Merge remote-tracking branch 'origin/main'

This commit is contained in:
IDMhan 2023-12-05 15:29:14 +09:00
commit b2f9b187a6
52 changed files with 75513 additions and 1302 deletions

View File

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File diff suppressed because it is too large Load Diff

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@ -0,0 +1,36 @@
using System;
using BehaviorDesigner.Runtime.Tasks;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[TaskCategory("Custom/FieldBossConditional")]
[Serializable]
public class CompareDistance : Conditional
{
[SerializeField] private float maxDistance = 3f;
private FieldBoss fieldBoss;
public override void OnAwake()
{
fieldBoss = GetComponent<FieldBoss>();
}
public override TaskStatus OnUpdate()
{
var targetBounds = fieldBoss.Target.bounds;
var targetPos = targetBounds.min;
targetPos.x = targetBounds.center.x;
targetPos.z = targetBounds.center.z;
var myBounds = fieldBoss.MyCollider.bounds;
var myPos = myBounds.min;
myPos.x = myBounds.center.x;
myPos.z = myBounds.center.z;
return Vector3.Distance(targetPos, myPos) <= maxDistance ? TaskStatus.Success : TaskStatus.Failure;
}
}
}

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@ -0,0 +1,11 @@
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@ -134,23 +134,10 @@ namespace BlueWaterProject
public virtual void ExecuteActiveSkill(ActiveSkill activeSkill)
{
activeSkill.Execute(TargetLayer, Target.bounds.center);
// activeSkill.Execute(TargetLayer, Target.bounds.center);
// StartCoroutine(CoolDown(myActiveSkill.ActiveSkillData.Cooldown, () => usedActiveSkill = false));
}
protected IEnumerator CoolDown(float waitTime, Action onCooldownComplete)
{
var time = 0f;
while (time <= waitTime)
{
time += Time.deltaTime;
yield return null;
}
onCooldownComplete?.Invoke();
}
private void SetMaxHp()
{
CurrentHp = MaxHp;
@ -179,6 +166,11 @@ namespace BlueWaterProject
StartCoroutine(DamageEffect(CurrentHp));
}
protected void CoolDownCoroutine(float waitTime, Action onCooldownComplete)
{
StartCoroutine(Utils.CoolDown(waitTime, onCooldownComplete));
}
private IEnumerator DamageEffect(float currentHp)
{
while (damageEffectSlider.value > currentHp)

View File

@ -1,4 +1,5 @@
using System;
using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine;
@ -11,8 +12,14 @@ namespace BlueWaterProject
#region Properties and variables
[Title("Extensions Data")]
[SerializeField] private int lavaNumber = 7;
[SerializeField] private int lavaNumber = 8;
[SerializeField] private int volcanicNumber = 20;
[SerializeField] private int lineRushNumber = 1;
[SerializeField] private int enhancedLineRushNumber = 2;
[SerializeField] private Vector3 lavaBubbleBulletOffset = new(0, 3, 0);
[SerializeField] private float lavaBubbleBulletDelay = 0.3f;
[SerializeField] private int lavaBubbleBulletNumber = 2;
[SerializeField] private int lavaBubbleBulletFastNumber = 3;
private ParticleSystem ghost;
@ -35,6 +42,8 @@ namespace BlueWaterProject
activeSkillList.Add(skillController.GetSkillByName("LineRush"));
activeSkillList.Add(skillController.GetSkillByName("BigLavaEruption"));
activeSkillList.Add(skillController.GetSkillByName("VolcanicEruption"));
activeSkillList.Add(skillController.GetSkillByName("LavaBubbleBullet"));
activeSkillList.Add(skillController.GetSkillByName("LavaBubbleBulletFast"));
collisionDamage = activeSkillList[1].ActiveSkillData.Damage;
}
@ -71,10 +80,8 @@ namespace BlueWaterProject
}
else if (activeSkill.ActiveSkillData.Name.Equals("LineRush"))
{
var rush = Instantiate(activeSkill);
rush.SetUser(transform);
rush.Execute(TargetLayer, Target.transform.position, GhostPlay, GhostStop);
endSkillTime = rush.GetEndSkillTime();
StartCoroutine(LineRushCoroutine(activeSkill));
return;
}
else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption"))
{
@ -87,12 +94,73 @@ namespace BlueWaterProject
for (var i = 0; i < volcanicNumber; i++)
{
var lava = Instantiate(activeSkill);
lava.SetUser(transform);
lava.SetUser(MyCollider);
lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
endSkillTime = lava.GetEndSkillTime();
}
}
StartCoroutine(CoolDown(endSkillTime, () => usedSkillCoroutine = false));
else if (activeSkill.ActiveSkillData.Name.Equals("LavaBubbleBullet"))
{
StartCoroutine(LavaBubbleBulletCoroutine(activeSkill));
endSkillTime = 0f;
}
else
{
print("사용할 수 없는 스킬입니다.");
}
CoolDownCoroutine(endSkillTime, () => usedSkillCoroutine = false);
}
private IEnumerator LineRushCoroutine(ActiveSkill activeSkill)
{
var endSkillTime = 0f;
var skillNumber = CurrentHp > MaxHp * 0.5f ? lineRushNumber : enhancedLineRushNumber;
for (var i = 0; i < skillNumber; i++)
{
var skill = Instantiate(activeSkill);
skill.SetUser(MyCollider);
skill.Execute(TargetLayer, Target.transform.position, GhostPlay, GhostStop);
endSkillTime = skill.GetEndSkillTime();
var time = 0f;
while (time < endSkillTime)
{
time += Time.deltaTime;
yield return null;
}
}
CoolDownCoroutine(endSkillTime, () => usedSkillCoroutine = false);
}
private IEnumerator LavaBubbleBulletCoroutine(ActiveSkill activeSkill)
{
for (var i = 0; i < lavaBubbleBulletNumber; i++)
{
var bullet = Instantiate(activeSkill, MyCollider.bounds.center + lavaBubbleBulletOffset, Quaternion.identity);
bullet.Execute(Target);
var time = 0f;
while (time < lavaBubbleBulletDelay)
{
time += Time.deltaTime;
yield return null;
}
}
var activeSkill2 = skillController.GetSkillByName("LavaBubbleBulletFast");
for (var i = 0; i < lavaBubbleBulletFastNumber; i++)
{
var bullet = Instantiate(activeSkill2, MyCollider.bounds.center + lavaBubbleBulletOffset, Quaternion.identity);
bullet.Execute(Target);
var time = 0f;
while (time < lavaBubbleBulletDelay)
{
time += Time.deltaTime;
yield return null;
}
}
}
private void GhostPlay()

View File

@ -1,16 +1,14 @@
using System;
using System.Collections;
using BehaviorDesigner.Runtime;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.InputSystem;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class InIslandPlayer : Player, IAnimatorBridge, IAiView, INormalAttack, IInIslandPlayer
public class InIslandPlayer : Player, IAnimatorBridge, INormalAttack, IInIslandPlayer
{
#region Properties and variables
@ -19,18 +17,6 @@ namespace BlueWaterProject
[Tooltip("전체 Gizmos 그리기 여부")]
[SerializeField] private bool isDrawGizmos = true;
[ShowIf("@isDrawGizmos")]
[Tooltip("타겟 인식 범위 그리기 여부")]
[SerializeField] private bool isDrawViewRange = true;
[ShowIf("@isDrawGizmos")]
[Tooltip("이동제한 범위 그리기 여부")]
[SerializeField] private bool isDrawDefenseRange = true;
[ShowIf("@isDrawGizmos")]
[Tooltip("타겟과의 상태 그리기 여부\n빨간색 = 공격 범위 밖\n파란색 = 공격 범위 안")]
[SerializeField] private bool isDrawTargetRange = true;
// Stat
[field: Title("Stat")]
[field: Tooltip("최대 체력 설정")]
@ -49,16 +35,6 @@ namespace BlueWaterProject
[field: OnValueChanged("SetAtkWaitCooldown")]
[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
[field: Tooltip("이동 제한 범위 설정")]
[field: SerializeField] public float DefenseRange { get; private set; } = 20f;
[field: Tooltip("Idle 상태에서 랜덤으로 이동 여부")]
[field: SerializeField] public bool IsRandomMove { get; set; }
[field: ShowIf("@IsRandomMove")]
[field: Tooltip("Idle 상태에서 이동하는 범위 설정")]
[field: SerializeField] public float RandomMoveRange { get; set; }
// HpSlider
[Title("HpSlider")]
[SerializeField] private bool useHpSlider = true;
@ -77,13 +53,7 @@ namespace BlueWaterProject
// Data
[field: Title("Data")]
[field: DisableIf("@true")]
[field: SerializeField] public Vector3 DefensePos { get; set; }
[field: DisableIf("@true")]
[field: SerializeField] public bool IsCombated { get; set; }
[field: DisableIf("@true")]
[field: SerializeField] public bool BeAttackedInIdle { get; set; }
[field: DisableIf("@true")]
[field: SerializeField] public bool UseRigidbody { get; set; }
[DisableIf("@true")]
[SerializeField] private bool useMouseAttack;
[DisableIf("@true")]
@ -113,14 +83,13 @@ namespace BlueWaterProject
private Collider[] hitColliders;
private Coroutine slowMotionCoroutine;
private Coroutine showIndicatorCoroutine;
public bool UseRigidbody { get; set; } = true;
// 컴포넌트
public GameObject GameObject => gameObject;
public Transform Transform => transform;
public Rigidbody Rb { get; set; }
public Collider MyCollider { get; set; }
public NavMeshAgent Agent { get; set; }
private BehaviorTree bt;
private Transform unitRoot;
private Animator myAnimator;
private Transform trailRoot;
@ -151,38 +120,17 @@ namespace BlueWaterProject
if (!isDrawGizmos) return;
Vector3 myCenterPos;
Vector3 defensePos;
if (Application.isPlaying)
{
myCenterPos = MyCollider.bounds.center;
defensePos = DefensePos;
}
else
{
myCenterPos = GetComponent<Collider>().bounds.center;
defensePos = transform.position;
}
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(myCenterPos, AtkRange);
if (isDrawDefenseRange)
{
Gizmos.color = Color.blue;
Gizmos.DrawWireSphere(defensePos, DefenseRange);
}
if (isDrawViewRange)
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(myCenterPos, ViewRadius);
}
if (!isDrawTargetRange || !Target) return;
var targetToDistance = Vector3.Distance(myCenterPos, Target.bounds.center);
Gizmos.color = targetToDistance <= AtkRange ? Color.blue : Color.red;
Gizmos.DrawLine(myCenterPos, Target.bounds.center);
}
protected override void Awake()
@ -191,8 +139,6 @@ namespace BlueWaterProject
Rb = GetComponent<Rigidbody>();
MyCollider = GetComponent<Collider>();
Agent = GetComponent<NavMeshAgent>();
bt = GetComponent<BehaviorTree>();
unitRoot = transform.Find("UnitRoot");
if (unitRoot == null)
@ -258,17 +204,12 @@ namespace BlueWaterProject
{
base.Start();
Rb.isKinematic = false;
hitColliders = new Collider[MAX_COLLIDERS];
TargetLayer = LayerMask.GetMask("Enemy");
TargetLayer = LayerMask.GetMask("Enemy") | LayerMask.GetMask("Skill");
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
myActiveSkill = skillController.InstantiateActiveSkillByName("IceAge");
myActiveSkill.SetUser(transform);
if (Agent.enabled)
{
Agent.updateRotation = false;
SetAgentSpeed(MoveSpd);
}
myActiveSkill.SetUser(MyCollider);
if (useHpSlider)
{
@ -322,12 +263,6 @@ namespace BlueWaterProject
IsCombated = true;
if (!Target)
{
BeAttackedInIdle = true;
bt.SendEvent("BeAttackedInIdle", attackPos);
}
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
SetCurrentHp(changeHp);
@ -349,17 +284,8 @@ namespace BlueWaterProject
public override void Die()
{
myAnimator.SetTrigger(DieHash);
MyCollider.enabled = false;
if (Agent.enabled)
{
Agent.isStopped = true;
}
else
{
Rb.isKinematic = true;
}
Agent.enabled = false;
MyCollider.enabled = false;
switch (GameManager.Inst.IslandPlayerMode)
{
@ -426,12 +352,20 @@ namespace BlueWaterProject
var targetDirection = (hitColliders[i].transform.position - transform.position).normalized;
var angleBetween = Vector3.Angle(attackDirection, targetDirection);
if (angleBetween < attackAngle / 2f)
if (angleBetween >= attackAngle / 2f) continue;
if (hitColliders[i].gameObject.layer == LayerMask.NameToLayer("Enemy"))
{
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(Atk);
VisualFeedbackManager.Inst.TriggerHitStop(0.1f);
}
else if (hitColliders[i].gameObject.layer == LayerMask.NameToLayer("Skill") &&
hitColliders[i].CompareTag("DestructiveSkill"))
{
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(Atk);
}
}
useMouseAttack = false;
@ -506,34 +440,6 @@ namespace BlueWaterProject
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
// IAiView
public override void SetTarget(Collider value)
{
Target = value;
if (value != null)
{
IsCombated = true;
BeAttackedInIdle = false;
}
}
public bool GoOutOfBounds()
{
var defensePosInRange = Vector3.Distance(transform.position, DefensePos) <= DefenseRange;
return !defensePosInRange;
}
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = float.MaxValue)
{
if (Vector3.Distance(Agent.destination, targetPos) < 0.1f) return;
SetAgentSpeed(speed);
Agent.stoppingDistance = stopDistance;
Agent.isStopped = false;
Agent.SetDestination(targetPos);
}
// INormalAttack
public void NormalAttack()
{
@ -682,10 +588,9 @@ namespace BlueWaterProject
myAnimator.SetFloat(RunStateHash, 0f);
}
DefensePos = transform.position;
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
{
crewmate.DefensePos = DefensePos;
crewmate.DefensePos = transform.position;
}
}
@ -694,27 +599,7 @@ namespace BlueWaterProject
if (useMouseAttack) return;
var localScale = transform.localScale;
var xVelocity = 0f;
if (UseRigidbody)
{
xVelocity = Rb.velocity.x;
}
else
{
if (Agent.velocity.x != 0)
{
xVelocity = Agent.velocity.x;
}
else
{
if (Target)
{
xVelocity = Target.bounds.center.x - MyCollider.bounds.center.x;
}
}
}
localScale.x = xVelocity switch
localScale.x = Rb.velocity.x switch
{
> 0.01f => Mathf.Abs(localScale.x),
< -0.01f => -Mathf.Abs(localScale.x),
@ -780,25 +665,6 @@ namespace BlueWaterProject
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
}
public void UseRigidbodyMovement()
{
UseRigidbody = true;
Rb.isKinematic = false;
Agent.enabled = false;
}
public void UseAgentMovement()
{
DefensePos = transform.position;
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
{
crewmate.DefensePos = DefensePos;
}
UseRigidbody = false;
Rb.isKinematic = true;
Agent.enabled = true;
}
private IEnumerator BeAttacked()
{
beAttacked = true;
@ -818,7 +684,6 @@ namespace BlueWaterProject
}
}
private void SetAgentSpeed(float value) => Agent.speed = value;
private void SetAtkWaitCooldown() => waitAtkCooldown = new WaitForSeconds(AtkCooldown);
#endregion

View File

@ -3,13 +3,12 @@ using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using UnityEngine.Serialization;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
public abstract class ActiveSkill : MonoBehaviour
public class ActiveSkill : MonoBehaviour
{
#region Properties and variables
@ -26,7 +25,7 @@ namespace BlueWaterProject
[SerializeField] protected bool followMouse;
protected Camera mainCam;
protected Transform user;
protected Collider user;
protected Collider[] hitColliders;
protected float endSkillTime;
@ -60,54 +59,70 @@ namespace BlueWaterProject
private void InitComponent()
{
indicator = GetComponentInChildren<DecalProjector>();
if (indicator == null)
{
print("하위 오브젝트로 DecalProjector 컴포넌트를 찾을 수 없습니다.");
}
mainCam = Camera.main;
}
protected void BasicSetting()
{
transform.localPosition = Vector3.zero;
if (indicator)
{
indicator.scaleMode = DecalScaleMode.InheritFromHierarchy;
indicator.material = new Material(indicator.material);
indicator.material.SetFloat(FillHash, 0f);
}
hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
}
protected void HideIndicator()
{
if (indicator)
{
indicator.enabled = false;
indicator.material.SetFloat(FillHash, 0);
}
IsCasting = false;
followMouse = false;
}
public IEnumerator ShowIndicator()
{
indicator.transform.position = user.position;
if (indicator)
{
indicator.transform.position = user.transform.position;
indicator.material.SetFloat(FillHash, 0);
indicator.enabled = true;
while (true)
{
indicator.transform.position = user.position;
indicator!.transform.position = user.transform.position;
yield return null;
}
}
else
{
yield break;
}
}
private void InterruptIndicator()
{
HideIndicator();
}
public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null);
public virtual void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null,
Action action2 = null, Action action3 = null)
{
Debug.LogError("Base Skill Execute");
}
public virtual void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
{
Debug.LogError("Base Skill Execute");
}
public virtual void Execute(Collider target)
{
Debug.LogError("Base Skill Execute");
}
protected void CastingMove()
@ -119,7 +134,7 @@ namespace BlueWaterProject
case 1:
break;
case 2:
transform.position = user.position;
transform.position = user.transform.position;
break;
}
}
@ -129,15 +144,18 @@ namespace BlueWaterProject
var ray = mainCam.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out var raycastHit, 2000))
{
var userPos = user.position;
var userPos = user.transform.position;
var targetPos = (userPos + raycastHit.point) / 2;
var distance = targetPos - userPos;
distance = Vector3.ClampMagnitude((distance * 2), ActiveSkillData.Range);
if (indicator)
{
indicator.transform.position = userPos + distance;
}
}
}
public void SetUser(Transform value) => user = value;
public void SetUser(Collider value) => user = value;
public float GetEndSkillTime() => endSkillTime;
#endregion

View File

@ -21,10 +21,11 @@ namespace BlueWaterProject
{
IsCasting = true;
var fill = 1 / ActiveSkillData.CastingTime;
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
{
CastingMove();
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
indicator.material.SetFloat(FillHash, fillValue);
yield return null;
}
@ -49,9 +50,19 @@ namespace BlueWaterProject
for (var i = 0; i < maxSize; i++)
{
var iDamageable = hitColliders[i].GetComponent<IDamageable>();
if (hitColliders[i].gameObject.layer == LayerMask.NameToLayer("Enemy"))
{
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(ActiveSkillData.Damage);
//VisualFeedbackManager.Inst.TriggerHitStop(0.2f);
}
else if (hitColliders[i].gameObject.layer == LayerMask.NameToLayer("Skill") &&
hitColliders[i].CompareTag("DestructiveSkill"))
{
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(ActiveSkillData.Damage);
}
}
}
}
}

View File

@ -0,0 +1,65 @@
using Sirenix.OdinInspector;
using UnityEngine;
using Random = UnityEngine.Random;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class LavaBubbleBullet : ActiveSkill, IDamageable
{
[Title("Extensions Data")]
[SerializeField] private float randomRadius = 1f;
[SerializeField] private float projectileSpeed = 100f;
[SerializeField] private float rotationSpeed = 1f;
private Rigidbody rb;
private ParticleWeapon bulletEffect;
private Collider target;
private static bool isHitting;
public override void Execute(Collider targetCollider)
{
SkillCoroutine(targetCollider);
}
protected override void Awake()
{
base.Awake();
rb = GetComponent<Rigidbody>();
bulletEffect = GetComponent<ParticleWeapon>();
bulletEffect.SetPower(ActiveSkillData.Damage);
var randomDirection = new Vector3(Random.Range(-randomRadius, randomRadius), 0,
Random.Range(-randomRadius, randomRadius)).normalized;
transform.position += randomDirection;
transform.LookAt(randomDirection);
}
private void FixedUpdate()
{
if (!target) return;
var targetRotation = Quaternion.LookRotation(target.bounds.center - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
rb.velocity = bulletEffect.transform.forward * (projectileSpeed * Time.deltaTime);
}
private void SkillCoroutine(Collider targetCollider)
{
target = targetCollider;
}
public void TakeDamage(float attackerPower, Vector3? attackPos = null)
{
Die();
}
public void Die()
{
Destroy(bulletEffect.gameObject);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -38,6 +38,7 @@ namespace BlueWaterProject
{
base.Awake();
transform.localPosition = Vector3.zero;
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
}
@ -83,9 +84,10 @@ namespace BlueWaterProject
// 투사체 발사
var fill = 1 / ActiveSkillData.CastingTime;
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
{
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
indicator.material.SetFloat(FillHash, fillValue);
yield return null;
}

View File

@ -20,7 +20,7 @@ namespace BlueWaterProject
private IEnumerator SkillCoroutine(Vector3 targetPos, Action ghostPlay, Action ghostStop)
{
var userPos = user.position;
var userPos = user.transform.position;
userPos.y = targetPos.y;
var targetDir = (targetPos - userPos).normalized;
transform.position = userPos;
@ -45,14 +45,16 @@ namespace BlueWaterProject
IsCasting = true;
Debug.DrawLine(userPos, targetRushPos, Color.red, 5f);
var fill = 1 / ActiveSkillData.CastingTime;
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
{
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
indicator.material.SetFloat(FillHash, fillValue);
yield return null;
}
HideIndicator();
userRb.isKinematic = false;
ghostPlay.Invoke();
userRb.velocity = rushVelocity;
@ -62,6 +64,7 @@ namespace BlueWaterProject
time += Time.deltaTime;
yield return null;
}
userRb.isKinematic = true;
userRb.velocity = Vector3.zero;
ghostStop.Invoke();

View File

@ -19,11 +19,6 @@ namespace BlueWaterProject
private static bool isHitting;
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
{
print("사용되지 않는 함수입니다.");
}
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
{
StartCoroutine(SkillCoroutine(targetPos, bossMapVertices));
@ -38,6 +33,7 @@ namespace BlueWaterProject
{
base.Awake();
transform.localPosition = Vector3.zero;
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
}
@ -60,7 +56,7 @@ namespace BlueWaterProject
{
var randomPos = Random.insideUnitSphere * randomRadius;
randomPos.y = targetPos.y;
destination = user.position + randomPos;
destination = user.transform.position + randomPos;
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
@ -81,9 +77,10 @@ namespace BlueWaterProject
// 투사체 발사
var fill = 1 / ActiveSkillData.CastingTime;
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
{
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
indicator.material.SetFloat(FillHash, fillValue);
yield return null;
}

View File

@ -18,3 +18,5 @@ MonoBehaviour:
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View File

@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject

View File

@ -104,8 +104,6 @@ namespace BlueWaterProject
inIslandPlayer = islandPlayer.AddComponent<InIslandPlayer>();
}
inIslandPlayer.UseRigidbodyMovement();
InIslandCamera.Inst.SetTarget(islandPlayer.transform);
GameManager.Inst.SetCurrentInIslandPlayer(inIslandPlayer);

View File

@ -16,8 +16,9 @@ namespace BlueWaterProject
public float collideOffset = 0.15f;
[SerializeField] private LayerMask targetLayer;
[SerializeField] private float power;
[SerializeField] private float autoDestroyTime = 5f;
private float power;
private float detectionDistance;
private Rigidbody rb;
@ -63,7 +64,7 @@ namespace BlueWaterProject
{
if (rb.velocity.magnitude != 0)
{
transform.rotation = Quaternion.LookRotation(rb.velocity); // Sets rotation to look at direction of movement
//transform.rotation = Quaternion.LookRotation(rb.velocity); // Sets rotation to look at direction of movement
}
float radius; // Sets the radius of the collision detection
@ -82,7 +83,6 @@ namespace BlueWaterProject
if (Physics.SphereCast(transform.position, radius, direction, out var hit, detectionDistance, targetLayer)) // Checks if collision will happen
{
transform.position = hit.point + (hit.normal * collideOffset); // Move projectile to point of collision
var impactP = Instantiate(impactParticle, transform.position, Quaternion.FromToRotation(Vector3.up, hit.normal), transform) as GameObject; // Spawns impact effect
var trails = GetComponentsInChildren<ParticleSystem>(); // Gets a list of particle systems, as we need to detach the trails

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