#37 Nature AI (Vomit whit motionSick)
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@ -51,7 +51,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""id"": ""367e7267-d329-439d-9806-5e960b8114b5"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": ""Tap"",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
|
@ -29,7 +29,7 @@
|
||||
"id": "367e7267-d329-439d-9806-5e960b8114b5",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "Tap",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.Serialization;
|
||||
@ -11,16 +12,31 @@ namespace BlueWaterProject.Type
|
||||
private NavMeshAgent agent;
|
||||
private Transform visaualLook;
|
||||
|
||||
[Title("Nature")]
|
||||
public float MotionSickValue { get; set; } //멀미
|
||||
private float motionSickMaxValue;
|
||||
private float hungerValue; //배고픔
|
||||
private float hungerMaxValue;
|
||||
private float diseaseValue; //질병
|
||||
private float diseaseMaxValue;
|
||||
private float tiredValue; //피로
|
||||
private float tiredMaxValue;
|
||||
private float betrayalValue; //배신
|
||||
|
||||
public Transform[] usuallyPoints;
|
||||
|
||||
public InShipMapInfo InShipMapInfo { get; set; }
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
InitNatureValue();
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
agent = GetComponent<NavMeshAgent>();
|
||||
visaualLook = transform.Find("UnitRoot");
|
||||
InShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
|
||||
Init();
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
@ -38,7 +54,42 @@ namespace BlueWaterProject.Type
|
||||
base.Update();
|
||||
stateMachine.Update();
|
||||
|
||||
// 필요하면 플레이어의 명령을 처리하는 로직을 추가
|
||||
//motionSickValue가 1초당 10씩 증가
|
||||
}
|
||||
|
||||
protected override void LateUpdate()
|
||||
{
|
||||
base.LateUpdate();
|
||||
if(MotionSickValue < motionSickMaxValue)
|
||||
{
|
||||
MotionSickValue += 10 * Time.deltaTime;
|
||||
}
|
||||
else if (stateMachine.CurrentState.GetType() != typeof(MotionSickState))
|
||||
{
|
||||
var motionSickState = new MotionSickState();
|
||||
motionSickState.OnUnityEvent += ResetMotionSickValue;
|
||||
stateMachine.ChangeState(motionSickState);
|
||||
}
|
||||
}
|
||||
|
||||
private void Init()
|
||||
{
|
||||
agent = GetComponent<NavMeshAgent>();
|
||||
visaualLook = transform.Find("UnitRoot");
|
||||
InShipMapInfo = GameObject.Find("InShipMap").GetComponent<InShipMapInfo>();
|
||||
}
|
||||
|
||||
private void InitNatureValue()
|
||||
{
|
||||
MotionSickValue = 0;
|
||||
motionSickMaxValue = 100;
|
||||
hungerValue = 0;
|
||||
hungerMaxValue = 100;
|
||||
diseaseValue = 0;
|
||||
diseaseMaxValue = 100;
|
||||
tiredValue = 0;
|
||||
tiredMaxValue = 100;
|
||||
betrayalValue = 0;
|
||||
}
|
||||
|
||||
public void OrderToPrison()
|
||||
@ -51,5 +102,10 @@ namespace BlueWaterProject.Type
|
||||
{
|
||||
stateMachine.RestorePreviousState();
|
||||
}
|
||||
|
||||
private void ResetMotionSickValue()
|
||||
{
|
||||
MotionSickValue = 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -37,6 +37,7 @@ namespace BlueWaterProject
|
||||
public GameObject boat;
|
||||
public GameObject assaultCard;
|
||||
public GameObject radarTargetUi;
|
||||
public GameObject vomit;
|
||||
|
||||
[Title("DataBase", "Particle")]
|
||||
public GameObject nukeFire;
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
@ -5,6 +6,7 @@ namespace BlueWaterProject
|
||||
{
|
||||
public interface INpcState
|
||||
{
|
||||
event Action OnUnityEvent;
|
||||
void OnEnter(NpcStateMachine npcStateMachine);
|
||||
void OnUpdate(NpcStateMachine npcStateMachine);
|
||||
void OnExit(NpcStateMachine npcStateMachine);
|
||||
|
32
BlueWater/Assets/02.Scripts/Npc/MotionSickState.cs
Normal file
32
BlueWater/Assets/02.Scripts/Npc/MotionSickState.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using BlueWaterProject.Type;
|
||||
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class MotionSickState : INpcState
|
||||
{
|
||||
public event Action OnUnityEvent;
|
||||
|
||||
public void OnEnter(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
npcStateMachine.InstantiateObject(DataManager.Inst.vomit, npcStateMachine.transform.position);
|
||||
OnUnityEvent?.Invoke();
|
||||
npcStateMachine.RestorePreviousState();
|
||||
}
|
||||
|
||||
public void OnUpdate(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnExit(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public INpcState Clone()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
3
BlueWater/Assets/02.Scripts/Npc/MotionSickState.cs.meta
Normal file
3
BlueWater/Assets/02.Scripts/Npc/MotionSickState.cs.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: 16f433a14d4746c4a986245f55692a01
|
||||
timeCreated: 1698677214
|
@ -15,7 +15,7 @@ namespace BlueWaterProject
|
||||
|
||||
public void ChangeState(INpcState newState)
|
||||
{
|
||||
ConePreviousState();
|
||||
ClonePreviousState();
|
||||
StopCoroutines();
|
||||
CurrentState?.OnExit(this);
|
||||
CurrentState = newState;
|
||||
@ -69,7 +69,7 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
private void ConePreviousState()
|
||||
private void ClonePreviousState()
|
||||
{
|
||||
if (CurrentState != null)
|
||||
{
|
||||
@ -77,9 +77,14 @@ namespace BlueWaterProject
|
||||
if (clonedState != null)
|
||||
{
|
||||
Context.PreviousState = clonedState;
|
||||
Context.PreviousDestination = agent.destination;
|
||||
//Context.PreviousDestination = agent.destination;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void InstantiateObject(GameObject prefab, Vector3 position)
|
||||
{
|
||||
Instantiate(prefab, position, Quaternion.identity);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
@ -13,7 +14,9 @@ namespace BlueWaterProject
|
||||
this.agent = agent;
|
||||
this.inShipMapInfo = inShipMapInfo;
|
||||
}
|
||||
|
||||
|
||||
public event Action OnUnityEvent;
|
||||
|
||||
public void OnEnter(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
inShipMapInfo.OpenPrisonDoor();
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
@ -23,6 +25,8 @@ namespace BlueWaterProject
|
||||
this.visualLook = visualLook;
|
||||
}
|
||||
|
||||
public event Action OnUnityEvent;
|
||||
|
||||
public void OnEnter(NpcStateMachine npcStateMachine)
|
||||
{
|
||||
agent.updateRotation = false;
|
||||
|
@ -69,6 +69,7 @@ namespace BlueWaterProject
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
Init();
|
||||
}
|
||||
|
||||
|
8
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Normal file
8
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Normal file
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101
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Normal file
101
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Normal file
@ -0,0 +1,101 @@
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7
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7
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user