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[EnableIf("@DataManager.Inst.GetUnitSoKey(unit.Idx) != null")] + [EnableIf("@DataManager.Inst.GetEnemyUnitSoKey(unit.Idx) != null || DataManager.Inst.GetUnitSoKey(unit.Idx) != null")] [Button("유닛 생성")] public void CreateUnit() { diff --git a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs index 89c2945c5..093a07ee4 100644 --- a/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs +++ b/BlueWater/Assets/02.Scripts/Ai/Unit/UnitManager.cs @@ -65,6 +65,7 @@ namespace BlueWaterProject private const int MATRICES_CAPACITY = 9; private const int CHARACTER_PREFAB_CAPACITY = 10; + private const int ANIMATOR_CONTROLLER_PREFAB_CAPACITY = 6; private const int PLAYER_UNIT_CAPACITY = 50; #endregion @@ -120,13 +121,22 @@ namespace BlueWaterProject /// 프리팹 초기화 함수 /// [GUIColor(0, 1, 0)] - [ShowIf("@BaseCharacterPrefab == null || UnitPrefab == null || ArrowPrefab == null")] + [ShowIf("@BaseCharacterPrefab == null || UnitPrefab == null || ArrowPrefab == null || AIAnimatorControllerList.Count != ANIMATOR_CONTROLLER_PREFAB_CAPACITY")] [Button("프리팹 초기화")] private void InitCharacterPrefabList() { UnitPrefab = Utils.LoadPrefabFromFolder("Assets/05.Prefabs/Character", "Unit"); BaseCharacterPrefab = Utils.LoadPrefabFromFolder("Assets/05.Prefabs/Character", "BaseCharacter"); ArrowPrefab = Utils.LoadPrefabFromFolder("Assets/05.Prefabs", "Arrow_01"); + AIAnimatorControllerList = new List(ANIMATOR_CONTROLLER_PREFAB_CAPACITY) + { + Utils.LoadAnimatorControllerFromFolder("Assets/07.Animation", "Archer"), + Utils.LoadAnimatorControllerFromFolder("Assets/07.Animation", "Axeman"), + Utils.LoadAnimatorControllerFromFolder("Assets/07.Animation", "SpearKnight"), + Utils.LoadAnimatorControllerFromFolder("Assets/07.Animation", "Spearman"), + Utils.LoadAnimatorControllerFromFolder("Assets/07.Animation", "SwordKnight"), + Utils.LoadAnimatorControllerFromFolder("Assets/07.Animation", "Swordman") + }; characterPrefabList = new List(CHARACTER_PREFAB_CAPACITY) { @@ -289,8 +299,8 @@ namespace BlueWaterProject /// public void CreateUnitInEditor(UnitController unitController) { - var unit = DataManager.Inst.GetUnitSoKey(unitController.unit.Idx); - + var unit = DataManager.Inst.GetUnitSoKey(unitController.unit.Idx) ?? DataManager.Inst.GetEnemyUnitSoKey(unitController.unit.Idx); + SetPlayerUnits(); unitController.unit = new Unit(unit); diff --git a/BlueWater/Assets/02.Scripts/Data/So/EnemyUnitDataSo.asset b/BlueWater/Assets/02.Scripts/Data/So/EnemyUnitDataSo.asset new file mode 100644 index 000000000..d6f2c6f88 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Data/So/EnemyUnitDataSo.asset @@ -0,0 +1,35 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3cfd6c9178f4c2a48a79549b238ac772, type: 3} + m_Name: EnemyUnitDataSo + m_EditorClassIdentifier: + unitDataList: + - k__BackingField: unit_archer_e_001 + k__BackingField: ai_stat_captain_e_001 + k__BackingField: ai_stat_sailor_e_001 + k__BackingField: EnemyArcher001 + k__BackingField: 0 + k__BackingField: 5 + k__BackingField: -1 + k__BackingField: -1 + k__BackingField: -1 + k__BackingField: [] + - k__BackingField: unit_sword_knight_e_001 + k__BackingField: ai_stat_captain_e_004 + k__BackingField: ai_stat_sailor_e_004 + k__BackingField: EnemySwordKnight001 + k__BackingField: 3 + k__BackingField: 3 + k__BackingField: -1 + k__BackingField: -1 + k__BackingField: -1 + k__BackingField: [] diff --git a/BlueWater/Assets/02.Scripts/Data/So/EnemyUnitDataSo.asset.meta b/BlueWater/Assets/02.Scripts/Data/So/EnemyUnitDataSo.asset.meta new file mode 100644 index 000000000..799f3f195 --- /dev/null +++ b/BlueWater/Assets/02.Scripts/Data/So/EnemyUnitDataSo.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d363ca1023ab0754489bda2d69d79564 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/BlueWater/Assets/02.Scripts/DataManager.cs b/BlueWater/Assets/02.Scripts/DataManager.cs index eb7a25d8a..693e5cf4f 100644 --- a/BlueWater/Assets/02.Scripts/DataManager.cs +++ b/BlueWater/Assets/02.Scripts/DataManager.cs @@ -16,6 +16,9 @@ public class DataManager : Singleton [field: SerializeField] public UnitDataSo UnitDataSo { get; private set; } private Dictionary unitDictionary; + [field: SerializeField] public UnitDataSo EnemyUnitDataSo { get; private set; } + private Dictionary enemyUnitDictionary; + [field: SerializeField] public CardDataSo CardDataSo { get; private set; } private Dictionary cardDictionary; @@ -71,11 +74,13 @@ public class DataManager : Singleton public AiView GetAiViewDictionaryKey(string idx) => aiViewDictionary[idx] != null ? aiViewDictionary[idx] : null; public AiStat GetAiStatDictionaryKey(string idx) => aiStatDictionary[idx] != null ? aiStatDictionary[idx] : null; public Unit GetUnitDictionaryKey(string idx) => unitDictionary[idx] != null ? unitDictionary[idx] : null; + public Unit GetEnemyUnitDictionaryKey(string idx) => enemyUnitDictionary[idx] != null ? enemyUnitDictionary[idx] : null; public Card GetCardDictionaryKey(string idx) => cardDictionary[idx] != null ? cardDictionary[idx] : null; #if UNITY_EDITOR public AiView GetAiViewSoKey(string idx) => AiViewDataSo.aiViewDataList.Find(item => item.Idx == idx); public AiStat GetAiStatSoKey(string idx) => AiStatDataSo.aiStatDataList.Find(item => item.Idx == idx); public Unit GetUnitSoKey(string idx) => UnitDataSo.unitDataList.Find(item => item.Idx == idx); + public Unit GetEnemyUnitSoKey(string idx) => EnemyUnitDataSo.unitDataList.Find(item => item.Idx == idx); #endif } \ No newline at end of file diff --git a/BlueWater/Assets/02.Scripts/IslandInfo.cs b/BlueWater/Assets/02.Scripts/IslandInfo.cs index 0601231a4..4d8076342 100644 --- a/BlueWater/Assets/02.Scripts/IslandInfo.cs +++ b/BlueWater/Assets/02.Scripts/IslandInfo.cs @@ -39,23 +39,31 @@ namespace BlueWaterProject HouseList = new List(5); var houses = transform.Find("Houses"); - foreach (Transform house in houses) - { - if (!house.CompareTag("House") || !house.gameObject.activeSelf) continue; - var houseInfo = house.GetComponent(); - houseInfo.IslandInfo = this; - HouseList.Add(houseInfo.transform); + if (houses) + { + foreach (Transform house in houses) + { + if (!house.CompareTag("House") || !house.gameObject.activeSelf) continue; + + var houseInfo = house.GetComponent(); + houseInfo.IslandInfo = this; + HouseList.Add(houseInfo.transform); + } } UnitList = new List(20); var units = transform.Find("Units"); - foreach (Transform unit in units) + + if (units) { - if (!unit.CompareTag("Unit") || !unit.gameObject.activeSelf) continue; + foreach (Transform unit in units) + { + if (!unit.CompareTag("Unit") || !unit.gameObject.activeSelf) continue; - UnitList.Add(unit.GetComponent()); + UnitList.Add(unit.GetComponent()); + } } EnemyList = new List(UnitList.Capacity * 16); diff --git a/BlueWater/Assets/02.Scripts/Utility/Utils.cs b/BlueWater/Assets/02.Scripts/Utility/Utils.cs index 603ce825a..8c573c0e1 100644 --- a/BlueWater/Assets/02.Scripts/Utility/Utils.cs +++ b/BlueWater/Assets/02.Scripts/Utility/Utils.cs @@ -1,6 +1,7 @@ using System; using System.Diagnostics; using UnityEditor; +using UnityEditor.Animations; using UnityEngine; using UnityEngine.AI; using UnityEngine.Assertions; @@ -121,6 +122,13 @@ namespace BlueWaterProject var prefab = AssetDatabase.LoadAssetAtPath(fullPath); return prefab; } + + public static AnimatorController LoadAnimatorControllerFromFolder(string folderPath, string name) + { + var fullPath = System.IO.Path.Combine(folderPath, name + ".controller"); + var prefab = AssetDatabase.LoadAssetAtPath(fullPath); + return prefab; + } #endif } } \ No newline at end of file