[BugFix] Ocean씬 카메라 Overlay -> Base 수정
+ ShipPlayer Vignette Force Coefficient 수정 ㄴ (0.4 -> 0.3)
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@ -1567,7 +1567,7 @@ MonoBehaviour:
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m_RenderShadows: 1
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m_RenderShadows: 1
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m_RequiresDepthTextureOption: 2
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 1
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m_CameraType: 0
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m_Cameras: []
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m_Cameras: []
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m_RendererIndex: -1
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m_RendererIndex: -1
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m_VolumeLayerMask:
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m_VolumeLayerMask:
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@ -1605,7 +1605,7 @@ Camera:
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m_GameObject: {fileID: 168896972}
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m_GameObject: {fileID: 168896972}
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_ClearFlags: 4
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_GateFitMode: 2
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@ -3773,6 +3773,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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autoInit: 1
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autoInit: 1
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maxSpeed: 15
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maxSpeed: 15
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defaultMaxSpeed: 0
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acceleration: 10
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acceleration: 10
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deceleration: 2
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deceleration: 2
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turnSpeed: 0.5
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turnSpeed: 0.5
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@ -3801,6 +3802,7 @@ MonoBehaviour:
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shakingForceCoefficient: 0.8
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shakingForceCoefficient: 0.8
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useBoostVignetteEffect: 1
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useBoostVignetteEffect: 1
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vignetteForceCoefficient: 0.4
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vignetteForceCoefficient: 0.4
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isBoosting: 0
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waterLayer:
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waterLayer:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 16
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m_Bits: 16
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@ -8395,6 +8397,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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autoInit: 1
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autoInit: 1
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maxSpeed: 20
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maxSpeed: 20
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defaultMaxSpeed: 0
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acceleration: 20
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acceleration: 20
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deceleration: 10
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deceleration: 10
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turnSpeed: 90
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turnSpeed: 90
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@ -8422,7 +8425,8 @@ MonoBehaviour:
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useBoostCameraShaking: 1
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useBoostCameraShaking: 1
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shakingForceCoefficient: 0.8
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shakingForceCoefficient: 0.8
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useBoostVignetteEffect: 1
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useBoostVignetteEffect: 1
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vignetteForceCoefficient: 0.4
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vignetteForceCoefficient: 0.3
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isBoosting: 0
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waterLayer:
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waterLayer:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 16
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m_Bits: 16
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@ -11818,8 +11822,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1485085414}
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m_GameObject: {fileID: 1485085414}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.3802511, y: 0.618725, z: -0.46295345, w: 0.50819546}
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m_LocalRotation: {x: 0.38025162, y: 0.6187244, z: -0.46295312, w: 0.50819606}
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m_LocalPosition: {x: -0.0011329651, y: 0, z: -0.0057144165}
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m_LocalPosition: {x: -0.0011558533, y: 0, z: -0.0058135986}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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