hotfix GameManager.cs
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@ -10,10 +10,7 @@ public class GameManager : Singleton<GameManager>
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{
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{
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[Title("Controller")]
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[Title("Controller")]
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public CameraController CameraController { get; private set; }
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public CameraController CameraController { get; private set; }
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public UiController UiController { get; private set; }
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public Player player;
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public Player player;
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public List<Boat> boats = new List<Boat>(10);
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public List<Boat> boats = new List<Boat>(10);
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[Range(0f, 1f)]
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[Range(0f, 1f)]
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@ -22,8 +19,6 @@ public class GameManager : Singleton<GameManager>
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private void Init()
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private void Init()
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{
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{
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CameraController = FindObjectOfType<CameraController>();
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CameraController = FindObjectOfType<CameraController>();
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UiController = FindObjectOfType<UiController>();
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player = FindObjectOfType<Player>();
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player = FindObjectOfType<Player>();
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}
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}
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protected override void OnAwake()
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protected override void OnAwake()
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