#21 Canon ready

This commit is contained in:
M1_IDMhan 2023-08-30 14:17:26 +09:00
parent 575c6ef2d0
commit b3e439b5c4
135 changed files with 74216 additions and 68 deletions

View File

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@ -2,6 +2,7 @@ using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
using Blobcreate. ProjectileToolkit;
namespace _02.Scripts.WaterAndShip
{
@ -183,5 +184,20 @@ namespace _02.Scripts.WaterAndShip
}
UiManager.Inst.AimOnOff(isOn);
}
[SerializeField] Rigidbody projectilePrefab;
[SerializeField] Transform launchPoint;
[SerializeField] float timeOfFlight;
[SerializeField] Transform predictedPos;
private void Fire()
{
if (Input.GetMouseButtonDown(0) && IsTakeAim)
{
var myRigid = Instantiate(projectilePrefab, launchPoint.position, launchPoint.rotation);
var v = Projectile.VelocityByTime(myRigid.transform.position, predictedPos.position, timeOfFlight);
myRigid.AddForce(v, ForceMode.VelocityChange);
}
}
}
}

View File

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