[BugFix] Ocean씬 카메라 Overlay -> Base 수정

+ ShipPlayer Vignette Force Coefficient 수정
  ㄴ (0.4 -> 0.3)
This commit is contained in:
NTG_Lenovo 2024-01-15 14:23:23 +09:00
parent dafef00ba6
commit bdb42cd8f3

View File

@ -1567,7 +1567,7 @@ MonoBehaviour:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 1
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
@ -1605,7 +1605,7 @@ Camera:
m_GameObject: {fileID: 168896972}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 4
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
@ -3773,6 +3773,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
autoInit: 1
maxSpeed: 15
defaultMaxSpeed: 0
acceleration: 10
deceleration: 2
turnSpeed: 0.5
@ -3801,6 +3802,7 @@ MonoBehaviour:
shakingForceCoefficient: 0.8
useBoostVignetteEffect: 1
vignetteForceCoefficient: 0.4
isBoosting: 0
waterLayer:
serializedVersion: 2
m_Bits: 16
@ -8395,6 +8397,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
autoInit: 1
maxSpeed: 20
defaultMaxSpeed: 0
acceleration: 20
deceleration: 10
turnSpeed: 90
@ -8422,7 +8425,8 @@ MonoBehaviour:
useBoostCameraShaking: 1
shakingForceCoefficient: 0.8
useBoostVignetteEffect: 1
vignetteForceCoefficient: 0.4
vignetteForceCoefficient: 0.3
isBoosting: 0
waterLayer:
serializedVersion: 2
m_Bits: 16
@ -11818,8 +11822,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1485085414}
serializedVersion: 2
m_LocalRotation: {x: 0.3802511, y: 0.618725, z: -0.46295345, w: 0.50819546}
m_LocalPosition: {x: -0.0011329651, y: 0, z: -0.0057144165}
m_LocalRotation: {x: 0.38025162, y: 0.6187244, z: -0.46295312, w: 0.50819606}
m_LocalPosition: {x: -0.0011558533, y: 0, z: -0.0058135986}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: