Combat씬 보완하기
+ 우측 상단에 개발자 모드 Toggle 기능 추가 + 전투 플레이어의 HpBar 추가 + 전투 플레이어가 공격 시 이펙트 추가 + 승회님 포레스트 맵에 잡몹 추가 + 승회님 2D 나무 sorting Layer 플레이어와 동일하게 변경 + 코뿔소 스킬마다 넉백 효과 짧고 굵게 변경 + 코뿔소 돌진 스킬 넉백 로직 변경 + 코뿔소 지진 스킬 이펙트 추가 + StylizedAllEffect 에셋 추가
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@ -3,7 +3,6 @@ using System.Collections;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Rendering.Universal;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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@ -23,6 +22,7 @@ namespace BlueWaterProject
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public SpriteRenderer spriteRenderer;
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public Animator animator;
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public PhysicsMovement movement;
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public HpSlider hpSlider;
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}
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[Serializable]
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@ -98,6 +98,7 @@ namespace BlueWaterProject
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[Title("효과")]
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[SerializeField] private float comboAttackHitStopDuration = 0.2f;
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[SerializeField] private ParticleSystem swordHit;
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public string mainSkillName;
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public GameObject MainSkillObject { get; private set; }
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@ -128,6 +129,14 @@ namespace BlueWaterProject
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MyComponents.playerInput.actions.FindAction("Attack").performed -= OnAttackEvent;
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}
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private void OnDestroy()
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{
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if (MyComponents.hpSlider)
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{
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Destroy(MyComponents.hpSlider.gameObject);
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}
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}
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private void Start()
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{
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InitComponents();
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@ -180,6 +189,9 @@ namespace BlueWaterProject
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private void InitStartValue()
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{
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MyCurrentValue.hitColliders = new Collider[MyCharacterOption.maxHitNum];
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MyComponents.hpSlider = Instantiate(MyComponents.hpSlider, Vector3.zero, Quaternion.identity,
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UiManager.Inst.CombatUi.WorldSpaceCanvas.transform);
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MyComponents.hpSlider.SetHpSlider(transform, MyCharacterOption.maxHp);
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SetCurrentHp(MyCharacterOption.maxHp);
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}
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@ -241,6 +253,7 @@ namespace BlueWaterProject
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var changeHp = Mathf.Max(MyCurrentValue.currentHp - attackerPower, 0);
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SetCurrentHp(changeHp);
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MyComponents.hpSlider.UpdateHpSlider(changeHp);
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// 죽었는지 체크
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if (changeHp == 0f)
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@ -364,7 +377,8 @@ namespace BlueWaterProject
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public void AttackTiming(float damage)
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{
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var attackDirection = MyComponents.movement.GetPreviousMoveDirection();
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var size = Physics.OverlapSphereNonAlloc(transform.position, MyCharacterOption.attackRange, MyCurrentValue.hitColliders, MyCharacterOption.targetLayer, QueryTriggerInteraction.Collide);
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var size = Physics.OverlapSphereNonAlloc(transform.position, MyCharacterOption.attackRange, MyCurrentValue.hitColliders,
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MyCharacterOption.targetLayer, QueryTriggerInteraction.Collide);
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for (var i = 0; i < size; i++)
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{
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@ -376,7 +390,13 @@ namespace BlueWaterProject
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if (MyCurrentValue.hitColliders[i].gameObject.layer == LayerMask.NameToLayer("Enemy"))
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{
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var iDamageable = MyCurrentValue.hitColliders[i].transform.GetComponent<IDamageable>();
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iDamageable?.TakeDamage(damage);
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if (iDamageable != null)
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{
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iDamageable.TakeDamage(damage);
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var closestPoint = MyCurrentValue.hitColliders[i].ClosestPoint(transform.position);
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//var spawnPosition = closestPoint + Random.insideUnitSphere * 0.2f;
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Instantiate(swordHit, closestPoint, Quaternion.identity);
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}
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if (MyCurrentState.isComboAttacking)
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{
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@ -17,10 +17,20 @@ namespace BlueWaterProject
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[SerializeField] private int guiTextSize = 28;
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private float prevForwardSlopeAngle;
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private bool toggle = true;
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private void OnGUI()
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{
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if (Application.isPlaying == false) return;
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var yPos = 5f;
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var newToggleState = GUI.Toggle(new Rect(Screen.width - 100f, yPos, 150f, 30f), toggle, "Developer");
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if (newToggleState != toggle)
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{
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toggle = newToggleState;
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showGUI = !showGUI;
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}
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if (!showGUI) return;
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if (!enabled) return;
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@ -56,10 +66,10 @@ namespace BlueWaterProject
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oldColor = GUI.color;
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GUI.color = new Color(1f, 1f, 1f, 0.5f);
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GUI.Box(new Rect(sWidth - 355f, 5f, 340f, 100f), "");
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GUI.Box(new Rect(sWidth - 355f, 25f, 340f, 80f), "");
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GUI.color = oldColor;
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var yPos = 10f;
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yPos = 30f;
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GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Speed : {combatPlayerMovement.MyMovementOption.moveSpeed: 00.00}",
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RTLabelStyle);
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combatPlayerMovement.MyMovementOption.moveSpeed = GUI.HorizontalSlider(new Rect(sWidth - 180f, yPos + 10f, 160f, 20f),
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@ -11,6 +11,7 @@ namespace BlueWaterProject
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[field: Title("UI")]
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[field: SerializeField] public Canvas MainCanvas { get; private set; }
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[field: SerializeField] public Canvas WorldSpaceCanvas { get; private set; }
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[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
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[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
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@ -25,6 +26,7 @@ namespace BlueWaterProject
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return;
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}
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WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
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MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
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FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
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}
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@ -12,6 +12,7 @@ namespace RhinocerosSkill
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[Title("추가 옵션")]
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[SerializeField] private bool isDrawingGizmo = true;
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[SerializeField] private float width = 3f;
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[SerializeField] private GameObject earthquakeParticlePrefab;
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private Vector3 startPosition;
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private Vector3 halfScale;
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@ -77,7 +78,8 @@ namespace RhinocerosSkill
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yield return null;
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}
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Instantiate(earthquakeParticlePrefab, transform.position + transform.forward * 4f, transform.rotation);
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startPosition = transform.position + transform.forward * halfScale.z;
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var maxSize = Physics.BoxCastNonAlloc(startPosition, halfScale, transform.forward,
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hits, transform.rotation, 0f, SkillInputData.TargetLayer, QueryTriggerInteraction.Ignore);
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@ -89,8 +91,8 @@ namespace RhinocerosSkill
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var iCombatable = hits[i].transform.GetComponent<ICombatable>();
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if (iCombatable != null)
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{
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iCombatable.DisableMove(0.2f);
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iCombatable.AddForceToDirection(transform.forward, 10f);
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iCombatable.DisableMove(0.15f);
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iCombatable.AddForceToDirection(transform.forward, 20f);
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}
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}
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@ -79,8 +79,8 @@ namespace RhinocerosSkill
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var targetToVector = hitColliders[i].transform.position - transform.position;
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targetToVector.y = 0f;
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var direction = targetToVector.normalized;
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iCombatable.DisableMove(0.3f);
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iCombatable.AddForceToDirection(direction, 7f);
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iCombatable.DisableMove(0.05f);
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iCombatable.AddForceToDirection(direction, 20f);
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}
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}
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@ -125,8 +125,8 @@ namespace RhinocerosSkill
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var iCombatable = hitColliders[i].GetComponent<ICombatable>();
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if (iCombatable != null)
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{
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iCombatable.DisableMove(0.2f);
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iCombatable.AddForceToDirection(attackDirection, 10f);
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iCombatable.DisableMove(0.1f);
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iCombatable.AddForceToDirection(attackDirection, 15f);
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}
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}
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}
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@ -133,13 +133,13 @@ namespace RhinocerosSkill
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var targetToVector = hits[i].transform.position - SkillInputData.PlayerRb.position;
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targetToVector.y = 0f;
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var hitDirection = targetToVector.normalized;
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var dot = Vector3.Dot(hitDirection, direction);
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var addForceDirection = dot >= 0f
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? Quaternion.Euler(0, -90, 0) * direction
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: Quaternion.Euler(0, 90, 0) * direction;
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var cross = Vector3.Cross(hitDirection, transform.forward);
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var addForceDirection = cross.y >= 0f
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? Quaternion.Euler(0, -90, 0) * transform.forward
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: Quaternion.Euler(0, 90, 0) * transform.forward;
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iCombatable.DisableMove(0.1f);
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iCombatable.AddForceToDirection(addForceDirection, 15f);
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iCombatable.DisableMove(0.05f);
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iCombatable.AddForceToDirection(addForceDirection, 30f);
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}
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}
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}
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71
BlueWater/Assets/02.Scripts/Ui/HpSlider.cs
Normal file
71
BlueWater/Assets/02.Scripts/Ui/HpSlider.cs
Normal file
@ -0,0 +1,71 @@
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using System.Collections;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.UI;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class HpSlider : MonoBehaviour
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{
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[SerializeField] private Transform target;
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[SerializeField] private Slider slider;
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[SerializeField] private Slider damageEffectSlider;
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[SerializeField] private float duration = 2f;
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[SerializeField] private Vector3 offset = Vector3.up;
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[Button("셋팅 초기화")]
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private void Init()
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{
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slider = GetComponent<Slider>();
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damageEffectSlider = transform.Find("Fill Area/Background/DamageEffectSlider").GetComponent<Slider>();
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}
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private void Update()
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{
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if (!target) return;
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transform.position = target.TransformPoint(offset);
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}
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public void SetHpSlider(Transform target, float maxHp)
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{
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if (!slider || !damageEffectSlider) return;
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this.target = target;
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slider.maxValue = maxHp;
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damageEffectSlider.maxValue = maxHp;
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slider.value = maxHp;
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damageEffectSlider.value = maxHp;
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SetActiveHpSlider(true);
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}
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public void UpdateHpSlider(float value)
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{
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if (!slider || !damageEffectSlider) return;
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StartCoroutine(DamageEffect(value));
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}
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private IEnumerator DamageEffect(float value)
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{
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var previousHp = slider.value;
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var tick = (previousHp - value) / duration;
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slider.value = value;
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while (damageEffectSlider.value > value)
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{
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damageEffectSlider.value -= tick * Time.deltaTime;
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yield return null;
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}
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damageEffectSlider.value = value;
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}
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public void SetActiveHpSlider(bool value) => gameObject.SetActive(value);
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}
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}
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BlueWater/Assets/02.Scripts/Ui/HpSlider.cs.meta
Normal file
2
BlueWater/Assets/02.Scripts/Ui/HpSlider.cs.meta
Normal file
@ -0,0 +1,2 @@
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@ -125,9 +130,9 @@ Material:
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@ -96,8 +101,8 @@ Material:
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@ -112,9 +117,9 @@ Material:
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14646
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14646
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19517
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19517
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19518
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19518
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19517
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19517
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19517
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19517
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14646
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19517
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19517
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14646
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14646
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Reference in New Issue
Block a user