#21 Canon ready
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@ -2,6 +2,7 @@ using Cinemachine;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Blobcreate. ProjectileToolkit;
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namespace _02.Scripts.WaterAndShip
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{
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@ -183,5 +184,20 @@ namespace _02.Scripts.WaterAndShip
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}
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UiManager.Inst.AimOnOff(isOn);
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}
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[SerializeField] Rigidbody projectilePrefab;
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[SerializeField] Transform launchPoint;
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[SerializeField] float timeOfFlight;
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[SerializeField] Transform predictedPos;
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private void Fire()
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{
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if (Input.GetMouseButtonDown(0) && IsTakeAim)
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{
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var myRigid = Instantiate(projectilePrefab, launchPoint.position, launchPoint.rotation);
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var v = Projectile.VelocityByTime(myRigid.transform.position, predictedPos.position, timeOfFlight);
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myRigid.AddForce(v, ForceMode.VelocityChange);
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}
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}
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}
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}
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Block a user