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@ -15,6 +15,6 @@ AssetOrigin:
serializedVersion: 1
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs
uploadId: 626932
uploadId: 633831

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@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
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packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs
uploadId: 626932
uploadId: 633831

View File

@ -12,6 +12,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs
uploadId: 626932
uploadId: 633831

View File

@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs
uploadId: 626932
uploadId: 633831

View File

@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs
uploadId: 626932
uploadId: 633831

View File

@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs
uploadId: 626932
uploadId: 633831

View File

@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs
uploadId: 626932
uploadId: 633831

View File

@ -154,7 +154,10 @@ namespace PixelCrushers
savedGameInfo.Add(new SavedGameInfo(string.Empty));
}
savedGameInfo[slotIndex].sceneName = (savedGameData != null) ? savedGameData.sceneName : string.Empty;
if (0 <= slotIndex && slotIndex < savedGameInfo.Count)
{
savedGameInfo[slotIndex].sceneName = (savedGameData != null) ? savedGameData.sceneName : string.Empty;
}
WriteSavedGameInfoToDisk();
}

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs
uploadId: 626932
uploadId: 633831

View File

@ -10,6 +10,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs
uploadId: 626932
uploadId: 633831

View File

@ -12,6 +12,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.41.1
packageVersion: 2.2.412
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs
uploadId: 626932
uploadId: 633831

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