Merge remote-tracking branch 'origin/develop' into develop
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""initialStateCheck"": false
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},
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{
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""name"": ""Mouse0"",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Mouse1"",
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""type"": ""Button"",
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""id"": ""2d9a2349-b5a2-4926-a6e8-41abf2e24a3a"",
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""id"": ""36407aa9-c5a9-4654-8452-ac5c52abf32f"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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@ -407,18 +407,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Mouse0"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""path"": ""<Mouse>/rightButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
|
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""action"": ""Mouse1"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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@ -443,6 +432,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""action"": ""BuildMode"",
|
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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|
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}
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]
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},
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@ -620,8 +620,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
|
||||
m_Player_Dash = m_Player.FindAction("Dash", throwIfNotFound: true);
|
||||
m_Player_ActivateMainSkill = m_Player.FindAction("ActivateMainSkill", throwIfNotFound: true);
|
||||
m_Player_Mouse0 = m_Player.FindAction("Mouse0", throwIfNotFound: true);
|
||||
m_Player_Mouse1 = m_Player.FindAction("Mouse1", throwIfNotFound: true);
|
||||
m_Player_ToggleCannon = m_Player.FindAction("ToggleCannon", throwIfNotFound: true);
|
||||
m_Player_FireCannon = m_Player.FindAction("FireCannon", throwIfNotFound: true);
|
||||
m_Player_ShiftKey = m_Player.FindAction("ShiftKey", throwIfNotFound: true);
|
||||
m_Player_BuildMode = m_Player.FindAction("BuildMode", throwIfNotFound: true);
|
||||
// Camera
|
||||
@ -708,8 +708,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
private readonly InputAction m_Player_Attack;
|
||||
private readonly InputAction m_Player_Dash;
|
||||
private readonly InputAction m_Player_ActivateMainSkill;
|
||||
private readonly InputAction m_Player_Mouse0;
|
||||
private readonly InputAction m_Player_Mouse1;
|
||||
private readonly InputAction m_Player_ToggleCannon;
|
||||
private readonly InputAction m_Player_FireCannon;
|
||||
private readonly InputAction m_Player_ShiftKey;
|
||||
private readonly InputAction m_Player_BuildMode;
|
||||
public struct PlayerActions
|
||||
@ -730,8 +730,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
public InputAction @Attack => m_Wrapper.m_Player_Attack;
|
||||
public InputAction @Dash => m_Wrapper.m_Player_Dash;
|
||||
public InputAction @ActivateMainSkill => m_Wrapper.m_Player_ActivateMainSkill;
|
||||
public InputAction @Mouse0 => m_Wrapper.m_Player_Mouse0;
|
||||
public InputAction @Mouse1 => m_Wrapper.m_Player_Mouse1;
|
||||
public InputAction @ToggleCannon => m_Wrapper.m_Player_ToggleCannon;
|
||||
public InputAction @FireCannon => m_Wrapper.m_Player_FireCannon;
|
||||
public InputAction @ShiftKey => m_Wrapper.m_Player_ShiftKey;
|
||||
public InputAction @BuildMode => m_Wrapper.m_Player_BuildMode;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
@ -785,12 +785,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@ActivateMainSkill.started += instance.OnActivateMainSkill;
|
||||
@ActivateMainSkill.performed += instance.OnActivateMainSkill;
|
||||
@ActivateMainSkill.canceled += instance.OnActivateMainSkill;
|
||||
@Mouse0.started += instance.OnMouse0;
|
||||
@Mouse0.performed += instance.OnMouse0;
|
||||
@Mouse0.canceled += instance.OnMouse0;
|
||||
@Mouse1.started += instance.OnMouse1;
|
||||
@Mouse1.performed += instance.OnMouse1;
|
||||
@Mouse1.canceled += instance.OnMouse1;
|
||||
@ToggleCannon.started += instance.OnToggleCannon;
|
||||
@ToggleCannon.performed += instance.OnToggleCannon;
|
||||
@ToggleCannon.canceled += instance.OnToggleCannon;
|
||||
@FireCannon.started += instance.OnFireCannon;
|
||||
@FireCannon.performed += instance.OnFireCannon;
|
||||
@FireCannon.canceled += instance.OnFireCannon;
|
||||
@ShiftKey.started += instance.OnShiftKey;
|
||||
@ShiftKey.performed += instance.OnShiftKey;
|
||||
@ShiftKey.canceled += instance.OnShiftKey;
|
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@ -843,12 +843,12 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@ActivateMainSkill.started -= instance.OnActivateMainSkill;
|
||||
@ActivateMainSkill.performed -= instance.OnActivateMainSkill;
|
||||
@ActivateMainSkill.canceled -= instance.OnActivateMainSkill;
|
||||
@Mouse0.started -= instance.OnMouse0;
|
||||
@Mouse0.performed -= instance.OnMouse0;
|
||||
@Mouse0.canceled -= instance.OnMouse0;
|
||||
@Mouse1.started -= instance.OnMouse1;
|
||||
@Mouse1.performed -= instance.OnMouse1;
|
||||
@Mouse1.canceled -= instance.OnMouse1;
|
||||
@ToggleCannon.started -= instance.OnToggleCannon;
|
||||
@ToggleCannon.performed -= instance.OnToggleCannon;
|
||||
@ToggleCannon.canceled -= instance.OnToggleCannon;
|
||||
@FireCannon.started -= instance.OnFireCannon;
|
||||
@FireCannon.performed -= instance.OnFireCannon;
|
||||
@FireCannon.canceled -= instance.OnFireCannon;
|
||||
@ShiftKey.started -= instance.OnShiftKey;
|
||||
@ShiftKey.performed -= instance.OnShiftKey;
|
||||
@ShiftKey.canceled -= instance.OnShiftKey;
|
||||
@ -1022,8 +1022,8 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
void OnAttack(InputAction.CallbackContext context);
|
||||
void OnDash(InputAction.CallbackContext context);
|
||||
void OnActivateMainSkill(InputAction.CallbackContext context);
|
||||
void OnMouse0(InputAction.CallbackContext context);
|
||||
void OnMouse1(InputAction.CallbackContext context);
|
||||
void OnToggleCannon(InputAction.CallbackContext context);
|
||||
void OnFireCannon(InputAction.CallbackContext context);
|
||||
void OnShiftKey(InputAction.CallbackContext context);
|
||||
void OnBuildMode(InputAction.CallbackContext context);
|
||||
}
|
||||
|
@ -132,18 +132,18 @@
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Mouse0",
|
||||
"name": "ToggleCannon",
|
||||
"type": "Button",
|
||||
"id": "36407aa9-c5a9-4654-8452-ac5c52abf32f",
|
||||
"id": "2d9a2349-b5a2-4926-a6e8-41abf2e24a3a",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Mouse1",
|
||||
"name": "FireCannon",
|
||||
"type": "Button",
|
||||
"id": "2d9a2349-b5a2-4926-a6e8-41abf2e24a3a",
|
||||
"id": "36407aa9-c5a9-4654-8452-ac5c52abf32f",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
@ -385,18 +385,7 @@
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Mouse0",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "9a454696-c796-4188-88db-0c0b82e77c98",
|
||||
"path": "<Mouse>/rightButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Mouse1",
|
||||
"action": "FireCannon",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
@ -421,6 +410,17 @@
|
||||
"action": "BuildMode",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "9a454696-c796-4188-88db-0c0b82e77c98",
|
||||
"path": "<Mouse>/rightButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "ToggleCannon",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NWH.DWP2.WaterData;
|
||||
using NWH.DWP2.WaterObjects;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
@ -118,9 +120,11 @@ namespace BlueWaterProject
|
||||
|
||||
[Tooltip("물 표면 이펙트 기능 여부")]
|
||||
[SerializeField] private bool showWaterEffect = true;
|
||||
|
||||
[Tooltip("물 표면 이펙트 기능 여부")]
|
||||
|
||||
[ShowIf("@showWaterEffect")]
|
||||
[SerializeField] private bool isUsingDynamicHeight;
|
||||
|
||||
[ShowIf("@showWaterEffect && !isUsingDynamicHeight")]
|
||||
[SerializeField] private Vector3 fishSpotOffset = new(0, 0.5f, 0);
|
||||
|
||||
[SerializeField] private GameObject contentUiPrefab;
|
||||
@ -140,6 +144,8 @@ namespace BlueWaterProject
|
||||
private WaitForSeconds findCoroutineTime;
|
||||
private ItemUiController contentUi;
|
||||
private Transform itemsLoot;
|
||||
private StylizedWaterDataProvider stylizedWaterDataProvider;
|
||||
private WaterObject waterObject;
|
||||
|
||||
private const int MAX_HIT_NUM = 3;
|
||||
|
||||
@ -155,7 +161,7 @@ namespace BlueWaterProject
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
if (!isDrawGizmos) return;
|
||||
if (!isDrawGizmos || !fishSpot) return;
|
||||
|
||||
var centerPos = Vector3.zero;
|
||||
if (Application.isPlaying)
|
||||
@ -182,13 +188,7 @@ namespace BlueWaterProject
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (!showWaterEffect) return;
|
||||
|
||||
if (Physics.Raycast(BoundMeshRenderer.transform.position, Vector3.up, out var hit,
|
||||
float.MaxValue,waterLayer))
|
||||
{
|
||||
fishSpot.position = hit.point + fishSpotOffset;
|
||||
}
|
||||
ShowFishSpot();
|
||||
}
|
||||
|
||||
public void CreateBoids()
|
||||
@ -211,15 +211,18 @@ namespace BlueWaterProject
|
||||
boid.Init(this, Random.Range(RandomSpeedRange.x, RandomSpeedRange.y));
|
||||
boidList.Add(boid);
|
||||
}
|
||||
|
||||
findTargetCoroutine ??= StartCoroutine(FindTargetCoroutine());
|
||||
|
||||
if (showWaterEffect)
|
||||
if (fishSpot)
|
||||
{
|
||||
var screenPos = CameraManager.Inst.MainCam.WorldToScreenPoint(fishSpot.position);
|
||||
itemsLoot = UiManager.Inst.OceanUi.MainCanvas.transform.Find("ItemsLoot");
|
||||
contentUi = Instantiate(contentUiPrefab, screenPos, Quaternion.identity, itemsLoot).GetComponent<ItemUiController>();
|
||||
contentUi.Init(fishSpot);
|
||||
findTargetCoroutine ??= StartCoroutine(FindTargetCoroutine());
|
||||
|
||||
if (showWaterEffect)
|
||||
{
|
||||
var screenPos = CameraManager.Inst.MainCam.WorldToScreenPoint(fishSpot.position);
|
||||
itemsLoot = UiManager.Inst.OceanUi.MainCanvas.transform.Find("ItemsLoot");
|
||||
contentUi = Instantiate(contentUiPrefab, screenPos, Quaternion.identity, itemsLoot).GetComponent<ItemUiController>();
|
||||
contentUi.Init(fishSpot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -346,6 +349,32 @@ namespace BlueWaterProject
|
||||
Destroy(contentUi.gameObject);
|
||||
}
|
||||
|
||||
private void ShowFishSpot()
|
||||
{
|
||||
if (!fishSpot || !showWaterEffect) return;
|
||||
|
||||
if (Physics.Raycast(BoundMeshRenderer.transform.position, Vector3.up, out var hit,
|
||||
float.MaxValue,waterLayer))
|
||||
{
|
||||
if (stylizedWaterDataProvider == null || waterObject == null)
|
||||
{
|
||||
stylizedWaterDataProvider = hit.collider.GetComponent<StylizedWaterDataProvider>();
|
||||
waterObject = stylizedWaterDataProvider.GetComponent<WaterObject>();
|
||||
}
|
||||
|
||||
if (isUsingDynamicHeight)
|
||||
{
|
||||
var newFishSpotPosition = fishSpot.position;
|
||||
newFishSpotPosition.y = stylizedWaterDataProvider.GetWaterHeightSingle(waterObject, hit.point);;
|
||||
fishSpot.position = newFishSpotPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
fishSpot.position = hit.point + fishSpotOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public FishItem GetBoidInfo() => boidPrefab.FishItem;
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ namespace BlueWaterProject
|
||||
[Tooltip("최대 스피드")]
|
||||
[SerializeField] private float maxSpeed = 20f;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField]private float defaultMaxSpeed;
|
||||
[SerializeField] private float defaultMaxSpeed;
|
||||
[Tooltip("가속 수치")]
|
||||
[SerializeField] private float acceleration = 20f;
|
||||
[Tooltip("감속 수치")]
|
||||
@ -30,22 +30,6 @@ namespace BlueWaterProject
|
||||
[Tooltip("배의 힘(충돌)")]
|
||||
[field: SerializeField] public int Strength { get; set; } = 500;
|
||||
|
||||
[Title("캐논")]
|
||||
[SerializeField] private Cannon cannon;
|
||||
[SerializeField] private float cannonCooldown = 1f;
|
||||
[SerializeField] private float chargingSpeed = 1f;
|
||||
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool isFireMode;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool chargingCannon;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool isReloading;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private float chargingGauge;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private float previousGauge;
|
||||
|
||||
[Title("부스트")]
|
||||
[SerializeField] private float boostPower = 2f;
|
||||
[SerializeField] private float boostMaxTime = 3f;
|
||||
@ -81,7 +65,6 @@ namespace BlueWaterProject
|
||||
|
||||
private PlayerInput playerInput;
|
||||
private Rigidbody rb;
|
||||
private GameObject directionIndicator;
|
||||
|
||||
private Vector2 movementInput;
|
||||
|
||||
@ -91,10 +74,6 @@ namespace BlueWaterProject
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
rb = GetComponent<Rigidbody>();
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
cannon = transform.Find("Cannon").GetComponent<Cannon>();
|
||||
|
||||
directionIndicator = transform.Find("DirectionIndicator").gameObject;
|
||||
directionIndicator.SetActive(false);
|
||||
|
||||
waterLayer = LayerMask.GetMask("Water");
|
||||
|
||||
@ -123,18 +102,12 @@ namespace BlueWaterProject
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
playerInput.actions.FindAction("Mouse0").started += _ => ChargeCannon();
|
||||
playerInput.actions.FindAction("Mouse0").canceled += _ => FireCannon();
|
||||
playerInput.actions.FindAction("Mouse1").started += _ => ToggleFireMode();
|
||||
playerInput.actions.FindAction("ShiftKey").started += _ => ShipBoost();
|
||||
playerInput.actions.FindAction("ShiftKey").canceled += _ => ShipStopBoost();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
playerInput.actions.FindAction("Mouse0").started -= _ => ChargeCannon();
|
||||
playerInput.actions.FindAction("Mouse0").canceled -= _ => FireCannon();
|
||||
playerInput.actions.FindAction("Mouse1").started -= _ => ToggleFireMode();
|
||||
playerInput.actions.FindAction("ShiftKey").started -= _ => ShipBoost();
|
||||
playerInput.actions.FindAction("ShiftKey").canceled -= _ => ShipStopBoost();
|
||||
}
|
||||
@ -149,7 +122,6 @@ namespace BlueWaterProject
|
||||
private void Update()
|
||||
{
|
||||
HandleMovement();
|
||||
HandleFireCannon();
|
||||
HandleBoost();
|
||||
}
|
||||
|
||||
@ -184,38 +156,6 @@ namespace BlueWaterProject
|
||||
rb.angularVelocity = Vector3.zero;
|
||||
}
|
||||
|
||||
private void HandleFireCannon()
|
||||
{
|
||||
if (!isFireMode) return;
|
||||
|
||||
var ray = CameraManager.Inst.MainCam.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out var hit, Mathf.Infinity, waterLayer))
|
||||
{
|
||||
var directionToMouse = hit.point - directionIndicator.transform.position;
|
||||
directionToMouse.y = 0f;
|
||||
|
||||
var lookRotation = Quaternion.LookRotation(directionToMouse);
|
||||
var indicatorRotationDirection = Quaternion.Euler(0f, lookRotation.eulerAngles.y, 0f);
|
||||
var cannonRotationDirection = Quaternion.Euler(cannon.transform.rotation.eulerAngles.x, lookRotation.eulerAngles.y, 0f);
|
||||
directionIndicator.transform.rotation = indicatorRotationDirection;
|
||||
cannon.transform.rotation = cannonRotationDirection;
|
||||
}
|
||||
|
||||
if (!chargingCannon) return;
|
||||
|
||||
if (chargingGauge < 1f)
|
||||
{
|
||||
chargingGauge += chargingSpeed * Time.deltaTime;
|
||||
chargingGauge = Mathf.Clamp(chargingGauge, 0f, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
chargingGauge = 1f;
|
||||
}
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetFillAmount(chargingGauge);
|
||||
}
|
||||
|
||||
private void HandleBoost()
|
||||
{
|
||||
if (isBoosting)
|
||||
@ -323,72 +263,6 @@ namespace BlueWaterProject
|
||||
|
||||
}
|
||||
|
||||
private void ChargeCannon()
|
||||
{
|
||||
if (!isFireMode) return;
|
||||
|
||||
if (isReloading)
|
||||
{
|
||||
StartCoroutine(UiManager.Inst.OceanUi.ProcessBar.ShakeProcessBarCoroutine());
|
||||
}
|
||||
else
|
||||
{
|
||||
chargingCannon = true;
|
||||
chargingGauge = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
private void FireCannon()
|
||||
{
|
||||
if (!isFireMode || !chargingCannon) return;
|
||||
|
||||
chargingCannon = false;
|
||||
previousGauge = chargingGauge;
|
||||
chargingGauge = 0f;
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetFillAmount(0f);
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetRotateZ(previousGauge * -360f);
|
||||
cannon.Fire(previousGauge * 100);
|
||||
isReloading = true;
|
||||
|
||||
StartCoroutine(CannonCoolDown(cannonCooldown));
|
||||
}
|
||||
|
||||
private void ToggleFireMode()
|
||||
{
|
||||
isFireMode = !isFireMode;
|
||||
directionIndicator.SetActive(isFireMode);
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetActive(isFireMode);
|
||||
|
||||
if (!isFireMode)
|
||||
{
|
||||
chargingCannon = false;
|
||||
chargingGauge = 0f;
|
||||
previousGauge = chargingGauge;
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetFillAmount(0f);
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetRotateZ(previousGauge * -360f);
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetRotateZ(0f);
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetSliderValue(0f);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator CannonCoolDown(float waitTime)
|
||||
{
|
||||
var time = 0f;
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetSliderValue(0f);
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetActiveReloadSlider(true);
|
||||
|
||||
while (time <= waitTime)
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
var sliderValue = time > 0 ? time / waitTime : 0f;
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetSliderValue(sliderValue);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
isReloading = false;
|
||||
UiManager.Inst.OceanUi.ProcessBar.SetActiveReloadSlider(false);
|
||||
}
|
||||
|
||||
private void ShipBoost()
|
||||
{
|
||||
if (currentBoostCooldownTime > 0) return;
|
||||
|
@ -1,6 +1,9 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Sirenix.OdinInspector;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Serialization;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
@ -8,25 +11,57 @@ namespace BlueWaterProject
|
||||
{
|
||||
public class Cannon : MonoBehaviour
|
||||
{
|
||||
/***********************************************************************
|
||||
* Variables
|
||||
***********************************************************************/
|
||||
#region Variables
|
||||
|
||||
[Title("초기화 방식")]
|
||||
[SerializeField] private bool autoInit = true;
|
||||
|
||||
[Title("캐논 변수")]
|
||||
|
||||
[Title("컴포넌트")]
|
||||
[SerializeField] private PlayerInput playerInput;
|
||||
[SerializeField] private GameObject projectileObj;
|
||||
[SerializeField] private Transform firePos;
|
||||
[SerializeField] private GameObject directionIndicator;
|
||||
[SerializeField] private ProcessBar cannonProcessBar;
|
||||
|
||||
[Title("대포 변수")]
|
||||
[SerializeField] private float cannonCooldown = 1f;
|
||||
[SerializeField] private float chargingSpeed = 1f;
|
||||
[Range(0f, 0.5f)]
|
||||
[SerializeField] private float fireAngle = 0.2f;
|
||||
[SerializeField] private float speed = 75f;
|
||||
[SerializeField] private float height = 20f;
|
||||
[SerializeField] private float launchSpeed = 75f;
|
||||
[SerializeField] private float launchAngle = 30f;
|
||||
[SerializeField] private Vector2 randomCatch = new(1, 4);
|
||||
[SerializeField] private LayerMask waterLayer;
|
||||
[SerializeField] private LayerMask targetLayer;
|
||||
|
||||
[Title("캐논 발사 카메라 효과")]
|
||||
[SerializeField] private float cameraShakePower = 2f;
|
||||
[SerializeField] private float cameraShakeDuration = 0.3f;
|
||||
|
||||
[Title("실시간 상태")]
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool isFireMode;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool chargingCannon;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool isReloading;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private float chargingGauge;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private float previousGauge;
|
||||
|
||||
private float cannonRadius;
|
||||
private LayerMask boidsLayer;
|
||||
private Collider[] hitColliders = new Collider[3];
|
||||
|
||||
#endregion
|
||||
|
||||
/***********************************************************************
|
||||
* Unity Events
|
||||
***********************************************************************/
|
||||
#region Unity Events
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -36,17 +71,195 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
cannonProcessBar = UiManager.Inst.OceanUi.ProcessBar;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
playerInput.actions.FindAction("ToggleCannon").started += _ => ToggleCannon();
|
||||
playerInput.actions.FindAction("FireCannon").started += _ => ChargeCannon();
|
||||
playerInput.actions.FindAction("FireCannon").canceled += _ => FireCannon();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
playerInput.actions.FindAction("ToggleCannon").started += _ => ToggleCannon();
|
||||
playerInput.actions.FindAction("FireCannon").started -= _ => ChargeCannon();
|
||||
playerInput.actions.FindAction("FireCannon").canceled -= _ => FireCannon();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
HandleFireCannon();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/***********************************************************************
|
||||
* Init Methods
|
||||
***********************************************************************/
|
||||
#region Init Methods
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
private void Init()
|
||||
{
|
||||
playerInput = GetComponentInParent<PlayerInput>();
|
||||
projectileObj = Utils.LoadFromFolder<GameObject>("Assets/05.Prefabs/Particles/GrenadeFire", "GrenadeFireOBJ", ".prefab");
|
||||
firePos = transform.Find("FirePos");
|
||||
directionIndicator = transform.parent.Find("DirectionIndicator").gameObject;
|
||||
directionIndicator.SetActive(false);
|
||||
|
||||
cannonRadius = projectileObj.GetComponent<SphereCollider>()?.radius ??
|
||||
projectileObj.GetComponent<ParticleWeapon>().colliderRadius;
|
||||
boidsLayer = LayerMask.GetMask("Boids");
|
||||
waterLayer = LayerMask.GetMask("Water");
|
||||
targetLayer = LayerMask.GetMask("Boids");
|
||||
}
|
||||
|
||||
public void Fire(float chargingGauge)
|
||||
#endregion
|
||||
|
||||
/***********************************************************************
|
||||
* PlayerInput
|
||||
***********************************************************************/
|
||||
#region PlayerInput
|
||||
|
||||
private void ToggleCannon()
|
||||
{
|
||||
isFireMode = !isFireMode;
|
||||
directionIndicator.SetActive(isFireMode);
|
||||
cannonProcessBar.SetActive(isFireMode);
|
||||
|
||||
if (!isFireMode)
|
||||
{
|
||||
chargingCannon = false;
|
||||
chargingGauge = 0f;
|
||||
previousGauge = chargingGauge;
|
||||
cannonProcessBar.SetFillAmount(0f);
|
||||
cannonProcessBar.SetRotateZ(previousGauge * -360f);
|
||||
cannonProcessBar.SetRotateZ(0f);
|
||||
cannonProcessBar.SetSliderValue(0f);
|
||||
}
|
||||
}
|
||||
|
||||
private void ChargeCannon()
|
||||
{
|
||||
if (!isFireMode) return;
|
||||
|
||||
if (isReloading)
|
||||
{
|
||||
StartCoroutine(UiManager.Inst.OceanUi.ProcessBar.ShakeProcessBarCoroutine());
|
||||
}
|
||||
else
|
||||
{
|
||||
chargingCannon = true;
|
||||
chargingGauge = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
private void FireCannon()
|
||||
{
|
||||
if (!isFireMode || !chargingCannon) return;
|
||||
|
||||
chargingCannon = false;
|
||||
// previousGauge = 0f ~ 1f
|
||||
previousGauge = chargingGauge;
|
||||
chargingGauge = 0f;
|
||||
cannonProcessBar.SetFillAmount(0f);
|
||||
cannonProcessBar.SetRotateZ(previousGauge * -360f);
|
||||
Fire(previousGauge * 100);
|
||||
isReloading = true;
|
||||
|
||||
StartCoroutine(CannonCoolDown(cannonCooldown));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/***********************************************************************
|
||||
* Methods
|
||||
***********************************************************************/
|
||||
#region Methods
|
||||
|
||||
private void HandleFireCannon()
|
||||
{
|
||||
if (!isFireMode) return;
|
||||
|
||||
var ray = CameraManager.Inst.MainCam.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out var hit, Mathf.Infinity, waterLayer))
|
||||
{
|
||||
var directionToMouse = hit.point - directionIndicator.transform.position;
|
||||
directionToMouse.y = 0f;
|
||||
|
||||
var lookRotation = Quaternion.LookRotation(directionToMouse);
|
||||
var indicatorRotationDirection = Quaternion.Euler(0f, lookRotation.eulerAngles.y, 0f);
|
||||
var cannonRotationDirection = Quaternion.Euler(transform.rotation.eulerAngles.x, lookRotation.eulerAngles.y, 0f);
|
||||
directionIndicator.transform.rotation = indicatorRotationDirection;
|
||||
transform.rotation = cannonRotationDirection;
|
||||
}
|
||||
|
||||
if (!chargingCannon) return;
|
||||
|
||||
if (chargingGauge < 1f)
|
||||
{
|
||||
chargingGauge += chargingSpeed * Time.deltaTime;
|
||||
chargingGauge = Mathf.Clamp(chargingGauge, 0f, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
chargingGauge = 1f;
|
||||
}
|
||||
cannonProcessBar.SetFillAmount(chargingGauge);
|
||||
|
||||
// if (!isFireMode) return;
|
||||
//
|
||||
// var ray = CameraManager.Inst.MainCam.ScreenPointToRay(Input.mousePosition);
|
||||
//
|
||||
// if (Physics.Raycast(ray, out var hit, Mathf.Infinity, waterLayer))
|
||||
// {
|
||||
// var directionToMouse = hit.point - directionIndicator.transform.position;
|
||||
// directionToMouse.y = 0f;
|
||||
//
|
||||
// var lookRotation = Quaternion.LookRotation(directionToMouse);
|
||||
// var indicatorRotationDirection = Quaternion.Euler(0f, lookRotation.eulerAngles.y, 0f);
|
||||
// var cannonRotationDirection = Quaternion.Euler(cannon.transform.rotation.eulerAngles.x, lookRotation.eulerAngles.y, 0f);
|
||||
// directionIndicator.transform.rotation = indicatorRotationDirection;
|
||||
// cannon.transform.rotation = cannonRotationDirection;
|
||||
// }
|
||||
//
|
||||
// if (!chargingCannon) return;
|
||||
//
|
||||
// if (chargingGauge < 1f)
|
||||
// {
|
||||
// chargingGauge += chargingSpeed * Time.deltaTime;
|
||||
// chargingGauge = Mathf.Clamp(chargingGauge, 0f, 1f);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// chargingGauge = 1f;
|
||||
// }
|
||||
// UiManager.Inst.OceanUi.ProcessBar.SetFillAmount(chargingGauge);
|
||||
}
|
||||
|
||||
private IEnumerator CannonCoolDown(float waitTime)
|
||||
{
|
||||
var time = 0f;
|
||||
cannonProcessBar.SetSliderValue(0f);
|
||||
cannonProcessBar.SetActiveReloadSlider(true);
|
||||
|
||||
while (time <= waitTime)
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
var sliderValue = time > 0 ? time / waitTime : 0f;
|
||||
cannonProcessBar.SetSliderValue(sliderValue);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
isReloading = false;
|
||||
cannonProcessBar.SetActiveReloadSlider(false);
|
||||
}
|
||||
|
||||
private void Fire(float chargingGauge)
|
||||
{
|
||||
VisualFeedbackManager.Inst.CameraShake(CameraManager.Inst.OceanCamera.BaseShipCam, cameraShakePower, cameraShakeDuration);
|
||||
var addAngle = chargingGauge * fireAngle;
|
||||
@ -55,14 +268,14 @@ namespace BlueWaterProject
|
||||
var projectile = Instantiate(projectileObj, firePos.position, Quaternion.Euler(firePosRotation));
|
||||
var particleWeapon = projectile.GetComponent<ParticleWeapon>();
|
||||
particleWeapon.onHitAction.AddListener(HandleCannonHit);
|
||||
projectile.GetComponent<Rigidbody>().velocity = projectile.transform.forward * speed;
|
||||
projectile.GetComponent<Rigidbody>().velocity = projectile.transform.forward * launchSpeed;
|
||||
}
|
||||
|
||||
private void HandleCannonHit(RaycastHit hit, float power)
|
||||
{
|
||||
if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Water"))
|
||||
{
|
||||
var maxSize = Physics.OverlapSphereNonAlloc(hit.point, cannonRadius, hitColliders, boidsLayer,
|
||||
var maxSize = Physics.OverlapSphereNonAlloc(hit.point, cannonRadius, hitColliders, targetLayer,
|
||||
QueryTriggerInteraction.Collide);
|
||||
|
||||
for (var i = 0; i < maxSize; i++)
|
||||
@ -77,5 +290,7 @@ namespace BlueWaterProject
|
||||
hit.transform.GetComponent<IDamageable>()?.TakeDamage(power);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
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Normal file
@ -0,0 +1,137 @@
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