#7 Add NavMeshAgent and layer

fixed aiPrefab
This commit is contained in:
NTG_Lenovo 2023-08-03 14:32:17 +09:00
parent 08826dfc19
commit bd9c1a6cef
37 changed files with 449 additions and 80 deletions

View File

@ -10,7 +10,7 @@ namespace BlueWater
{
#region Property and variable
private Animator aiAnimator;
protected Animator aiAnimator;
private static readonly int DeathHash = Animator.StringToHash("Death");
private static readonly int DamageHash = Animator.StringToHash("TakeDamage");
@ -19,7 +19,7 @@ namespace BlueWater
#region abstract function
//protected abstract void Attack();
protected abstract void Attack();
#endregion

View File

@ -1,8 +1,22 @@
using System.Collections;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWater
{
public class Archer : AiController
{
[Header("화살 발사 시작 시간")]
[SerializeField] private float shootArrowTime;
protected override void Attack()
{
StartCoroutine(ShootArrow());
}
private IEnumerator ShootArrow()
{
yield return new WaitForSeconds(shootArrowTime);
}
}
}

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@ -3,6 +3,9 @@ namespace BlueWater
{
public class Axeman : AiController
{
protected override void Attack()
{
throw new System.NotImplementedException();
}
}
}

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@ -3,6 +3,9 @@ namespace BlueWater
{
public class SpearKnight : AiController
{
protected override void Attack()
{
throw new System.NotImplementedException();
}
}
}

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@ -3,6 +3,9 @@ namespace BlueWater
{
public class Spearman : AiController
{
protected override void Attack()
{
throw new System.NotImplementedException();
}
}
}

View File

@ -3,6 +3,9 @@ namespace BlueWater
{
public class SwordKnight : AiController
{
protected override void Attack()
{
throw new System.NotImplementedException();
}
}
}

View File

@ -3,6 +3,9 @@ namespace BlueWater
{
public class Swordman : AiController
{
protected override void Attack()
{
throw new System.NotImplementedException();
}
}
}

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View File

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m_Radius: 0.3
m_Height: 1.6

View File

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View File

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m_Enabled: 0
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View File

@ -8839,10 +8839,11 @@ GameObject:
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@ -8948,6 +8949,28 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
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NavMeshAgent:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 155132}
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 3.5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
m_StoppingDistance: 0
m_AutoTraverseOffMeshLink: 1
m_AutoBraking: 1
m_AutoRepath: 1
m_Height: 2
m_BaseOffset: 0
m_WalkableMask: 1
m_ObstacleAvoidanceType: 4
--- !u!54 &4344432134670323988
Rigidbody:
m_ObjectHideFlags: 0
@ -8971,7 +8994,7 @@ Rigidbody:
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
@ -8992,7 +9015,7 @@ CapsuleCollider:
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m_IsTrigger: 0
m_ProvidesContacts: 0
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m_Enabled: 0
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@ -18,7 +18,7 @@ PhysicsManager:
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m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: 0000000000000000000000000000000000000000000000000000000000000000000700000007000000070000001000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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View File

@ -8,7 +8,7 @@ TagManager:
- Default
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- Ignore Raycast
-
- Ground
- Water
- UI
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