Closes #55 In Ship Camera Follow Offset revoke when end interaction

This commit is contained in:
IDMhan 2023-11-21 04:46:47 +09:00
parent 2cbd7dd194
commit a82255ee81
3 changed files with 3 additions and 15 deletions

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@ -28,6 +28,7 @@ namespace BlueWaterProject
[Required("보트안 카메라를 넣어주세요.")]
public CinemachineVirtualCamera inShipCam;
private Vector3 inShipCamOrigenalOffset;
public float sensitivity = 0.01f;
@ -44,6 +45,7 @@ namespace BlueWaterProject
protected override void OnAwake()
{
MainCam = Camera.main;
inShipCamOrigenalOffset = inShipCam.GetCinemachineComponent<CinemachineTransposer>().m_FollowOffset;
}
private void Start()
@ -181,7 +183,7 @@ namespace BlueWaterProject
var transform1 = GameManager.Inst.InShipPlayer.transform;
inShipCam.Follow = transform1;
inShipCam.LookAt = transform1;
var targetOffset = new Vector3(0, 20, -10);
var targetOffset = inShipCamOrigenalOffset;
StartSmoothTransition(targetOffset);
}
}

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