주인공 스킬(검의 왈츠) 카메라 이동 기능 추가
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@ -97,7 +97,7 @@ namespace BlueWaterProject
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/***********************************************************************
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* Unity Events
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***********************************************************************/
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***************************************************************m********/
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#region Unity Events
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private void OnEnable()
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@ -40,8 +40,12 @@ namespace BlueWaterProject
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var animationLength = stateInfo.length;
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animator.speed = animationLength / theWaltzOfTheSword.skillDuration;
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intervalTime = stateInfo.length / 6f;
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intervalTime = animationLength / 6f;
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if (!theWaltzOfTheSword.isMovingCamera)
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{
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CameraManager.Inst.CombatCamera.SetFollow(null);
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}
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combatPlayerController.SetUseGravity(false);
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combatPlayerController.SetIsTrigger(true);
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combatPlayerController.SetIsInvincibility(true);
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@ -85,6 +89,11 @@ namespace BlueWaterProject
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{
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combatPlayerController.Move(theWaltzOfTheSword.SkillInputData.startPosition);
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}
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if (!theWaltzOfTheSword.isMovingCamera)
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{
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var userTransform = theWaltzOfTheSword.SkillInputData.playerCollider.transform;
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CameraManager.Inst.CombatCamera.SetFollow(userTransform);
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}
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combatPlayerController.SetIsTrigger(false);
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combatPlayerController.SetUseGravity(true);
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@ -61,5 +61,10 @@ namespace BlueWaterProject
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CameraManager.Inst.MainCam = Camera.main;
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}
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public void SetFollow(Transform target)
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{
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BaseCombatCamera.Follow = target;
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}
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}
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}
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@ -12,6 +12,7 @@ namespace BlueWaterProject
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public bool isHitStop = true;
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[ShowIf("@isHitStop")]
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public float hitStopDuration = 0.3f;
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public bool isMovingCamera = true;
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public ParticleSystem readyEffect;
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public ParticleSystem hitEffect;
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@ -63,6 +63,7 @@ MonoBehaviour:
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returnToStartPosition: 0
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isHitStop: 1
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hitStopDuration: 0.3
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isMovingCamera: 0
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readyEffect: {fileID: 6066371733532865879, guid: 450f830fa8320cd46b7bc9aeb6e796b4,
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type: 3}
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hitEffect: {fileID: 6909896828301235070, guid: b1ca28b8904fe0f4484fdb06b8c55086,
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