#44 스킬 시스템 구현 중

+ Skill관련 image, material, shader 추가
+ ISkill 인터페이스 삭제
+ ActiveSkill 메커니즘 변경
+ RadiusActiveSkill 구현
This commit is contained in:
NTG_Lenovo 2023-11-07 16:26:15 +09:00 committed by IDMhan
parent 7b5665a11b
commit b0650b9eb3
215 changed files with 16931 additions and 374 deletions

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m_EditorClassIdentifier: m_EditorClassIdentifier:
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@ -143,6 +143,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""processors"": """", ""processors"": """",
""interactions"": """", ""interactions"": """",
""initialStateCheck"": false ""initialStateCheck"": false
},
{
""name"": ""UseSkill"",
""type"": ""Button"",
""id"": ""bde6ac11-b3da-4cdd-a8a9-b11db01d47e3"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
} }
], ],
""bindings"": [ ""bindings"": [
@ -343,6 +352,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
""action"": ""Roll"", ""action"": ""Roll"",
""isComposite"": false, ""isComposite"": false,
""isPartOfComposite"": false ""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""f1364876-ede7-4831-b23e-532d6995031e"",
""path"": ""<Mouse>/rightButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""UseSkill"",
""isComposite"": false,
""isPartOfComposite"": false
} }
] ]
}, },
@ -519,6 +539,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true); m_Player_CancelHold = m_Player.FindAction("CancelHold", throwIfNotFound: true);
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true); m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
m_Player_Roll = m_Player.FindAction("Roll", throwIfNotFound: true); m_Player_Roll = m_Player.FindAction("Roll", throwIfNotFound: true);
m_Player_UseSkill = m_Player.FindAction("UseSkill", throwIfNotFound: true);
// Camera // Camera
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true); m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true); m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
@ -602,6 +623,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_CancelHold; private readonly InputAction m_Player_CancelHold;
private readonly InputAction m_Player_Attack; private readonly InputAction m_Player_Attack;
private readonly InputAction m_Player_Roll; private readonly InputAction m_Player_Roll;
private readonly InputAction m_Player_UseSkill;
public struct PlayerActions public struct PlayerActions
{ {
private @BlueWater m_Wrapper; private @BlueWater m_Wrapper;
@ -619,6 +641,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold; public InputAction @CancelHold => m_Wrapper.m_Player_CancelHold;
public InputAction @Attack => m_Wrapper.m_Player_Attack; public InputAction @Attack => m_Wrapper.m_Player_Attack;
public InputAction @Roll => m_Wrapper.m_Player_Roll; public InputAction @Roll => m_Wrapper.m_Player_Roll;
public InputAction @UseSkill => m_Wrapper.m_Player_UseSkill;
public InputActionMap Get() { return m_Wrapper.m_Player; } public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); } public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); } public void Disable() { Get().Disable(); }
@ -667,6 +690,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@Roll.started += instance.OnRoll; @Roll.started += instance.OnRoll;
@Roll.performed += instance.OnRoll; @Roll.performed += instance.OnRoll;
@Roll.canceled += instance.OnRoll; @Roll.canceled += instance.OnRoll;
@UseSkill.started += instance.OnUseSkill;
@UseSkill.performed += instance.OnUseSkill;
@UseSkill.canceled += instance.OnUseSkill;
} }
private void UnregisterCallbacks(IPlayerActions instance) private void UnregisterCallbacks(IPlayerActions instance)
@ -710,6 +736,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
@Roll.started -= instance.OnRoll; @Roll.started -= instance.OnRoll;
@Roll.performed -= instance.OnRoll; @Roll.performed -= instance.OnRoll;
@Roll.canceled -= instance.OnRoll; @Roll.canceled -= instance.OnRoll;
@UseSkill.started -= instance.OnUseSkill;
@UseSkill.performed -= instance.OnUseSkill;
@UseSkill.canceled -= instance.OnUseSkill;
} }
public void RemoveCallbacks(IPlayerActions instance) public void RemoveCallbacks(IPlayerActions instance)
@ -876,6 +905,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
void OnCancelHold(InputAction.CallbackContext context); void OnCancelHold(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context); void OnAttack(InputAction.CallbackContext context);
void OnRoll(InputAction.CallbackContext context); void OnRoll(InputAction.CallbackContext context);
void OnUseSkill(InputAction.CallbackContext context);
} }
public interface ICameraActions public interface ICameraActions
{ {

View File

@ -121,6 +121,15 @@
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": false "initialStateCheck": false
},
{
"name": "UseSkill",
"type": "Button",
"id": "bde6ac11-b3da-4cdd-a8a9-b11db01d47e3",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
} }
], ],
"bindings": [ "bindings": [
@ -321,6 +330,17 @@
"action": "Roll", "action": "Roll",
"isComposite": false, "isComposite": false,
"isPartOfComposite": false "isPartOfComposite": false
},
{
"name": "",
"id": "f1364876-ede7-4831-b23e-532d6995031e",
"path": "<Mouse>/rightButton",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "UseSkill",
"isComposite": false,
"isPartOfComposite": false
} }
] ]
}, },

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@ -102,6 +102,7 @@ namespace BlueWaterProject
// 일반 변수 // 일반 변수
private bool usedNormalAttackCoroutine; private bool usedNormalAttackCoroutine;
private bool usedActiveSkill;
private Vector3 previousDir = Vector3.right; private Vector3 previousDir = Vector3.right;
private WaitForSeconds waitAtkCooldown; private WaitForSeconds waitAtkCooldown;
private Collider[] hitColliders; private Collider[] hitColliders;
@ -119,6 +120,9 @@ namespace BlueWaterProject
private ParticleSystem[] attackTrailParticles; private ParticleSystem[] attackTrailParticles;
private ParticleSystem afterImageTrail; private ParticleSystem afterImageTrail;
private Canvas worldSpaceCanvas; private Canvas worldSpaceCanvas;
private SkillController skillController;
private GameObject mySkillObj;
private ActiveSkill myActiveSkill;
// Hash // Hash
private static readonly int RunStateHash = Animator.StringToHash("RunState"); private static readonly int RunStateHash = Animator.StringToHash("RunState");
@ -240,6 +244,8 @@ namespace BlueWaterProject
hpSlider.transform.rotation = unitRoot.transform.rotation; hpSlider.transform.rotation = unitRoot.transform.rotation;
} }
} }
skillController = FindAnyObjectByType<SkillController>();
} }
protected override void Start() protected override void Start()
@ -249,6 +255,9 @@ namespace BlueWaterProject
hitColliders = new Collider[MAX_COLLIDERS]; hitColliders = new Collider[MAX_COLLIDERS];
TargetLayer = LayerMask.GetMask("Enemy"); TargetLayer = LayerMask.GetMask("Enemy");
waitAtkCooldown = new WaitForSeconds(AtkCooldown); waitAtkCooldown = new WaitForSeconds(AtkCooldown);
mySkillObj = skillController.GetSkillByName("FireBoom");
myActiveSkill = Instantiate(mySkillObj).GetComponent<ActiveSkill>();
myActiveSkill.SetUser(transform);
if (Agent.enabled) if (Agent.enabled)
{ {
@ -291,7 +300,7 @@ namespace BlueWaterProject
{ {
if (CurrentHp <= 0) return; if (CurrentHp <= 0) return;
if (UseRigidbody && !isRolling) if (UseRigidbody && !isRolling && !(myActiveSkill.IsCasting && myActiveSkill.GetActiveSkillData().CastingType == 0))
{ {
var localMovement = new Vector3(movementInput.x, 0, movementInput.y); var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
var worldDirection = transform.TransformDirection(localMovement).normalized; var worldDirection = transform.TransformDirection(localMovement).normalized;
@ -299,6 +308,10 @@ namespace BlueWaterProject
var movement = worldDirection * MoveSpd; var movement = worldDirection * MoveSpd;
Rb.velocity = new Vector3(movement.x, 0, movement.z); Rb.velocity = new Vector3(movement.x, 0, movement.z);
} }
else if (myActiveSkill.IsCasting && myActiveSkill.GetActiveSkillData().CastingType == 0)
{
Rb.velocity = Vector3.zero;
}
DefensePos = transform.position; DefensePos = transform.position;
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList) foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
@ -566,6 +579,15 @@ namespace BlueWaterProject
} }
NormalAttack(); NormalAttack();
} }
public void OnUseSkill()
{
if (usedActiveSkill) return;
usedActiveSkill = true;
myActiveSkill.Execute(TargetLayer, transform.position);
StartCoroutine(CoolDown(myActiveSkill.GetActiveSkillData().Cooldown, () => usedActiveSkill = false));
}
public void OnRoll() public void OnRoll()
{ {
@ -638,7 +660,11 @@ namespace BlueWaterProject
UseRigidbodyMovement(); UseRigidbodyMovement();
} }
if (!beAttacked) if (Rb.velocity == Vector3.zero)
{
myAnimator.SetFloat(RunStateHash, 0f);
}
else if (!beAttacked)
{ {
myAnimator.SetFloat(RunStateHash, 0.5f); myAnimator.SetFloat(RunStateHash, 0.5f);
} }
@ -754,6 +780,19 @@ namespace BlueWaterProject
isRolling = false; isRolling = false;
} }
private IEnumerator CoolDown(float waitTime, Action onCooldownComplete)
{
var time = 0f;
while (time <= waitTime)
{
time += Time.deltaTime;
yield return null;
}
onCooldownComplete?.Invoke();
}
private void GameOver() private void GameOver()
{ {
var overlayCanvas = GameObject.Find("OverlayCanvas"); var overlayCanvas = GameObject.Find("OverlayCanvas");

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@ -1,13 +0,0 @@
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public interface ISkill
{
string Name { get; }
string Description { get;}
void Execute(LayerMask targetLayer, Vector3? targetPos = null);
}
}

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@ -1,19 +1,239 @@
using System; using System;
using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering.Universal;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace
namespace BlueWaterProject namespace BlueWaterProject
{ {
[Serializable] public enum EIndicatorType
public abstract class ActiveSkill : MonoBehaviour, ISkill
{ {
[SerializeField] protected ActiveSkillData activeSkillData; NONE,
RADIUS,
AREA,
CONE,
LINE
}
[Serializable]
public class ActiveSkill : MonoBehaviour
{
#region Properties and variables
// So
[Title("DataSo")]
[Required("So를 추가해주세요.")]
[SerializeField] private SkillIndicatorData skillIndicatorDataSo;
[Required("So를 추가해주세요.")]
[SerializeField] private ActiveSkillData activeSkillDataSo;
public string Name => activeSkillData.Name; // Data
public string Description => activeSkillData.Description; [Title("Indicator Data")]
[SerializeField] private DecalProjector indicator;
[OnValueChanged("ChangeIndicatorType")]
[SerializeField] private EIndicatorType indicatorType;
[field: DisableIf("@true")]
[field: SerializeField] public bool IsCasting { get; set; }
[DisableIf("@true")]
[SerializeField] private bool followMouse;
public abstract void Execute(LayerMask targetLayer, Vector3? targetPos = null); private Camera mainCam;
private Transform user;
private Collider[] hitColliders;
public ActiveSkillData GetActiveSkillData() => activeSkillData; // Hash
private static readonly int FillHash = Shader.PropertyToID("_Fill");
#endregion
#region Unity built-in methods
private void Awake()
{
InitComponent();
InitData();
}
private void Update()
{
if (followMouse)
{
FollowMouse();
}
}
#endregion
#region Custorm methods
private void InitComponent()
{
indicator = GetComponentInChildren<DecalProjector>();
if (indicator == null)
{
print("하위 오브젝트로 DecalProjector 컴포넌트를 찾을 수 없습니다.");
}
mainCam = Camera.main;
}
private void InitData()
{
ChangeIndicatorType();
BasicSetting();
HideIndicator();
hitColliders = new Collider[activeSkillDataSo.MaxAttackTargets];
}
private void BasicSetting()
{
transform.localPosition = Vector3.zero;
indicator.transform.localScale = new Vector3(activeSkillDataSo.Range, activeSkillDataSo.Range, 1);
indicator.scaleMode = DecalScaleMode.InheritFromHierarchy;
indicator.material.SetFloat(FillHash, 0f);
}
private void ChangeIndicatorType()
{
if (activeSkillDataSo.Indicator != null)
{
indicator.material = activeSkillDataSo.Indicator;
return;
}
switch (indicatorType)
{
case EIndicatorType.NONE:
indicator.material = null;
break;
case EIndicatorType.RADIUS:
indicator.material = new Material(skillIndicatorDataSo.RadiusIndicator);
break;
case EIndicatorType.AREA:
indicator.material = new Material(skillIndicatorDataSo.AreaIndicator);
break;
case EIndicatorType.CONE:
indicator.material = new Material(skillIndicatorDataSo.ConeIndicator);
break;
case EIndicatorType.LINE:
indicator.material = new Material(skillIndicatorDataSo.LineIndicator);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void HideIndicator()
{
indicator.enabled = false;
indicator.material.SetFloat(FillHash, 0);
IsCasting = false;
followMouse = false;
}
private void InterruptIndicator()
{
HideIndicator();
}
public void Execute(LayerMask targetLayer, Vector3 targetPos)
{
switch (indicatorType)
{
case EIndicatorType.NONE:
indicator.material = null;
break;
case EIndicatorType.RADIUS:
StartCoroutine(RadiusSkill(targetLayer, targetPos));
break;
case EIndicatorType.AREA:
break;
case EIndicatorType.CONE:
break;
case EIndicatorType.LINE:
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private IEnumerator RadiusSkill(LayerMask targetLayer, Vector3 targetPos)
{
transform.position = targetPos;
indicator.enabled = true;
if (activeSkillDataSo.CastingTime > 0)
{
IsCasting = true;
var castingTime = 1 / activeSkillDataSo.CastingTime;
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
{
CastingMove();
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * castingTime;
indicator.material.SetFloat(FillHash, fillValue);
yield return null;
}
}
else if (activeSkillDataSo.CastingTime == 0)
{
}
// TODO : 터지는 효과 추가하기
HideIndicator();
Array.Clear(hitColliders, 0,activeSkillDataSo.MaxAttackTargets);
var maxSize = Physics.OverlapSphereNonAlloc(transform.position, activeSkillDataSo.Range, hitColliders, targetLayer);
for (var i = 0; i < maxSize; i++)
{
var iDamageable = hitColliders[i].GetComponent<IDamageable>();
iDamageable.TakeDamage(activeSkillDataSo.Damage);
}
}
private void CastingMove()
{
switch (activeSkillDataSo.CastingType)
{
case 0:
break;
case 1:
break;
case 2:
transform.position = user.position;
break;
}
}
protected void FollowMouse()
{
var ray = mainCam.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out var raycastHit, 2000))
{
var userPos = user.position;
var targetPos = (userPos + raycastHit.point) / 2;
var distance = targetPos - userPos;
distance = Vector3.ClampMagnitude((distance * 2), activeSkillDataSo.Range);
indicator.transform.position = userPos + distance;
}
}
public ActiveSkillData GetActiveSkillData() => activeSkillDataSo;
public void SetUser(Transform value) => user = value;
#endregion
} }
} }

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@ -1,66 +0,0 @@
using System;
using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Rendering.Universal;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
public class FireBoom : ActiveSkill
{
[SerializeField] private DecalProjector decalProjector;
private Collider[] hitColliders;
private const int MAX_COLLIDER = 30;
private void Awake()
{
decalProjector = GetComponent<DecalProjector>();
}
private void Start()
{
decalProjector.enabled = false;
hitColliders = new Collider[MAX_COLLIDER];
}
[Button("스킬 실행")]
public override void Execute(LayerMask targetLayer, Vector3? targetPos = null)
{
StartCoroutine(UseSkill(targetLayer, targetPos));
}
private IEnumerator UseSkill(LayerMask targetLayer, Vector3? targetPos = null)
{
print("스킬 사용");
if (targetPos != null)
{
transform.position = (Vector3)targetPos;
}
decalProjector.enabled = true;
decalProjector.material.SetFloat("_Speed", 1 / activeSkillData.CastingTime);
var updateSize = 0f;
while (updateSize < activeSkillData.Range)
{
updateSize += Time.deltaTime * (activeSkillData.Range / activeSkillData.CastingTime);
yield return null;
}
Array.Clear(hitColliders, 0,MAX_COLLIDER);
var maxSize = Physics.OverlapSphereNonAlloc(transform.position, activeSkillData.Range, hitColliders, targetLayer);
for (var i = 0; i < maxSize; i++)
{
var iDamageable = hitColliders[i].GetComponent<IDamageable>();
iDamageable.TakeDamage(activeSkillData.Damage);
}
}
}
}

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@ -1,19 +1,50 @@
using System; using System;
using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace
namespace BlueWaterProject namespace BlueWaterProject
{ {
[Serializable] [Serializable]
[CreateAssetMenu(fileName = "ActiveSkillData", menuName = "ScriptableObjects/Skills/ActiveSkillData")] [CreateAssetMenu(fileName = "ActiveSkillData", menuName = "ScriptableObjects/Skills/ActiveSkillData", order = 0)]
public class ActiveSkillData : ScriptableObject public class ActiveSkillData : ScriptableObject
{ {
[field: Tooltip("이름")]
[field: SerializeField] public string Name { get; set; } [field: SerializeField] public string Name { get; set; }
[field: Tooltip("표기할 이름")]
[field: SerializeField] public string DisplayName { get; set; }
[field: Tooltip("스킬 설명")]
[field: TextArea]
[field: SerializeField] public string Description { get; set; } [field: SerializeField] public string Description { get; set; }
[field: Tooltip("고유의 Skill Material이 있는 경우에만 넣기")]
[field: SerializeField] public Material Indicator { get; set; }
[field: Tooltip("재사용 대기 시간")]
[field: SerializeField] public float Cooldown { get; set; } [field: SerializeField] public float Cooldown { get; set; }
[field: Tooltip("시전 시간")]
[field: SerializeField] public float CastingTime { get; set; } [field: SerializeField] public float CastingTime { get; set; }
[field: Tooltip("CastingType == 0, 제자리 멈춰서 스킬 시전, 시전 중 이동불가\n" +
"CastingType == 1, 스킬을 사용한 위치에서 스킬 시전, 캐릭터 움직임 가능\n" +
"CastingType == 2, 스킬 시전 중 움직일 수 있으며, 스킬이 캐릭터를 따라옴")]
[field: ShowIf("@CastingTime > 0")]
[field: Range(0, 2)]
[field: SerializeField] public int CastingType { get; set; }
[field: Tooltip("지속 시간")]
[field: SerializeField] public float Duration { get; set; } [field: SerializeField] public float Duration { get; set; }
[field: Tooltip("공격력")]
[field: SerializeField] public float Damage { get; set; } [field: SerializeField] public float Damage { get; set; }
[field: Tooltip("공격 사거리")]
[field: SerializeField] public float Range { get; set; } [field: SerializeField] public float Range { get; set; }
[field: Tooltip("공격 가능한 최대 개체 수")]
[field: SerializeField] public int MaxAttackTargets { get; set; }
} }
} }

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@ -0,0 +1,16 @@
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[CreateAssetMenu(fileName = "SkillIndicatorData", menuName = "ScriptableObjects/Skills/SkillIndicatorData", order = 1)]
public class SkillIndicatorData : ScriptableObject
{
[field: Title("Materials")]
[field: SerializeField] public Material RadiusIndicator { get; set; }
[field: SerializeField] public Material AreaIndicator { get; set; }
[field: SerializeField] public Material ConeIndicator { get; set; }
[field: SerializeField] public Material LineIndicator { get; set; }
}
}

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<Description>k__BackingField: "\uAD11\uC5ED \uBD88\uAF43 \uD3ED\uD0C4" <Description>k__BackingField: "\uC81C\uC790\uB9AC \uAD11\uC5ED \uBD88\uAF43 \uD3ED\uD0C4"
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@ -9,9 +9,9 @@ namespace BlueWaterProject
public class SkillController : MonoBehaviour public class SkillController : MonoBehaviour
{ {
[SerializeField] private List<GameObject> skillObjList = new(GlobalValue.SKILL_DATA_CAPACITY); [SerializeField] private List<GameObject> skillObjList = new(GlobalValue.SKILL_DATA_CAPACITY);
private Dictionary<string, ISkill> skillDictionary; private Dictionary<string, GameObject> skillDictionary;
private ISkill cachingSkill; private GameObject cachingObj;
private void Awake() private void Awake()
{ {
@ -20,23 +20,23 @@ namespace BlueWaterProject
private void Initialize() private void Initialize()
{ {
skillDictionary = new Dictionary<string, ISkill>(skillObjList.Count); skillDictionary = new Dictionary<string, GameObject>(skillObjList.Count);
foreach (var skill in skillObjList) foreach (var skill in skillObjList)
{ {
var iSkill = skill.GetComponent<ISkill>(); var activeSkill = skill.GetComponent<ActiveSkill>();
if (iSkill == null) if (activeSkill == null)
{ {
print(skill + "오브젝트의 ISkill컴포넌트에 접근할 수 없습니다."); print(activeSkill + "오브젝트의 ActiveSkill컴포넌트에 접근할 수 없습니다.");
continue; continue;
} }
skillDictionary.Add(iSkill.Name, iSkill); skillDictionary.Add(activeSkill.GetActiveSkillData().Name, skill);
} }
} }
public ISkill GetSkillByName(string skillName) public GameObject GetSkillByName(string skillName)
{ {
if (skillDictionary.TryGetValue(skillName, out cachingSkill)) return cachingSkill; if (skillDictionary.TryGetValue(skillName, out cachingObj)) return cachingObj;
print(skillName + "은(는) 스킬 딕셔너리에 존재하지 않습니다."); print(skillName + "은(는) 스킬 딕셔너리에 존재하지 않습니다.");
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